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View Poll Results: What type of Quick-Melee attack do you prefer? | |||
Rifle-Bash -I prefer it to be changed to something a bit more basic and natural. | 114 | 31.58% | |
Quick-Knife- I prefer it to stay like it is like typical modern shooters. | 42 | 11.63% | |
I don't want to see a quick-melee at all. Equip your knife to do battle! | 205 | 56.79% | |
Voters: 361. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-12, 01:05 PM | [Ignore Me] #61 | |||
Staff Sergeant
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2012-06-12, 01:10 PM | [Ignore Me] #62 | |||
Second Lieutenant
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2012-06-12, 01:19 PM | [Ignore Me] #64 | ||
Private
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Dont do quick knife insta kill. Riflebash on the other hand dont seems stupid IF you dont deal significant damage with it just push back and a slight stun, melee isnt a focus in FPS, but CQC happens and then a rifle bash would be realistic. An equip knife would be logical to have for numerous reason, all mentioned earlier.
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2012-06-12, 01:33 PM | [Ignore Me] #66 | ||
Second Lieutenant
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But no one has yet told me why this 'compromise'is necessary at all? What is wrong with JUST having the equipped knife? You were just talking about raising skill levels in comparison to modern shooters (which i agree with by the way) so why do you want to find an easy solution which detracts from that aim?
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2012-06-12, 01:36 PM | [Ignore Me] #67 | |||
Second Lieutenant
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not so much for any other class |
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2012-06-12, 01:39 PM | [Ignore Me] #68 | |||
Second Lieutenant
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I tend to bring a knife to a gunfight, and charge while you reload, hence the name Berzerkerking. Knives FTW cuz their shiny |
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2012-06-12, 01:43 PM | [Ignore Me] #69 | ||
Brigadier General
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Quick knive should not be in the game, as it is in fact OP, or useless.
The moment Quick melee is capable to kill someone with one hit, or even just capable to kill someone who is lightly damaged, its OP. Simply sprint around, shoot those far away, melee those close. Done id COD, its completly stupid. If its not capable to do that, then why risk spending time to melee and NOT kill the enemy if you could instead reload and kill the enemy + be ready for the next guy coming along. Away with Quick melee! |
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2012-06-12, 01:47 PM | [Ignore Me] #71 | ||
The only quick melee I would like to see is a zero damage one. It's real strength is in making your character feel more real when in close and out of ammo.(Knives should be an equipped damage dealer)
Rifle butt: - Cooldown (no spam) - No FF - Does no damage - COF blooms, pushes them back a couple of steps Uses when out of bullets or in a tight spot: - Can try to force a reload window if you are in close - Can push a hacker from a terminal in a desperate moment - Can disrupt someone gunning down your mates Uses when not out of bullets or normal play: - Pushing a sniper hilariously off an edge and remembering worms - Little else. Plus this way you could give them the butt then both barrels between the eyes for extra cinematics. |
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2012-06-12, 01:53 PM | [Ignore Me] #72 | ||
Master Sergeant
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Im against Melee in a FPS period, unless its a specific weapon. I.E. The Sword and Gravity Hammer from Halo.
Your fist/knife should be a last resort weapon that does little damage for when you are out of Ammo. The focus in a first person Shooter should be to Shoot. You see it in nearly all modern FPS where the Melee attack is usually the Primary or Secondary weapon with the most kills for a large portion of the playerbase, when it should be one of the last weapons you get kills with. No quick knife, make it equippable like in Planetside, and keep it around 5 hits to kill someone without Secondary Mode, also no autoaim/lunge. |
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2012-06-12, 02:03 PM | [Ignore Me] #73 | ||
Colonel
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A bayonet would satisfy me pretty good. I am just having a real hard time getting into a handheld knofe actually doing any damage to someone in armor. A bayonet to me would both look cool and be a plausible force in whatever kind of melee combat ps2 would habe to offer. Plus i think it would be cool to say "we are outta ammo boyz, fix bayonets and prepare to charge"
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2012-06-12, 02:23 PM | [Ignore Me] #74 | ||
Private
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I'm fine with a one-hit-kill knife but only under three conditions (all of which must be met):
1) The knife is equippable, so no quick knife or dedicated melee button 2) You attack the soldier from behind. As fascinating as the breakdown by therandomone was, fact is you're not going to kill a soldier wearing body armour that's confronting you in a single knife stab. From the front or side, it should be at least three hits for a knife kill for someone at full health. 3) No auto-aim/lunge. As Stardouser mentioned, this got to the point of being absurd in Bad Company 2, where you'd just go into a building where enemies were and press your melee button and your soldier would literally pivot 90 degrees or leap across the room and insta-kill the nearest enemy. There are times when I had shot someone square in the chest at 5m with some 12 ga. from an 870 and he proceeds to fly across the room and OHK me with his knife. I realise there's lag and such to be considered, but just no. |
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2012-06-12, 02:25 PM | [Ignore Me] #75 | ||
Staff Sergeant
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I like the idea of rifle butts and pistol whips for quick-combat melee that does minimal damage or pushes someone backwards slightly. Something like the current MAX melee attacks.
Quick-strike knife kills, on the other hand, are the bane of FPS games. Especially given how unrealistically (where realism counts) they are used in most FPS games. You only need a knife in one of two situations (maybe three). 1. You are completely out of ammo. - 1b. Someone else runs out of ammo and pulls out a knife. You want to be honorable and pull out your knife as well. 2. You are playing an infiltrator focusing on cloaking/melee attacks Equip-able knife is the way to go. Last edited by Zolan; 2012-06-12 at 02:29 PM. |
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knife, quick knife, rifle bash |
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