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2013-07-31, 04:54 PM | [Ignore Me] #46 | ||
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Sounds like a good idea, however my previous experience is that when this suggestion is made, it is ignored, marginalized, and/or rationalized. Back to the subject at hand. The striker when taken by itself is overpowered, but will be nerfed with the upcoming patch, so nothing is needed. If that isn't anticipated to be enough, I'd love to hear in a thread from those interested in balance what additional nerfs are needed for the Magrider. Because the overall faction balance is the issue and nitpicking individual characteristics does nothing to achieve better gameplay. Sidesteps away!
Last edited by RJGatling; 2013-07-31 at 04:56 PM. |
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2013-08-01, 01:43 AM | [Ignore Me] #50 | ||
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I can't really think of anything blatantly OP in VS anymore, not like the striker at least.
Scythe hitbox? I guess considering reavers are preferred for dogfighting, probably immaterial. Lancers? Due to the extreme range, sure. I can't think of any other reason though. Saron? Maybe, but I've swapped mine for the Halberd, as it has average dps long range, and still can't beat a Vulcan close range, nor is it amazing against a shield gard. Lasher? Lol. Slug shotguns? Haven't seen one used in ages. Magrider? Sure, if you run a pure AV load out and play extremely smart, but you'll fail against prowlers close range, locked down prowlers at mid range, vanguards at close range, vanguards at medium range unless you have terrain to use to your advantage. Assuming equal skill / certs. ZOE? Sure, it's okay for AV, except you get raped by anything that returns fire, so you turn it off. It's terrible vs infantry at close range, as you'll get killed by dumb fires, c4 and 2-3 guys can just shoot you and kill you easily, with anything other than pistols. Sent from my GT-I9300T using Tapatalk 2 Last edited by exohkay; 2013-08-01 at 01:58 AM. |
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2013-08-01, 02:10 PM | [Ignore Me] #52 | ||
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Yeah, farming air that farm's infantry is fun.
Last edited by RJGatling; 2013-08-01 at 02:22 PM. |
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2013-08-01, 09:45 PM | [Ignore Me] #53 | ||
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Keeping in tune with the logic that balance is in overall factions and not specific items, soem (purposely misspelled), me, my outfit mates, as well as everybody else who took on this scat max were absolutely destroyed, devastated. Closed casket funeral if we even heard his footsteps. Gilgamesch on Esamir was awesome. Frustrating because I couldn't figure out a solution to that problem, but that is how they're built and he's a great player on top of that. Scat Maxes are wonderful indoors, but horrible outdoors. He played his strengths, not his weaknesses. Look at this killboard score. 73 in a row and more after he was res'd. Is this overpowered? With how he played, sure, but the fact is he played smart and had good backup. Rarely can a Striker get a kill when somebody plays smart. If you're stupid, don't carry flares (ground or air vehicle mind you), ignore the warnings, don't have a quick get away for a hot area, you're gonna die. I tried piloting a scythe on my alt. Got taken down by strikers when I was dumb, avoided them when I wasn't. The reality is, I see a lot of people bitching about items that are overpowered, myself included, on faction specific items and I'm beaten because I"m only using four of the 10 tools in the toolbox. That's on me. I realize this gives the opportunity for all too many players to jump in with the obvious comment, that this is my own issue and not the striker problem at large. But it is, it is the very problem you're facing, because I've encountered several mag riders who kill sunderer after sunderer and avoid 50+ striker rockets from me and laugh at my incompetence. They're not cheating, they're smarter and using the tools in the toolbox. Learn to use your tools provided and you won't fare so poorly.
Now, let me get back to national IPA day and figuring out how to crack a scatmax in a tight space with a great engi/med behind him. Last edited by RJGatling; 2013-08-01 at 09:47 PM. Reason: One of many grammatical errors I'm sure. |
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2013-08-02, 07:04 AM | [Ignore Me] #55 | |||
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Where there's TR, there's a bunch of Strikers. This basically means that nobody can fly over TR territory at any given circumstances. You may do a single strafe run every 30 seconds or so but you cannot cause any damage whatsoever like this. Rocket pods usually take 1/2 or even a full clip to kill a SINGLE infantry unit rendering ESFs completely useless against TR. You cannot even dogfight anywhere near TR infantry. So ESFs are only viable when there are ZERO Strikers on the ground, otherwise they are a complete and total waste of time and resources. |
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2013-08-02, 08:33 AM | [Ignore Me] #56 | |||
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Coming back to the main topic here.. Strikers are NOT OP at ALL !! Just get some flares then sit in-front of some strikers and laugh at them while they are powerless against u !! |
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2013-08-02, 10:20 AM | [Ignore Me] #57 | |||
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blashyrk,
I believe you're projecting a bit with the above/following statement.
It should read like this: "Untrue. Flares, even when fully certed, take 25 seconds to refill. Getting hit by a single barrage of Striker missiles effectively means I've lost my ESF. That means a single Striker user is currently a hard counter to a single ESF which is ridiculous. Where there's TR, there's a bunch of Strikers. This basically means that I can't fly over TR territory at any given circumstances. I may do a single strafe run every 30 seconds or so but I cannot cause any damage whatsoever like this. Rocket pods usually take 1/2 or even a full clip to kill a SINGLE infantry unit rendering ESFs completely useless against TR. I cannot even dogfight anywhere near TR infantry." Even with a rocket line of 3 or 4 strikers, we (my squad mates and myself) can all and frequently get wiped out by an esf/scythe. It's something you're doing wrong/certed wrong, flying skills are off, perhaps engaging in the wrong area. |
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2013-08-02, 10:44 AM | [Ignore Me] #58 | ||
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Ah, well I wish it were just me. But judging from the forum posts here and on Forumside, I think it's not just my lack of flying skills. Furthermore, I never have such issues against NC and their "normal" lock-on launchers.
The difference is obvious, Strikers deal A LOT more damage than "normal" lock-ons, and also many of their missiles tend to ignore flares completely (Situation: I get locked on. I pop flares and start turning and running away. 3 of the 6 missiles actually hit me.) |
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2013-08-02, 11:39 AM | [Ignore Me] #59 | |||
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