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Old 2003-06-23, 05:38 PM   [Ignore Me] #61
MJBuddy
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im talking about sniping WITH a lancer tho
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Old 2003-06-23, 06:00 PM   [Ignore Me] #62
Hamma
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I hate the sparrow max
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Old 2003-06-23, 07:00 PM   [Ignore Me] #63
Tryndamere
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It has a more significant travel time than, say, every single ballistic weapon in the game that isn't attached to a tank.

If your cross hairs are over a surging infiltrator and you don't lead, you will miss unless you're 10 feet away.
Hitting a surging infiltrator with an AV weapon? Lol, you sure set yourself up.

You're saying that the lancer is inferior because you can't hit a SURGING INFILTRATOR?! ROFL

Try that with a pheonix or Striker...

Face it buddy, the lancer rocks, is very accurate, very versatile, and very easy to use. If you think that is hard to aim with, try the bolt driver~
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Old 2003-06-24, 04:46 AM   [Ignore Me] #64
Arakiel
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Originally posted by Tryndamere
Hitting a surging infiltrator with an AV weapon? Lol, you sure set yourself up.

You're saying that the lancer is inferior because you can't hit a SURGING INFILTRATOR?! ROFL

Try that with a pheonix or Striker...

Face it buddy, the lancer rocks, is very accurate, very versatile, and very easy to use. If you think that is hard to aim with, try the bolt driver~
OMFG LOL ROFL CMOS SARS LOL!@~

Did you even read the thread, or are you attempting to confirm my suspicions that 95% of striker advocates are blithering retards?

Here, let me recap for you:

Originally posted by MilitantB0B
If they cross hairs are on a surging infiltrator when the bolt leaves the gun, it will hit. Use your brain.
Originally posted by Arakiel

If your cross hairs are over a surging infiltrator and you don't lead, you will miss unless you're 10 feet away.
Now do you vaguely grasp the surging infiltrator comment? Good. I'm glad we had this talk.

While we're in "face it" mode, you might want to grasp that in order for the lancer to work obscenely well, it requires either a very poor opponent or a decent ability to aim. The striker doesn't require either.
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Old 2003-06-24, 06:31 AM   [Ignore Me] #65
Holo
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My beef with the Striker is this... I don't like the fact that the user can MOVE while firing deadly accurate missles at MAXes and Reavers... I mean... He's carrying a huge shoulder mounted bazooka and he can still strafe around and jump like a monkey? Isn't that just a weeee bit unbalanced? And no, while he's strafing around he shoots not one but THREE... that's THREE missles which will take a Reaver down to about half health already... With all the other AV weapons they at least have to stand still to fire them...

Basically what I'm getting at is this... at least put some kind of lock on timer on the Striker... so an AV TR can't just waltz up to a MAX and strafe around him killing him in one clip... that's just a bit unfair...

Nothing elaborate.. just something simple like a 3 second *BING* *BING* *BING* *BEEEEEEEEEEEEEEEE*

That way they'd at least have to stay still before blowing the crap out of everything...

It's only fair
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Old 2003-06-24, 09:16 AM   [Ignore Me] #66
beavis88
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Basically what I'm getting at is this... at least put some kind of lock on timer on the Striker... so an AV TR can't just waltz up to a MAX and strafe around him killing him in one clip... that's just a bit unfair...
If I can strafe around a (non-AA) MAX and kill him in one clip, he DESERVES to die. Note that a full clip (3 rockets) will NOT kill a MAX at full health... Also, a lock timer isn't going to do shit, because generally I just dumbfire in that case -- the lock takes too much time, and often doesn't work at close range.

The answer is NOT nerfing the striker -- the answer is people with MAX armors using >1% of their brainpower...MAX, alone, in the open == meat.
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Old 2003-06-24, 11:29 AM   [Ignore Me] #67
Madcow
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Originally posted by Holo
Basically what I'm getting at is this... at least put some kind of lock on timer on the Striker... so an AV TR can't just waltz up to a MAX and strafe around him killing him in one clip... that's just a bit unfair...

Nothing elaborate.. just something simple like a 3 second *BING* *BING* *BING* *BEEEEEEEEEEEEEEEE*

That way they'd at least have to stay still before blowing the crap out of everything...

It's only fair
So the Striker should have to keep a lock on a target but the shooter can't move? That's a brilliant idea, and maybe the Phoenix could continue to be guided but could actually provide health to the enemy when it hit them?
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Old 2003-06-24, 09:49 PM   [Ignore Me] #68
FliggenMan
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When you say that the TR's stregnth comes from their weapon(s) high rate of fire, it means almost every weapon. It is a theme, a strength, an overall advantage that gives them the upper hand in battle.

When you toy with the weapons because of the Dev Teams own personal preference, you mess with the fabric of balance. I know everyone is thinking in terms of their empire.. i would too, and I do. But take a look at this game from an omniscient point of view, just fer a sec...

The dependent variables of Planetside weapons include these things to my knowledge:

the weight, the strength, the Rate of Fire, the precision, the aggaravating capabilities, the recoil, the versatility, the area of effect capabilities, the range limits, the velocity of guided projectiles.

Now imagine for a moment that each empire uses a "battle motif" that gives it's weapons and vehicles a strength in some of these fields and weaknesses in others.

If you ever want this game to be balanced, if you ever want to stop these kinds of posts from reappearing and instead post about in-game experiences or how you raped that VS or TR or NC last night, than you need to limit the amount of factors in this game by using a system of trends, specifically on weapons. Other than common poll weapons, which are accesible by every empire creating a cancellation of one empires weapon stregnth by the same one used by another, empire specific weapons and vehicles are the only thigs that seperate the empires other than their different colors. Empire's strengths should shine in their fighting style, instead of using a diverse weapons mixture that creates chaos of a specific trend. This game does not stress this enough because it is still in it's infant stages. Specifically on weapons. Specifically on things like the Lancer, the Striker, the Repeater, the Beamer, etc.
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