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View Poll Results: Should there be a death penalty in PS2? | |||
Yes (ability reducing) |
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5 | 2.14% |
Yes (spawn preventing) |
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46 | 19.66% |
Yes (either or different form) |
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28 | 11.97% |
No |
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155 | 66.24% |
Voters: 234. You may not vote on this poll |
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[Ignore Me] #61 | ||||
First Lieutenant
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[Ignore Me] #63 | ||
Corporal
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Dying is penalty enough. If people aren't motivated to get better on their own, penalizing them further isn't going to do it. The more time a player spends waiting to respawn or waiting for a penalty to wear off, the more time they have to log out and play another game. This game won't succeed by catering to the nerdcore crowd that fancies itself to be professional e-soldiers. The largest portion of the playerbase is going to be the more casual, few play sessions a week, just like most of the MMOs out there. That's where a lot of the money is going to be, and SOE knows that.
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[Ignore Me] #64 | |||
Captain
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The balance team would obviously be able to increase/decrease the rate at which the machinery works to find something thats optimal. I just think it makes sense that if you're assembling people out of nanites then the machinery/equipment has a throughput - which could be increased by adding more spawn tubes or bringing more galaxies, which is also a good resource sink. |
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[Ignore Me] #65 | |||
Corporal
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If the spawnsystem is done right, you will always prefer to survive then to die. I was (and still am) very suspective to any form of squadspawning but from what is know so far it seems it wont be possible indoors (where many of the most important battles will take place) and dying means youll be some distance away from the battle. This fact in itself should make you very interested in staying alive. |
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[Ignore Me] #66 | |||
Corporal
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I'm not going to have any fun at all if the game punishes me for being worse then someone else. |
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[Ignore Me] #67 | ||
Major
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I think rather than PERSONAL death penalties, a better idea is EMPIRE death penalties - After so many death, in such a short time, in such an area, Empire respawn time is increased in THAT ONE AREA. Meanwhile, you will be able to respawn at that location in a, let's say it's super heavy fighting, so, 45 seconds to respawn, but over here, in this nearby base where no one is fighting, respawn time of 0-5 seconds.
Planetside is a war game where you give your life for your empire. We get penalized AS A TEAM! Also it's less painful and game breaking that way. |
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[Ignore Me] #68 | ||
First Lieutenant
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In PS1, longer respawn timers, respawning in pajamas with basic gear, and respawning with all the implants at 0, energy was more than enough penalty for death. We spawn as the class we intend to play now, but increasing respawn timers and implant charge-up time will still be enough of a limiting factor.
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[Ignore Me] #69 | ||
i dont think they will be needed. on the vids it looks like you dont spawn next to the combat area anyway. well not for the attackers.
if you want a good viable attack then the medics will have to do their job and keep ppl alive. a for the defenders, not sure on their spawn points so cant say anything on that point.
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![]() ![]() Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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[Ignore Me] #71 | ||||||
First Lieutenant
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[Ignore Me] #72 | ||
First Lieutenant
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Dont know if it was mention within the 5 pages but heres my take.
The more you die within in area, the longer it takes you to respawn in that area. IE if you are defending a base and die ALOT then respawning in that base or the galaxy parked next to the base takes longer. Its normal time somewhere else that is a fair distance away. When you respawn like in PS1 your implants take time to activate as well. The timer can be reduced by not dieing for a bit and/or killing enough enemies. I don't know where people are getting this idea that your helping someone who is dieing alot by giving him more chances to die. Increase spawn time means you need to die less often and that means you need to l2p the game and become more skilled. It is not promoting the player to become better if they spawn willy nilly no matter how many times they die like in other shooters. Infact your going to see people more stupid stuff because "lols I can just respawn". Instant respawn is going to cause alot of sloppyness in player skill. You need to cultivate the desire to remain alive as long as possible and become a better player. |
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[Ignore Me] #73 | |||
Brigadier General
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Its Nessesary. Without it, you would see a massive slaughterfest. Obviously there cant be a big death penatly in a full PVP MMOFPS, that just doesnt work. But a slight additional spawn time for each death, up to a certain point, is nessesary, or any base assault will end up in a endless slaughter that nobody can win. Thing is, if you have a skilled defending force, but just an averange attacking force, that attacking force would still win just by overwelming the defenders with numbers. But with a longer spawn time per death, it somewhat evens out, as long as the defenders are able to hold the first few waves. Otherwise it would just be a stream of enemys coming in, and nobody can hold against that. |
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[Ignore Me] #74 | |||
skill and tactics are whats gona make this fun for me. ![]()
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![]() ![]() Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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[Ignore Me] #75 | ||
no.
if you pilot a vehicle, you already get death penalty by losing the ressources needed to draw the vehicle and maybe a vehicle draw timer. don´t know if dieing infantry will lose their consumable items like grenades that cost ressources, too. if so, it´s more than enough penalty for everyone
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