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PSU: Where NC's egos are bigger than their guns!
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2012-02-01, 11:23 PM | [Ignore Me] #61 | |||
Sergeant
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2012-02-02, 01:23 AM | [Ignore Me] #62 | ||
Sergeant
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Well since the devs talked about adding bullet velocity and drop and energy weapon damage-range degradation, I can understand why OSOK will be implemented... if and only if it is a head shot. Now, where did I put my brown-tan helmet at?
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2012-02-02, 04:17 AM | [Ignore Me] #64 | ||||
First Sergeant
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Swat 4 and many others do as well. If you want quake then I heard there is a game called Quake online that's out now as well as a game called Tribes ascend you may wish to look into. You should not be rewarded in a game like PS or PS2 for being hyped up on Ritalin for "super awesome reflexes". You should be rewarded for calmly waiting to take your shot. But I honestly can't tell if this thread is a troll or not. You have a OSOK long range weapon AND a cloak. What the heck more do you want? You won't be happy till your sniper rifle fires nuke shells? Should we give you self res needles to use should you die or would you just rather have the class give you auto god mode?
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2012-02-02 at 04:19 AM. |
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2012-02-02, 04:27 AM | [Ignore Me] #66 | |||||
Colonel
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Last edited by CutterJohn; 2012-02-02 at 04:40 AM. |
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2012-02-02, 10:24 AM | [Ignore Me] #69 | |||
First Sergeant
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2012-02-02, 11:01 AM | [Ignore Me] #70 | ||
Colonel
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Really? I usually ignore them as largely irrelevant in most shooters, PS included. They can come in handy for clearing people off of turrets and whatnot, but other than that, not so much. I just worry that the cloak will make them really good at surviving, and hence really annoying to try to find.
But maybe thats the intention. Have to wait and see. The PS cof is still loopy. |
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2012-02-02, 11:38 AM | [Ignore Me] #71 | ||
Major
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I've said it before and I'll say it again that I'm worried what impact Snipers will have on the game, if they stop people from going out in the open then I want them gone. I love Planetside's gameplay where you didn't have to worry about them. Cannot stand BF3 vehicle maps because you'll get sniped all the time if you just wanna run and gun and have a laugh.
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2012-02-02, 12:06 PM | [Ignore Me] #72 | ||
I hope for two things in sniping:
-Don't make panning completely destroy the accuracy of the gun. I don't think we have to worry about this given the modernization of mechanics and the merciless slaughtering of the COF system. -Have a legitimate semi-auto marksman rifle...you could sort of call the HSR one...but without a real recoil system the COF expansion made the thing clunky and crappy to use, Again, no longer a problem. Sort of general preferences: At optimal range two shots center mass (1headshot) on a bolt action and 3 to 4 (2/3 HS) on a semi-auto. But it should have some amount of degradation. Whatever class the sniper is should have decent up close roles and guns that suit medium range fighting (like the marksman rifle) Similar to BF3...make the bolt action rifle an unlock put it up the cert tree some distance. Try to make them more of a unit that goes with the squad instead of one that sits up on a the hill looking down. Part of this is making pistols a more viable combat weapon - In games where the pistol isn't a joke I find it much easier to be a real team player as a sniper because I'm still reasonably deadly up close.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-02-02 at 12:08 PM. |
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2012-02-02, 12:32 PM | [Ignore Me] #73 | |||
Colonel
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Kinda rolls the two weapons into one, and is fitting for a sci fi game. Might be crazy op though. |
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