Wiki:
http://wiki.planetside-universe.com/...8_(2013/05/02)
Official Forums
http://forums.station.sony.com/ps2/i...2-2013.121874/
All servers will come down at 6:00 AM PT (3:00 PM CEST) for a brief update to add Game Update 08. Downtime is anticipated ot be approximately 2 hours. Players may note the following changes:
New in the Depot
MAX Weapons:
- NCM3 Raven
- The NCM3 Raven is a laser guided rocket launcher that deals heavy damage to vehicles. (NC only)
- MR1 Fracture
- The MR1 Fracture is a dual rotary cannon that fires high velocity rockets designed specifically to penetrate vehicle armor. (TR only)
- Vortex VM21
- The VM21 particle accelerator is capable of firing a beam that punches through vehicles. Charging the weapon will increase damage at the cost of more ammunition used per shot. (VS only)
Faction Helmets
- NC: Nightstriker Helmet
- TR: Dreadnought Helmet
- VS: Hyperion Helmet
MAX Helmets
- NC: MT Regulator Helmet, Extractor LP Helmet
- TR: Golem MRK1 Helmet, Colossus Helmet
- VS: Preceptor Helmet, Xenoxus Helmet
MAX Ogre Armor
- Harasser cosmetic items including Lumifiber Trim, Chassis Lights and a Horn
- Single Use Camos have been removed from the Depot
Vehicle Updates
New Common Pool Vehicle – The Harasser
- The Harasser is a speedy armored assault buggy that plays a dual role as both a transport and a strike vehicle.
- Carries three units:
- Driver
- Gunner
- Passenger in rumble seat (supports a MAX unit)
- A pass was done on the elevation ranges of some vehicle turrets:
- M20 Basilisk
- Increased upward elevation range from 35 to 65 degrees
- Increased downward elevation range from 17 to 24 degrees on Sunderer Only
- M12 Kobalt
- Increased upward elevation range from 50 to 65 degrees
- Increased downward elevation range from 20 to 25 degrees on Sunderer Only
- ES540 Halberd
- Increased upward elevation range from 25 to 30 degrees
- Increased downward elevation range from 7 to 14 degrees
- Saron HRB
- Increased upward elevation range from 25 to 30 degrees
- Increased downward elevation range from 7 to 10 degrees
- Enforcer ML85
- Increased upward elevation range from 25 to 30 degrees
- Increased downward elevation range from 7 to 10 degrees
Vehicle Weapon Adjustments:
- M20 Basilisk
- Upped base cone of fire, but removed additional blooming
- Min COF increased from .25 to .75
- Max COF decreased from 1 to .75
- Lowered projectile speed from 650 to 500
- M20 Drake
- Upped base cone of fire slightly, but removed CoF blooming
- Min COF increased from .25 to .66
- Max COF decreased from 1 to .66
- Lowered projectile speed from 750 to 650
- G40-F Ranger
- Reduced Flak Damage from 56 to 38
- Decreased time between shots from 272 to 182
- Increased Clip Size from 24 to 32
- Magazine Size certs now gives 3 rounds per rank.
- Increased Ammo Capacity from 288 to 384
- Ammo Capacity certs now gives 16 rounds per rank.
- Increased CoF from 1 to 1.25
- Reaver M30 Mustang AH
- Damage per pellet reduced from 175 to 150
- Scythe Light PPA
- Increased projectile speed from 250 to 300
- Mosquito M14 Banshee
- Direct hit damage increased from 140 to 150
- Tank Armor Changes. In general the below changes will allow tanks to sustain one more anti-tank round to the front and sides and about 1.5 to 2 more tank rounds to the rear. Armor certifications are listed as decreasing, this was to keep them able to absorb roughly one addition anti-tank round to that side. Also smoothed out some unnecessary inconsistencies between the tanks.
