Originally Posted by Shogun
the only concern i have is with the domeshields.
i am afraid, they will do the opposite of what they are designed for!
lolpodder esf pilots will hover up there, move a millimeter to get directly under the shields to launch their rockets and go back over the shield to reload and break missile-locks. with the lockon time being 5 seconds, flak will be the only weapon that could be used against them, and waiting to actually get a hit with a burster from inside a shield will be too frustrating.
i am afraid the pilots will abuse the shields to hell and back. they will abuse them like spawnshields are abused now for camping. i know, nobody can shoot through domes, but the pilots can hoover from firemode to safety in a second.
so the shields will not protect infantry from airspam, they will enfore even more airspam and render almost every aa useless as a counter.
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Originally Posted by ChipMHazard
I share your concern on this. Could easily become just like when people wait for a vehicle to come through a vehicle shield; as in people just pointing their weapons where a vehicle will be coming through the shield and waiting.
The shield will prevent long range bombardment, that much is true. But it will also give pilots a quick way of escaping ground based AA.
If one side has total air domination it could even become as bad as it was back when ESFs and Liberators dominated the battlefield because AA was lackluster. Atm. ground based AA is often effective enough to scare away aircraft, often enough too effective.
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Indeed, this is exactly why I was against raising the Flight Ceiling; It's same basic solution of seperating Air from Ground, but Infantry Protection is only guaranteed by client-side hit detection not getting them invisibly killed.
Originally Posted by MrMak
On the other hand that might not be necessary since those domes are so low that anything that comes down below it will be close enaugh to be nailed with dumbfire rockets. Especialy if its atempting to abuse it repeatadly.
Another mechanic that would help stop them from partialy peeking through is making the dome "push" them to whichever side most of the aircraft is on so a liberator would for instance have a problem hovering with jsut its gun sticking inside and ESFs would have to go all the way inside becosue they would get pushed back out if they try to hover or enter too slowly.
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Oooh, I like those ideas...
They could also do what the Original Game did when Infantry passed through Vehicle Shields, sllooooow them down enough that they might not pull out in time.
Originally Posted by Shogun
also, the domegenerators shouldn´t float. they need a pole or support structure. and don´t say they rest on the shield they emmit, because some of the shields don´t sit on anything either.
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Agreed, especially if they put in a system for disabling them...
Perhaps they will also block Enemy Spawn Beacons from working underneath them, and we can call them Shields of Interference or "SoIs!"
Originally Posted by Shogun
but the walls and stuff look really good! looks like we finally get actual bases instead of littered containers! i wouldn´t mind, if a small number of outposts stays as open as they are, to have some outposts with a different battleflow, but the majority should be fortified like in the internal build. i like the direction they are going now!
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Well to be fair I don't mind the Cargo Containers (
I'd actually build a base wall OUT of them if I was on the Dev team), but it is nice that they are finally putting function over FORM!
Too often, especially in Amp Stations, you find these bits that look interesting... but don't actually serve a purpose other then sitting there...