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View Poll Results: Should there be a death penalty in PS2? | |||
Yes (ability reducing) | 5 | 2.14% | |
Yes (spawn preventing) | 46 | 19.66% | |
Yes (either or different form) | 28 | 11.97% | |
No | 155 | 66.24% | |
Voters: 234. You may not vote on this poll |
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2012-05-09, 06:10 PM | [Ignore Me] #1 | ||
First Lieutenant
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Should there be a death penalty in PS2? By this I don't mean penalty after every single time you die in combat just in cases where you greatly exceed certain number of deaths per time unit limit - in example if you die more then 20 times in 5 minutes. I think there should be - either in form of getting your capabilities reduced for a period of time or by preventing you from spawning for a period of time. What do you think? Was there any death penalty in PS1?
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2012-05-09, 06:14 PM | [Ignore Me] #5 | ||
First Lieutenant
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To enable defenders taking a rest for awhile if attacked by larger but less skilled force. Also there would be no reason to avoid dying or waiting to be healed either if there was no penalty in any form. Why wait for the medic when you can die and get re-spawned nearby?
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2012-05-09, 06:16 PM | [Ignore Me] #6 | ||
Private
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Gotta say no on this one, IMO.
First, with the reduced TTK, death is going to be pretty common, methinks. With a FPS type game, I'd hate to have to play 'slower' to avoid some sort of possible penalty because playing faster might result in some sort of penalty. That doesn't add 'fun' to the gameplay. Second, the inherent penalty is that while you are dead and returning to battle you aren't killing the other side (nor gathering up XP), and it takes some amount of playtime to get back into the battle. Those things alone are enough penalty IMO. |
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2012-05-09, 06:21 PM | [Ignore Me] #9 | ||
Colonel
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Increasing the spawn timer per spawn location is fine really. If you spawn at one galaxy and die within a minute increase your spawn timer for that location by 5 seconds up to a maximum of 20 seconds. Very sane system.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-05-09, 06:25 PM | [Ignore Me] #11 | |||
First Lieutenant
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Why would that prevent you from playing faster? You'd just have to have more skill no to get killed in the process. The second thing isn't a penalty at all, also exactly proves my point - why wait for medic to heal you when you can go get killed and have a full health respawn nearby? This could make medic class utterly useless. |
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2012-05-09, 06:27 PM | [Ignore Me] #12 | |||
Colonel
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20 second max is OK, but I think it should not happen until your 3rd death within 60 seconds. Basically it will add a few seconds to spawns on assaults that have reached the door camping stage and that's OK. By the way, this issue brings us back to something I hope we learn at E3: We know there's going to be squad spawn and galaxy spawn, but will you be able to spawn on these places(and owned bases) without physically traveling to them first? ie, log in and choose your spawn point immediately? Last edited by Stardouser; 2012-05-09 at 06:36 PM. |
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2012-05-09, 06:28 PM | [Ignore Me] #13 | ||
Second Lieutenant
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I definitely liked Planetside's increasing spawn timer, but it could get frustrating when you were getting spawn camped.
The concept is good, but they just need to fine-tune situations where you're forced to die repeatedly or maybe make the max spawn time shorter than it was before. |
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2012-05-09, 06:34 PM | [Ignore Me] #14 | |||
First Lieutenant
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2012-05-09, 06:39 PM | [Ignore Me] #15 | ||
Staff Sergeant
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I think that death in Planetside often isn't a consequence of your actions. With so many people fighting, its equal parts luck and skill whether or not you die. I think death penalties are just more frustrating than useful. Plus it was always frustrating when you had 20 people just clustered outside a gen or bd afraid to charge in. The real penalty for death is simply that you respawn away from the action and need to make your way back.
Also, in Planetside 1 I felt like the death penalty system wasn't easily understandable, so it never entered my mind when I was thinking about whether or not to risk my neck. |
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