- Lightning
- Front Armor Increased from 55 to 65
- Front Armor certification bonus decreased from 10 to 7
- Side & Top Armor Increased from 45 to 58
- Side Armor certification bonus decreased from 10 to 8
- Top Armor certification bonus decreased from 15 to 8
- Rear & Bottom Armor Increased
- Magrider
- Front Armor Increased from 55 to 63
- Side & Top Armor Increased from 50 to 58
- Side Armor certification bonus decreased from 10 to 8
- Top Armor certification bonus decreased from 10 to 8
- Rear Armor Increased from -20 to 30
- Front Armor Increased from 55 to 63
- Side & Top Armor Increased from 50 to 58
- Side Armor certification bonus decreased from 10 to 8
- Top Armor certification bonus decreased from 10 to 8
- Rear & Bottom Armor Increased from -20 to 30
- Vanguard
- Front Armor Increased from 62 to 68
- Front Armor certification bonus decreased from 5 to 4
- Side & Top Armor Increased from 60 to 65
- Rear & Bottom Armor Increased from -20 to 35
- New Armor Piercing 30mm Resist Type: A new resist type has been created for Tank Busting caliber chain guns. Tanks have been given a vulnerability to this resist type. This makes these weapons nearly as effective as they were before the above armor increases.
- Lightning (65)
- Magrider (60)
- Vanguard (62)
- Prowler (60)
- The following weapons use this new resist type
- AP30 Shredder
- CAS30 Tank Buster
- New Armor Piercing Round Resist Type: A new resist type has been created for AP tanks rounds (and a few other weapons). Tanks have been given a vulnerability to this resist type. This makes these weapons nearly as effective as they were before the above armor increases.
- Lightning (-25)
- Magrider (-20)
- Vanguard (-18)
- Prowler (-20)
- The following weapons use this new resist type
- Lightning L100 Python AP
- Magrider Supernova FPC
- Vanguard Titan-150 AP
- Prowler P2-120 AP
- Phalanx Spear AV Turret
- Liberator C150 Dalton
- Resistance to C4 increased from -50 to -40
- Critical damage state on Sunderer begins at 13% health remaining instead of 12.5%
- Two C4 will still place a full health stock Sunderer in critical damage state.
- Annihilator
- Damage increased from 1150 to 1200
Bug Fixes:
- Fix for ESF external afterburners not being able to be re-equipped if a secondary weapon is selected in VR training
- Fix for ESF external afterburners not being able to be re-equipped if a secondary weapon is selected in VR training
- Fixed issue where Vanguard Shield would sometimes immediately shut off or shut off after taking a little bit of damage
- The Prowler should now have appropriate 3rd and 1st person audio while in Anchored Mode
Infantry Updates
Improved MAX Flak Armor. Flak armor explosion resist is now increased 10% each tier.
Tier 1: 10%
Tier 2: 20%
Tier 3: 30%
Tier 4: 40%
Tier 5: 50%
Improved MAX Kinetic Armor. Kinetic Armor now increases the default light projectile resist by 1.5% each tier.
Tier 1: 81.5%
Tier 1: 83%
Tier 1: 84.5%
Tier 1: 86%
Tier 1: 87.5%
Updated MAX Nano-Armor Accelerator
Renamed to Nanite Auto Repair System.
Damage delay reduced to 8 seconds.
Increased Healing rate
Tier 1: 0.5% per second
Tier 2: 0.75% per second
Tier 3: 1.0% per second
Tier 4: 1.25% per second
Tier 5: 1.5% per second
Infantry Weapon Changes
- The majority of infantry weapons have been adjusted to better even out the performance of the different types. Assault rifles, carbines, and small magazine LMGs have had their equip speeds and reload times tuned to allow them to be more competitive with the larger magazine LMGs. Short range assault rifles and carbines are being reduced in effectiveness at long range. Long range weapons are being increased in effectiveness through individual weapon tuning and related attachment changes. Burst variants are now more accurate. Exact changes are detailed below.
Weapon Misc. Changes
- Increased the hold breath time by 1 second when looking through a 6x or higher scope.
