Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Error: Your Bandwith Is Now All Gone
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-01-08, 06:14 PM | [Ignore Me] #61 | ||||
Thus: The statement I tend to agree with. Last edited by NewSith; 2012-01-08 at 06:16 PM. |
|||||
|
2012-01-08, 06:15 PM | [Ignore Me] #62 | |||||||||||||
Colonel
|
Again, I'm seeing way too many assumptions about the nature of a cloaking device we know near to nothing about, and the state of sniping in Planetside 2 which we know next to nothing about.
Then you knew no decent snipers. Last edited by Vancha; 2012-01-08 at 06:17 PM. |
|||||||||||||
|
2012-01-08, 07:59 PM | [Ignore Me] #64 | ||
Sergeant
|
Ok two very obvious points.
1) we are not going to see sniper inflation whichever way the game chooses to go. They will be no more lethal just more annoying. 2) clocking is a great addition to a sniper class, it gives them a much needed defence through stealth. (more role appropriate than additional armour) ---------------------- This did however raise an interesting point, What if OSOK is in reference to a players "health bar" and not an infantryside player as we had all assumed. That would allow all the perks of two shots to kill, on the players who need it. (HA and LA)(probably medi & eng too) It would also imply that bullet drop is simply a counter to limit maximum range. Another perk is that it would allow OSOK sniping in the one place it improves the game ... "counter sniping" as being detected should result in death. |
||
|
2012-01-09, 11:36 AM | [Ignore Me] #65 | ||
Corporal
|
Presumably snipers wont be able to fire and sustain cloak, and they'll just be able to use cloak to get to their sniping positions. Generally speaking infiltrators in PS1 who were running long distances to reach new areas were easy to spot anyway, remember that infiltrating was based on movement speed so only those very slow, methodical and careful infiltrators were never caught.
I'd like to see the skill/reward curve be ramped up a bit with sniping, it should be 1 hit kill in lighter armour to the head, but things like bullet travel time and bullet drop need to be simulated, maybe also directional wind. Snipers were always a good target for infiltrators too, you did get sniper hills in the game where snipers would rain death down into base court yards during sieges, but as an infiltrator they're the people who were easy targets to get behind and lay boomers on or set up deplyable turrets behind. Generally speaking you needed to have good counter snipers to suppress the enemy snipers, once you get snipers on snipers the rest of the troops tend to be safe since they spend all their time sniping and evading each other.
__________________
All the Planetside 2 information in one place - http://www.planetside2wiki.com PC game fix database - http://www.pcgamingstandards.com |
||
|
2012-01-10, 08:39 AM | [Ignore Me] #68 | |||
Brigadier General
|
But yeah, it shouldn't be the only effective option. I'd like to see rifles be pretty good at taking on snipers at all but the most extreme ranges, where it should be pretty hard for the sniper to land a shot anyways. Beyond that, vehicles, cloakers, MAXes should all be effective anti snipers. Hopefully a snipers biggest use will be killing medics and squad leaders. Priority targets, like snipers are supposed to go after. Anything that helps them in that capacity and keeps them from being overpowered in other ways would make me happy. |
|||
|
2012-02-07, 05:49 PM | [Ignore Me] #69 | ||
Haha, i dont know where everyone is pulling WIND DIRECTION from. What do you think this is, Worms? You really think we are going to be licking our thumbs and waiting for a breeze to die down to take a shot?
My only thought on sniping is, i want to be useful against MAX's. I didnt mind getting killed by inftantry, if i had missed my chance i deserved to. And i didnt mind being useless against vehicles, makes sense, although headshots on pilots would be a godsend. But MAX's spotting my location and sprinting for a whole minute to get to me, with me landing bullet after bullet on them. Only for them to get in range, kill me and then walk away with no damage to their health. Rediculous. I was thinking, Sniper shot to the head on MAX's opens up their armour to further attack from either you or infantry, something that maybe auto repairs over time. Could add some interesting teamplay mechanics, shooting a MAX's back panal off to open him up to a backstab? Wouldnt have to be any more dramatic than a particle effect on a MAX's armour. |
|||
|
2012-02-08, 03:56 AM | [Ignore Me] #70 | ||
Colonel
|
One shot kills should only apply from one sniper to another. There. Problem solved. Then we would see how much shrieking in excitement snipers had for one shot kills.
Want one-shot kills? Great! Go find some other snipers to shoot at. And leave the other players alone, or be satisfied with multi-shot kills, like the rest of them.
__________________
Bagger 288 |
||
|
2012-02-08, 05:24 AM | [Ignore Me] #71 | |||
|
||||
|
2012-02-08, 05:56 AM | [Ignore Me] #72 | ||
Corporal
|
i dont see the issue with OSOK, on light and medium armour, because at the end of the day, if you get shot in the head with a sniper, your going to die.
heavy and MAX, shouldnt be OSOK. i think sniping in BF3 is quite balanced, the scope glint is a major givaway, aswell as the spotting mechanic, which in PS2 should allow air cav to quickly go and mop them up. |
||
|
2012-02-08, 07:18 AM | [Ignore Me] #73 | ||
Private
|
Having played a n infiltrater in PS1 I have no problem with the 1 shot kill. Everything was like a 1 shot with no armor lol.
WHAT IS POINT OF A HEADSHOT IF YOU STILL NEED 2 SHOTS TO KILL? also in large scale fights you will get killed by unavoidable damage quite often. My other favorate thing in PS1 was my reaver. If you were in the open you live or die by the pilots skill alone, because you know he is firing enough rockets to kill you. Its large a scale battlefield sometimes you will just get unlucky. |
||
|
2012-02-08, 07:52 AM | [Ignore Me] #74 | ||
Corporal
|
Adding fuel to the fire...
Being a long time fan of shooters (especially old school) I'm firmly of the belief that a headshot with any weapon should be one hit kill *source: real life Obviously with what looks like personal shield generators maybe that should be the case once shields are down. It wouldn't be that big a deal with the ranges that we're looking at engaging on, would make CQB pretty dangerous. Last edited by EZShot; 2012-02-08 at 07:55 AM. |
||
|
|
Bookmarks |
|
|