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Old 2012-02-01, 11:23 PM   [Ignore Me] #61
HitbackTR
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Re: Making Snipers useful.


Originally Posted by CutterJohn View Post
I just loathed the cof system of them. So utterly counterintuitive, and whoever designed it never once held a weapon in their lives. OSOK? Whatever. I can take it or leave it. Just fix the horrid cof. And the unscoped cof while you're at it.. that was ridiculous. Doesn't need to be exceptionally accurate, but it doesn't have to be half the screen either.
I always looked at the cof of a sniper rifle in this way. When it was at its biggest you were breathing normally and when it was at its smallest you were holding your breath, completely stable and ready to take some fool's head off. It added realism for me.
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Old 2012-02-02, 01:23 AM   [Ignore Me] #62
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Re: Making Snipers useful.


Well since the devs talked about adding bullet velocity and drop and energy weapon damage-range degradation, I can understand why OSOK will be implemented... if and only if it is a head shot. Now, where did I put my brown-tan helmet at?
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Old 2012-02-02, 02:42 AM   [Ignore Me] #63
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Re: Making Snipers useful.


Originally Posted by Vancha View Post
The CoF meant you had to line shots up instead of swinging the reticule over people's heads AWP-style.
You mean real weapon(and how every single other game does it) style. PS is the only game i've ever seen that penalizes your cof for tracking.
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Old 2012-02-02, 04:17 AM   [Ignore Me] #64
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Re: Making Snipers useful.


Originally Posted by Vancha View Post
Awww, did the meanie bolt dwiver cof make ickle Cutter cwy?!

The CoF meant you had to line shots up instead of swinging the reticule over people's heads AWP-style.
Originally Posted by CutterJohn View Post
You mean real weapon(and how every single other game does it) style. PS is the only game i've ever seen that penalizes your cof for tracking.
Where the hell is Firefly when you need him. Just the stupidity of this comment made my jaw drop at the awe of it being said. Just try to hit something with accuracy useing a real weapon while swinging the gun around like a monkey that was just injected with crack and see how well it works.

Swat 4 and many others do as well. If you want quake then I heard there is a game called Quake online that's out now as well as a game called Tribes ascend you may wish to look into. You should not be rewarded in a game like PS or PS2 for being hyped up on Ritalin for "super awesome reflexes". You should be rewarded for calmly waiting to take your shot.

But I honestly can't tell if this thread is a troll or not. You have a OSOK long range weapon AND a cloak. What the heck more do you want? You won't be happy till your sniper rifle fires nuke shells? Should we give you self res needles to use should you die or would you just rather have the class give you auto god mode?
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Last edited by Forsaken One; 2012-02-02 at 04:19 AM.
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Old 2012-02-02, 04:18 AM   [Ignore Me] #65
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Re: Making Snipers useful.


That said, real life shooters dont keep the crosshair still and wait for the target to walk/run to it, they track it.
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Old 2012-02-02, 04:27 AM   [Ignore Me] #66
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Re: Making Snipers useful.


Originally Posted by Forsaken One View Post
Where the hell is Firefly when you need him. Just the stupidity of this comment made my jaw drop at the awe of it being said. Just try to hit something with accuracy useing a real weapon while swinging the gun around like a monkey that was just injected with crack and see how well it works.
Ok, I agree that wildly swinging it has, and should have, a deleterious effect, but slowly and smoothly tracking it is no issue at all.

You should not be rewarded in a game like PS or PS2 for being hyped up on Ritalin for "super awesome reflexes". You should be rewarded for calmly waiting to take your shot.[/COLOR]
Because only skills you approve of should be rewarded? Skill is skill, regardless of its form.

But I honestly can't tell if this thread is a troll or not. You have a OSOK long range weapon AND a cloak. What the heck more do you want? You won't be happy till your sniper rifle fires nuke shells? Should we give you self res needles to use should you die or would you just rather have the class give you auto god mode?
Tbh, i don't care much for the cloak. It amazes me everyone is raging about killcams and osok.. to me those things are irrelevant. The cloaking sniper, on the other hand, is one of the few changes they've made that boggles my mind. Cloakers need to cloak because they need to get close. Why does someone who outranges you need to be able to hide that effectively?

Last edited by CutterJohn; 2012-02-02 at 04:40 AM.
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Old 2012-02-02, 09:46 AM   [Ignore Me] #67
Warborn
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Re: Making Snipers useful.