- All rocket launchers now have a short delay between ammo pickups from engineer ammunition packs.
- All shotguns with a 20 meter max damage range had that max range reduced to 18 meters.
- Fixed a bug that was causing pump-action shotguns to start their chamber timer early. This will result in the below weapons having a longer delay between each shot.
- NC GD-66 Claw
- NC LA39 Bruiser
- TR TRS-12 Uppercut
- TR TAS-16 Blackjack
- VS Phobos VX86
- VS Deimos VA29
Weapon Equip Times
- All Assault Rifles except the below: 0.75 to 0.65 seconds
- NC Reaper DMR: 0.875 to 0.78 seconds
- All Carbine Rifles except the below: 0.575 to 0.55 seconds
- NC AC-X11: 0.7 to 0.65 seconds
- All Sniper Rifles: 0.75 to 0.85 seconds
- All Shotguns: 0.7 to 0.75 seconds
- All SMGs: 0.75 to 0.65 seconds
- All Scout Rifles: 0.75 to 0.65 seconds
- TR T7 Mini-Chaingun & VS Lasher X2: 1.3 to 0.9 seconds
- Both Medical Kit Types: 0.3 to 0.4 seconds
- LMG equip times are more varied and will be listed below.
Weapon Attachment Changes
Compensator
- Increased vertical recoil reduction on all weapons.
Suppressor
- Carbines: These now slow the projectile by 35%, instead of the previous 40%.
- SMGs: These now slow the projectile by 20%, increased from 18%.
Velocity Ammunition
- The velocity increase from this ammo type was increased on the majority of weapon types. The benefit given differs per weapon.
Forward Grips
- LMG Forward Grips no longer reduce vertical recoil.
- Weapons with direction recoil will now lean more toward center when a forward grip is attached.
- The maximum horizontal recoil cap is now lowered when a grip is attached.
- All forward grips now have an equip penalty. It ranges from 20ms to 150ms, depending on the weapon, with long range weapons and weapons with an innate slow equip speed being penalized less. In general, it drops all weapons down by one weight class. For example, fast equipping 50 round LMGs will drop to the equip speed of 75 round LMGs.
Grenade & Smoke Launchers
- These now have a 4 second delay between ammo pickups from engineer ammunition packs.
6x Scopes
- All 6x scopes now have weapon sway.
Weapon Specific Changes
NC Gauss Rifle
- Long Reload: 2.725 to 2.6 seconds
- Short Reload: 2.05 to 1.95 seconds
- First Shot Recoil: 2 to 2.15
NC GR-22
- Min Damage Range: 65 to 60 meters
- Short Reload: 2.31 to 2.455 seconds
- Stand move aimed accuracy: 0.3 to 0.35
- Max horizontal recoil: 0.225 to .0275
NC Reaper DMR
- Long Reload: 3.03 to 2.565 seconds
- Short Reload: 1.8 to 1.86 seconds
NC Gauss Rifle Burst
- Long Reload: 2.725 to 2.6 seconds
- Short Reload: 2.05 to 1.95 seconds
- Horizontal Recoil: 0.175 to 0.15
- Aimed accuracy, crouch moving: 0.15 to 0.075
- Aimed accuracy, stand moving: 0.3 to 0.15
- Added Velocity Ammo
NC Gauss Rifle S
- Vertical Recoil: 0.35 to 0.34
