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2013-05-24, 10:58 PM | [Ignore Me] #1 | ||
Private
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1 hour 18 min mark it starts
http://www.twitch.tv/planetside2/b/407830628 SOE finally seem to get it!! we been asking for actual defensible bases like this for ages now Last edited by Hamma; 2013-05-25 at 10:27 AM. |
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2013-05-24, 10:59 PM | [Ignore Me] #2 | ||
Contributor Major
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http://www.twitch.tv/planetside2/b/407830628
Starts around 1:18:00 Esamir changes are not on test yet: Gigantic walls Dome shields (can't shoot through except sniper, can move through, currently cannot be disabled) Seem to be at a lot of bases...They said they want vehicle play to be more focused on outpost to outpost combat and have infantry be the main focus on taking outposts.(Eisa w/ Dome shield @ 1:30:00ish) These are going to cause a lot of discussion. GET ON THE TEST WHEN THEY COME IN! Base changes, Freyr Amp Station changes looked good IMO. LLU's not planned out yet, have been discussed with how to implement them Random: Said they cannot talk about Hossin, Searhus, or Oshur. - Open development at it's best. Last edited by Assist; 2013-05-24 at 11:07 PM. |
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2013-05-24, 11:31 PM | [Ignore Me] #3 | |||
Sergeant Major
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- - - - In any case, those bases look so fun to play. All that damn cover, dem walls. The low TTK of the game will feel a lot more justified once there's an assload of cover. Now that we have these awesome new infantry-only sections though, we're quickly approaching the point where it's time to buff the vehicles (either through direct buffs to them or nerfs to other things) and make them feel more like vehicles, I.E. durable, very powerful etc. Last edited by BlaxicanX; 2013-05-24 at 11:39 PM. |
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2013-05-25, 04:09 AM | [Ignore Me] #6 | ||
Major
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Infantry should not have to worry about vehicles?!?!?! What the hell, is this COD? What makes this game so fun to play is the mix of infantry and vehicles.
The dome shields over the bases have to go away. Bio Labs are where the infantry only fight should be. Don't make every fucking base into a Bio Lab. Last edited by ChipMHazard; 2013-05-25 at 05:01 AM. Reason: Inappropriate language! |
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2013-05-25, 04:28 AM | [Ignore Me] #8 | |||
Sergeant Major
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Last edited by ChipMHazard; 2013-05-25 at 05:04 AM. Reason: Removed inappropriate language from quote |
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2013-05-25, 04:29 AM | [Ignore Me] #9 | |||
Major
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Besides the Lib have been nerfed to the point that it's weapons are so week that using any other vehicle/tactic is way more efficient. Last edited by Sunrock; 2013-05-25 at 04:36 AM. |
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2013-05-25, 04:32 AM | [Ignore Me] #10 | |||
Sergeant
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In return this gives the devs a reason to potentially undo some of the nerfs to air and vehicles to make them more powerful since they can no longer farm infantry trying to defend a base and in turn it will make defense in general easier. In the end this could potentially be good for all involved. My main concern is the distance between some of the bases does not promote as many opportunities for large open field combat. The lattice has helped with this somewhat but still if you have outpost that are a mere stones throw away why should I bother to pull a vehicle if I will be attacking the next base right away and vehicles cant contribute much? If they are going to go with this kind of battle flow they need to design conts with greater distance between bases to give more opportunities for open field combat to occur. Last edited by ChipMHazard; 2013-05-25 at 05:03 AM. Reason: Removed inappropriate language from quote |
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2013-05-25, 04:48 AM | [Ignore Me] #12 | |||
Sergeant
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Also if you are going to quote I would appreciate if you quoted all the points made and not cherry pick. |
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2013-05-25, 05:03 AM | [Ignore Me] #13 | |||
Major
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What you do or.... a good option you have when you get spawn camped is to redeploy to an other base and then counter attack the spawn campers in the back with vehicles your self. Also now with the new infantry weapons and abilities, like the new MAX anti-vehicle weapons, bursters and so on you can brake a vehicle sige too. And if the infantry is a bunch of noobs or just a bunch of randoms that don't play as a squad/paltoon then yes it's posible to just MAX crash the camp. But any decent outfit would be able to deal with that as easily as any bunch of random vehicle camping the spawn room can. Because they can communicate the needs of the necessary mix of class setup of MAX'es engines medics and HA to prevent any MAX crash ever making it more then a few feet outside the spawn room. |
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2013-05-25, 05:03 AM | [Ignore Me] #14 | ||
I welcome these changes. It's obviously going to be a balance act between making sure that vehicles don't decide infantry fights and vehicles becoming very limited in where they can be used.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-25, 05:26 AM | [Ignore Me] #15 | ||||||
Sergeant
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Also three short paragraphs is not a "wall of text" my friend.
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