It's a game about wormholes and laser guns. Nobody cares about realism. Sniping has to be hard because you're dealing with huge, open areas, and if sniping isn't hard then everyone who isn't sniping is going to get sniped.
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Old 2012-02-02, 09:52 AM   [Ignore Me] #68
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Re: Making Snipers useful.


Originally Posted by Warborn View Post
It's a game about wormholes and laser guns. Nobody cares about realism. Sniping has to be hard because you're dealing with huge, open areas, and if sniping isn't hard then everyone who isn't sniping is going to get sniped.
hide yo wife, hide yo kids, cuz they snipin erebody out here
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Old 2012-02-02, 10:24 AM   [Ignore Me] #69
Knightwyvern
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Re: Making Snipers useful.


Originally Posted by CutterJohn View Post
Tbh, i don't care much for the cloak. It amazes me everyone is raging about killcams and osok.. to me those things are irrelevant. The cloaking sniper, on the other hand, is one of the few changes they've made that boggles my mind. Cloakers need to cloak because they need to get close. Why does someone who outranges you need to be able to hide that effectively?
Same reason they need to be able to hide effectively in real life. Snipers are very vulnerable once spotted. They are also usually prime targets.
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Old 2012-02-02, 11:01 AM   [Ignore Me] #70
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Re: Making Snipers useful.


Originally Posted by Knightwyvern View Post
They are also usually prime targets.
Really? I usually ignore them as largely irrelevant in most shooters, PS included. They can come in handy for clearing people off of turrets and whatnot, but other than that, not so much. I just worry that the cloak will make them really good at surviving, and hence really annoying to try to find.

But maybe thats the intention. Have to wait and see. The PS cof is still loopy.
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Old 2012-02-02, 11:38 AM   [Ignore Me] #71
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Re: Making Snipers useful.


I've said it before and I'll say it again that I'm worried what impact Snipers will have on the game, if they stop people from going out in the open then I want them gone. I love Planetside's gameplay where you didn't have to worry about them. Cannot stand BF3 vehicle maps because you'll get sniped all the time if you just wanna run and gun and have a laugh.
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Old 2012-02-02, 12:06 PM   [Ignore Me] #72
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Re: Making Snipers useful.


I hope for two things in sniping:
-Don't make panning completely destroy the accuracy of the gun. I don't think we have to worry about this given the modernization of mechanics and the merciless slaughtering of the COF system.
-Have a legitimate semi-auto marksman rifle...you could sort of call the HSR one...but without a real recoil system the COF expansion made the thing clunky and crappy to use, Again, no longer a problem.

Sort of general preferences:
At optimal range two shots center mass (1headshot) on a bolt action and 3 to 4 (2/3 HS) on a semi-auto. But it should have some amount of degradation.
Whatever class the sniper is should have decent up close roles and guns that suit medium range fighting (like the marksman rifle)
Similar to BF3...make the bolt action rifle an unlock put it up the cert tree some distance. Try to make them more of a unit that goes with the squad instead of one that sits up on a the hill looking down.
Part of this is making pistols a more viable combat weapon - In games where the pistol isn't a joke I find it much easier to be a real team player as a sniper because I'm still reasonably deadly up close.
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Last edited by Rbstr; 2012-02-02 at 12:08 PM.
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Old 2012-02-02, 12:32 PM   [Ignore Me] #73
CutterJohn
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Re: Making Snipers useful.


Originally Posted by Rbstr View Post
-Have a legitimate semi-auto marksman rifle...you could sort of call the HSR one...but without a real recoil system the COF expansion made the thing clunky and crappy to use, Again, no longer a problem.
I had the idea where sniper rifles would be semi auto, but would have two fire modes. Primary would be the standard heavy sniper behavior, but it would require a lengthy charge between shots. Secondary would be a much faster semi auto, but with much reduced damage.

Kinda rolls the two weapons into one, and is fitting for a sci fi game. Might be crazy op though.
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Old 2012-02-02, 02:09 PM   [Ignore Me] #74
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Re: Making Snipers useful.


I'm pretty sure sniper cloakers can't cloak while firing. Their ability to cloak is more centered around moving from place to place unseen.
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Old 2012-02-02, 06:20 PM   [Ignore Me] #75
Espion
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Re: Making Snipers useful.


Originally Posted by Atheosim View Post
I'm pretty sure sniper cloakers can't cloak while firing. Their ability to cloak is more centered around moving from place to place unseen.
I expect it to work similar to GA. Must scope/charge to shoot, scoping uncloaks.
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