- First Shot Recoil: 1.65 to 1.5
NC Carnage
- Long Reload: 3.2 to 2.6 seconds
- Short Reload: 2.55 to 2.285 seconds
- First Shot Recoil: 3 to 2.25
- Projectile Speed: 580 to 600
- Aimed accuracy, stand moving: 0.35 to 0.3
- Min horizontal recoil: 0.3 to 0.275
NC AF-19 Mercenary
- Long Reload: 3.2 to 2.75 seconds
- Short Reload: 1.760 to 1.8 seconds
NC GD-7F
- Min horizontal recoil: 0.2 to 0.225
- Max horizontal recoil: 0.2 to 0.3
- Made pull to the left more predictable
NC AC-X11
- Long Reload: 3.05 to 2.425 seconds
- Short Reload: 2.3 to 1.855 seconds
NC Gauss Compact Burst
- Long Reload: 3.2 to 2.75 seconds
- Short Reload: 1.760 to 1.8 seconds
- Aimed accuracy, crouch moving: 0.15 to 0.075
- Aimed accuracy, stand moving: 0.3 to 0.15
- Added Velocity Ammo
NC Gauss Compact S
- Short Reload: 2.05 to 2.365 seconds
NC Razor
- Long Reload: 2.4 to 2.275 seconds
- Short Reload: 1.55 to 1.66 seconds
- Vertical Recoil: 0.4 to 0.35
- Made recoil direction more predictable
NC NC6 Gauss SAW
- Long Reload: 7.4 to 7.5 seconds
- Short Reload: 6.3 to 6.5 seconds
- Recoil Settle: 13 to 12
- Equip Time: 1.0 to 1.2 seconds
NC EM1
- Long Reload: 4.6 to 4.465 seconds
- Short Reload: 3.585 to 3.5 seconds
- Projectile Speed: 590 to 600 m/s
- First Shot Recoil: 2.6 to 2.3
- Equip Time: 1.0 to 0.9 seconds
NC GD-22S
- Long Reload: 4.3 to 3.765
- Short Reload: 3.44 to 3.135
- Equip Time: 0.9 to 0.8 seconds
- Increased hip accuracy by 0.5 in all movement states.
NC Gauss SAW S
- Long Reload: 5.1 to 5.02 seconds
- Short Reload: 4.235 to 4.24 seconds
- Vertical Recoil: 0.5 to 0.45
- Equip Time: 1.0 to 0.9 seconds
NC EM6
- Long Reload: 5.4 to 5.5 seconds
- Short Reload: 4.32 to 4.655 seconds
- First Shot Recoil: 1.5 to 1.8
- Equip Time: 1.0 to 1.1 seconds
NC Anchor
- Long Reload: 4.1 to 4.0 seconds
- Short Reload: 3.075 to 3.37 seconds
- First Shot Recoil: 2.25 to 2
- Equip Time: 1.0 to 0.8 seconds
- Increased hip accuracy by 0.5 in all movement states.
NC Rebel
- Aimed Accuracy: 0.5 to 0.3
NC AF-4 Cyclone
- Projectile Speed: 375 to 360
NC NCM2 Falcon
- Reload: 2.4 to 2.1 seconds
- Direct Damage: 700 to 850
- Indirect damage: Max damage reduced from 250 to 80.
TR T1 Cycler
- Long Reload: 3.7 to 3.55 seconds
- Short Reload: 2.8 to 2.755 seconds
TR Cycler TRV
- Long Reload: 4.1 to 4.13 seconds
- Short Reload: 3.007 to 3.12 seconds
- Min damage range: 65 to 60
- Aimed stand move accuracy: 0.3 to 0.35
- Aimed crouch move accuracy: 0.25 to 0.2
- Max horizontal recoil: 0.275 to 0.3
TR SABR-13
- Short Reload: 2.425 to 2.665 seconds
- Vertical Recoil: 0.35 to 0.4
- First shot recoil: 1.4 to 0.75
- Projectile Velocity: 620 to 600
TR T1B Cycler
- Long Reload: 3.7 to 3.55 seconds
- Short Reload: 2.8 to 2.755 seconds
- Aimed accuracy, crouch moving: 0.2 to 0.1
- Aimed accuracy, stand moving: 0.3 to 0.15
TR T1S Cycler
