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PSU: Watch your step
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2012-03-08, 08:07 PM | [Ignore Me] #61 | |||
Major
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Go reread Higby's first post in this thread. http://www.planetside-universe.com/f...768#post650768
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By hook or by crook, we will. Last edited by Captain1nsaneo; 2012-03-08 at 08:10 PM. |
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2012-03-08, 10:56 PM | [Ignore Me] #63 | |||
First Sergeant
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I saw nothing that gave real suppression. and lets face it, there are going to be people who jump out and pop a headshot on the enemy because of how twitchy the game has become. I saw nothing hardcoded in the game to give teamplay an advantage beyond "players mass grouping" I'd like to see mechanics in the game that enforce and give more power when teamwork is being used instead of 2 twitch gamers killing one and thats pretty much it for teamwork.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2012-03-08, 11:38 PM | [Ignore Me] #65 | ||
Sergeant Major
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Only read the first page, so someone might have pointed this out. But if a standard BF3 suppression was added, TR would obviously be overpowered since they'd be able to throw down a lot of bullets to suppress. On the other hand, the NC would have a tough time suppressing in comparison.
Obviously, the VS armor would shine in glory and suppress the enemies' pupils. |
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2012-03-09, 12:38 AM | [Ignore Me] #66 | |||
Colonel
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Having something on the radar screen would, maybe, be preferable to having something on your main screen?
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Bagger 288 |
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2012-03-09, 02:51 AM | [Ignore Me] #69 | ||
Banned
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I don't want any sort of fake visual aids(I don't even like those red arrows pointing me in the direction of where I'm getting shot) on my screen, so if you MUST put it in give me a checkbox to turn it off.
Yeah, I really hate those guys that hog the doors like that. Take a look at your teammates to see if they're shooting before you take your shots :| |
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2012-03-09, 03:20 AM | [Ignore Me] #70 | ||
I have to agree with Newsith here, the soldier we play know that they are for better or worse immortal, I know that getting shot to shit will hurt a lot but they no longer fear death. At least I'm pretty sure I wouldn't.
Troops are also trained how to bare up under fire and the difference between real soldiers is they can keep clear thoughts and fight back even while under fire. I'm against game mechanics that effect game play just because I'm behind cover and 3 guys are shooting their guns at me.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-03-15, 04:59 PM | [Ignore Me] #71 | |||
I wonder if the dev team did any testing for the game with RL weapons or whatnot. I remember back in Basic Training the Drill Sergeants shooting 7.62 from M-60's over our heads while small explosions occurred in walled-off pits all around us. I was grinning like a little kid (which I was back then...), but I didn't stick my head up/
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TR - Boostoff - BRTD Overthrown / BNuts - PS1 |
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2012-03-15, 05:46 PM | [Ignore Me] #72 | ||
Staff Sergeant
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Thread is too long, didn't read but here is my take on the OP.
I'm not really a BF fan and I especially don't like BF3, however the blindness and suppression effects were very smart and added a lot of depth. I would LOVE to see suppression in PS2 but not if it causes additional latency in large battles. |
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