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PSU: better eat it now before it goes sour!
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2003-06-23, 07:00 PM | [Ignore Me] #63 | |||
Sergeant
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You're saying that the lancer is inferior because you can't hit a SURGING INFILTRATOR?! ROFL Try that with a pheonix or Striker... Face it buddy, the lancer rocks, is very accurate, very versatile, and very easy to use. If you think that is hard to aim with, try the bolt driver~ |
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2003-06-24, 04:46 AM | [Ignore Me] #64 | |||||
Sergeant Major
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Did you even read the thread, or are you attempting to confirm my suspicions that 95% of striker advocates are blithering retards? Here, let me recap for you:
While we're in "face it" mode, you might want to grasp that in order for the lancer to work obscenely well, it requires either a very poor opponent or a decent ability to aim. The striker doesn't require either. |
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2003-06-24, 06:31 AM | [Ignore Me] #65 | ||
Private
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My beef with the Striker is this... I don't like the fact that the user can MOVE while firing deadly accurate missles at MAXes and Reavers... I mean... He's carrying a huge shoulder mounted bazooka and he can still strafe around and jump like a monkey? Isn't that just a weeee bit unbalanced? And no, while he's strafing around he shoots not one but THREE... that's THREE missles which will take a Reaver down to about half health already... With all the other AV weapons they at least have to stand still to fire them...
Basically what I'm getting at is this... at least put some kind of lock on timer on the Striker... so an AV TR can't just waltz up to a MAX and strafe around him killing him in one clip... that's just a bit unfair... Nothing elaborate.. just something simple like a 3 second *BING* *BING* *BING* *BEEEEEEEEEEEEEEEE* That way they'd at least have to stay still before blowing the crap out of everything... It's only fair
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C'est La Vie, Holo -Black Hawks- www.bhhq.com |
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2003-06-24, 09:16 AM | [Ignore Me] #66 | |||
Sergeant
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The answer is NOT nerfing the striker -- the answer is people with MAX armors using >1% of their brainpower...MAX, alone, in the open == meat. |
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2003-06-24, 11:29 AM | [Ignore Me] #67 | |||
Lieutenant Colonel
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2003-06-24, 09:49 PM | [Ignore Me] #68 | ||
Sergeant
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When you say that the TR's stregnth comes from their weapon(s) high rate of fire, it means almost every weapon. It is a theme, a strength, an overall advantage that gives them the upper hand in battle.
When you toy with the weapons because of the Dev Teams own personal preference, you mess with the fabric of balance. I know everyone is thinking in terms of their empire.. i would too, and I do. But take a look at this game from an omniscient point of view, just fer a sec... The dependent variables of Planetside weapons include these things to my knowledge: the weight, the strength, the Rate of Fire, the precision, the aggaravating capabilities, the recoil, the versatility, the area of effect capabilities, the range limits, the velocity of guided projectiles. Now imagine for a moment that each empire uses a "battle motif" that gives it's weapons and vehicles a strength in some of these fields and weaknesses in others. If you ever want this game to be balanced, if you ever want to stop these kinds of posts from reappearing and instead post about in-game experiences or how you raped that VS or TR or NC last night, than you need to limit the amount of factors in this game by using a system of trends, specifically on weapons. Other than common poll weapons, which are accesible by every empire creating a cancellation of one empires weapon stregnth by the same one used by another, empire specific weapons and vehicles are the only thigs that seperate the empires other than their different colors. Empire's strengths should shine in their fighting style, instead of using a diverse weapons mixture that creates chaos of a specific trend. This game does not stress this enough because it is still in it's infant stages. Specifically on weapons. Specifically on things like the Lancer, the Striker, the Repeater, the Beamer, etc.
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