- Long Reload: 3.885 to 3.65 seconds
TR Tar
- Long Reload: 4.1 to 4.11
- Short Reload: 3.280 to 2.96
- Min Damage Range: 65 to 60
- Aimed accuracy, crouch moving: .25 to 0.2
- Aimed accuracy, stand moving: .3 to .35
TR TRAC-5
- Short Reload: 2.6 to 2.595 seconds
TR LC2 Lynx
- Short Reload: 2.8 to 2.96 seconds
- Min horizontal recoil: 0.2 to 0.225
- Max horizontal recoil: 0.225 to 0.25
TR T5 AMC
- Long Reload: 3.1 to 3.13 seconds
- Short Reload: 2.17 to 2.265 seconds
- First Shot Recoil Multiplier: 2.5 to 1.5
TR TRAC-5 Burst
- Short Reload: 2.6 to 2.595 seconds
- Aimed accuracy, crouch moving: .2 to 0.1
- Aimed accuracy, stand moving: .3 to .15
- Added Velocity Ammunition
TR TRAC-5 S
- Long Reload: 3.885 to 3.87 seconds
- Vertical Recoil: 0.336 to 0.34
- First Shot Recoil: 1.88 to 1.85
TR LC3 Jaguar
- Long Reload: 3.85 to 3.88 seconds
- Short Reload: 2.8 to 2.755 seconds
- Max horizontal recoil: 0.25 to 0.275
TR T9 CARV S
- Long Reload: 6.5 to 6.11 seconds
- Short Reload: 5.5 to 5.11 seconds
- Equip Time: 1200 to 1100
TR MSW-R
- Long Reload: 4.25 to 3.65 seconds
- Short Reload: 3.4 to 3.045 seconds
- Equip Time: 0.9 to 0.8 seconds
TR T16
- Long Reload: 4.95 to 4.925 seconds
- First Shot Recoil: 3 to 2
- Equip Time: 1.0 to 1.1 seconds
TR TMG-50
- Long Reload: 5.098 to 5.225 seconds
- Short Reload: 4.233 to 4.24
- Equip Time: 1.0 to .9 seconds
TR T32 Bull
- Long Reload: 4.0 to 3.565 seconds
- Short Reload: 3.4 to 3.195 seconds
- Equip Time: 900 to 800
TR TX2 Emperor
- Aimed Accuracy: 0.5 to 0.3
TR Armistice
- Long Reload: 3.0 to 2.92 seconds
- Short Reload: 2.275 to 2.25 seconds
TR PDW-16 Hailstorm
- Made recoil more consistently pull to the right.
TR T2 Striker
- Chamber Time: 0.7 to 0.5 seconds
- Lock-On Time: 2.5 to 2.25 seconds
- Note: The fix that lowered the pump-action shotgun rate of fire also lowered the Striker’s. These changes are to compensate for that.
TR M3 Pounder HEG
- Direct Damage: 350 to 425
- Indirect damage: Max damage reduced from 150 to 75.
VS H-V45
- Short Reload: 2.55 to 2.565 seconds
- Damage min range: 65 to 60 meters
- Aimed accuracy, stand moving: 0.3 to 0.35
VS CME
- Long Reload: 3.0 to 2.34 seconds
- Short Reload: 2.4 to 2.0 seconds
- First Shot Recoil: 3 to 2.5
- Min Horizontal Recoil: 0.225 to 0.2
VS Equinox VE2 Burst
- Aimed accuracy, crouch moving: 0.15 to 0.75
- Aimed accuracy, stand moving: 0.25 to 0.125
- Added Velocity Ammo
VS Equinox VE2
- Long Reload: 2.415 to 2.3 seconds
- Short Reload: 1.8 to 1.875 seconds
- Vertical Recoil: 0.245 to 0.25
- First Shot Recoil: 2.25 to 2
VS Corvus VA55
- First Shot Recoil: 2 to 1.85
- Long Reload: 2.4 to 2.47 seconds
- Short Reload: 1.8 to 2.015 seconds
VS Solstice
VS VX6-7
- Long Reload: 2.7 to 2.755
VS Pulsar C
- Vertical Recoil: 0.42 to 0.4
- Long Reload: 2.65 to 2.61 seconds
- Short Reload: 2.0 to 1.82 seconds