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Old 2013-05-02, 08:13 PM   [Ignore Me] #61
DirtyBird
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Re: GU08 Patch Notes 05-02-2013


The two not glowing are not mine, the other is.
I have nfi why the other two are not pulsating that white glow like mine is.
Are they on a timer?
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Old 2013-05-02, 08:33 PM   [Ignore Me] #62
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by CraazyCanuck View Post
Is the Ogre armour strictly cosmetic as well?
Yes, it is, but depending of the camouflage, it can look great!

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Old 2013-05-02, 09:12 PM   [Ignore Me] #63
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Re: GU08 Patch Notes 05-02-2013


Only just noticed the option to "Show Faction Colored Hotspots" in the General Settings.
I dont know if it was this patch that came out but its a winner.

(Shows hotspots on the map screen by dominating faction color. Default:Off)
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Old 2013-05-02, 10:17 PM   [Ignore Me] #64
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Re: GU08 Patch Notes 05-02-2013


oh good, the patch was out yesterday. i thought it was today so i thought i wouldn't be able to play... but now i can allllll night

anyone know how big the patch was (gb/mb?)? always good to know for some people. i bet it is 1.5gb max, because the patch mostly consists of weapon tweaks which are nothing more than a few lines of code.
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Old 2013-05-02, 10:57 PM   [Ignore Me] #65
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by camycamera View Post
oh good, the patch was out yesterday. i thought it was today so i thought i wouldn't be able to play... but now i can allllll night

anyone know how big the patch was (gb/mb?)? always good to know for some people. i bet it is 1.5gb max, because the patch mostly consists of weapon tweaks which are nothing more than a few lines of code.
380mb'ish
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Old 2013-05-03, 12:46 AM   [Ignore Me] #66
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Re: GU08 Patch Notes 05-02-2013


Pretty good patch. The obligatory hotfix is already underway, too, so we can take care of those missing ESF fuel tanks

I am really confused about the Polaris LMG now that the patch has hit us. It actually works in CqC now if given the Advanced Laser Sight (and Low-Point Ammunition!); but it also has access to an Advanced Foregrip, and has ridiculously low recoil already. The hip and ads stats are the same as the Pulsar LSW and the SVA-88...

Speaking of which. The Pulsar LSW is suddenly a close quarters LMG, and the SVA-88 pertains its versatile status from before GU08. It's quite... Surprising.

I also hear from my friend he's really liking the Eidolon now. Anybody can give feedback on that line of rifles now that the patch is here?

Last edited by Kiten; 2013-05-03 at 12:48 AM.
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Old 2013-05-03, 01:05 AM   [Ignore Me] #67
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Re: GU08 Patch Notes 05-02-2013


"People complained about the power of the AV mana turret and the power of the NC MAX. So the devs gave a miniature AV mana turret to the NC MAX. Is this an act of trolling or something?"

Best quote ever!
But I really don't care, the fracture is awesome!

Also, I can no longer see the spinning drop pod, it was cool the first time, maybe until the third.
Now I just want to vomit!
In my platoon today I was leading the Charlie squad on Indar, and the people spawning rate on spawn beacon just decreased a lot, even in an outfit squad!
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Old 2013-05-03, 02:42 AM   [Ignore Me] #68
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by Falcon_br View Post
Yes, it is, but depending of the camouflage, it can look great!

Ogre armor isn't bad but I like the old composite. More badass in my opinion.

Ogre looks like, well, an ogre. A big hulking mass of muscle. A fat bodybuilder or in shape sumo wrestler.
http://img15.hostingpics.net/pics/218311Armor1.jpg


Composite looks like something not to fuck with. A thing that looks as if it can rip you apart.
http://i.imgur.com/Jz1KU.jpg
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Old 2013-05-03, 03:08 AM   [Ignore Me] #69
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Re: GU08 Patch Notes 05-02-2013


Originally Posted by DirtyBird View Post
Reminds me:
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Old 2013-05-04, 10:53 PM   [Ignore Me] #70
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Re: GU08 Patch Notes 05-02-2013


Anyone work out how to get Auto Resupply working?

Apparently in this GU it is working.
As per GU08:
The auto resupply function will now attempt to purchase up to the max equip count for an item based on available resources.
Or when they "attempt" they mean it might work randomly like the recon darts?
I've had the recon darts fail 50% of the time but had zero success with auto resupply and I have plenty of resources.
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Old 2013-05-05, 12:54 AM   [Ignore Me] #71
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Re: GU08 Patch Notes 05-02-2013


I really don´t relay on the auto-resupply, but it is always on in all items I have.
But one day I was doing a claymore bombardment on jaeger crossing, tossing a lots of claymores on the enemy zerg from the top of the tower, and I run out of mines.
So I discovery when you resupply and your auto resupply is turned on, you will spend infantry resources during your resupply processes.
It is still all turned on, if it is auto resupplying the items to the maximum, it only happens after it reaches 750 infantry resources, last event I won, I was inside a bio lab and my infantry resources pop up to 750 and my anti tank mines were not even close to the maximum, so I really doubt it is working in any way.
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Old 2013-05-06, 01:11 PM   [Ignore Me] #72
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Re: GU08 Patch Notes 05-02-2013


GU8 has been really bad for the game.

Inducing nausea is one of the most effective punishments avilable to a Behaviorist.

Every time someone uses a drop pod or guns/rides in a vehicle, it lowers the probability they will ever log in again.

Last edited by Fenrys; 2013-05-06 at 01:13 PM.
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Old 2013-05-06, 02:06 PM   [Ignore Me] #73
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Re: GU08 Patch Notes 05-02-2013


I think that's a bit much, that one feature doesn't make the rest of the update mute. However, I do think the drop pod thing is dumb.
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Old 2013-05-06, 02:16 PM   [Ignore Me] #74
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Re: GU08 Patch Notes 05-02-2013


Harassers are fun, small arms needed a looking at, and I appreciate the AV MAX buff. Good changes there.

But actively training people to not play the game is an existential problem.

Last edited by Fenrys; 2013-05-06 at 02:20 PM.
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Old 2013-05-06, 02:20 PM   [Ignore Me] #75
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Re: GU08 Patch Notes 05-02-2013


Dear God....the spinning drop pods!



Devs please make it stop
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