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2012-05-31, 11:12 PM | [Ignore Me] #61 | |||
Corporal
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Seriously though, these boundaries are there for a reason. Being able to get behind enemy lines without having to work for it cheapens the experience. |
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2012-05-31, 11:16 PM | [Ignore Me] #63 | ||
Colonel
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Too many assumptions about "not having to work for it". This is a catchphrase designed to character assassinate people who want the ability to flank and sneak. The opposite argument is people who want to be able to sit in one area and wait for the enemy to come to them since they can't go anywhere else, without having to do any work to intercept.
Last edited by Stardouser; 2012-05-31 at 11:17 PM. |
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2012-05-31, 11:16 PM | [Ignore Me] #64 | |||
Contributor Major
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Furthermore, I said that I think it's kind of silly to argue over *how far* is far enough before we see beta, and that this is the sort of thing that is easily adjustable in beta to tune it. |
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2012-05-31, 11:17 PM | [Ignore Me] #65 | |||
Lieutenant Colonel
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As for cheapening the experience that is complete and total BS. I have done it numerous times in PS1 with my outfit and never once did I feel like it was "cheapening my experience" as I was on my way to my objective. If anything it helped with the immersion. |
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2012-05-31, 11:21 PM | [Ignore Me] #66 | |||
Private
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2012-05-31, 11:22 PM | [Ignore Me] #67 | ||||
Colonel
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Somehow I think there's a meme forming here: Designs Large Persistent World : Limits People to Tunnel Warfare. Last edited by Stardouser; 2012-05-31 at 11:26 PM. |
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2012-05-31, 11:25 PM | [Ignore Me] #68 | ||
Corporal
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Lets not resort to Ad hominem arguments. If I say something that you disagree with please just point it out to me. I have seen plenty of hour long base defenses end suddenly because a platoon dropped on the base out of nowhere just as the defenders had pushed out and I have only been playing for a week. That kind of stuff has the potential to be really awesome, if it took some effort and had a reasonable chance of failure.
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2012-05-31, 11:30 PM | [Ignore Me] #69 | |||
Private
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There should be a risk that you will be spotted by ground forces, and so be it if your plan is thwarted by people using teamwork in an MMO. Last edited by Draz; 2012-05-31 at 11:31 PM. |
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2012-05-31, 11:32 PM | [Ignore Me] #70 | |||
Captain
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because once you hack the base all hell is going to break loose and you need to be set up to defend a huge rush of enemies because in PS2 you are going to see way more ppl showing up to save their base. "fly where everyone is at so we can see you" then I have some sunderer driver telling me that flying over the water to keep 60 guys off the radar so we can attack a back-base is easy mode, a friggin truckdriver in a video game tells me that a high intensity,in your face,take chances playstyle is boring, easy mode and defense "just isn't fun". well Ht played alot of defense,for the first year of this game the only outfit on Markov that had more kills than us had 2000 members,we thrived on sneaking around,using the water,mossie hotdropping on hacked bases,flipping red alert hacks so don't give me that "easy mode" shit you drive your bus and the real spec-ops outfits will do the heavy lifting, just like it was in PS because we have the patience to do it. |
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2012-05-31, 11:32 PM | [Ignore Me] #71 | |||
Contributor Major
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Okay, framing it this way -- which is more important to you: "Stealthy" flights around the perimeter of the map, or "Stealthy" assault once you're at your target? In other words, if you had to give up one or the other in order for the system to ensure there's a challenge to assaulting back-bases, which one do you feel would be more disruptive to your preferred style of play? |
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2012-05-31, 11:34 PM | [Ignore Me] #72 | |||
Colonel
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Why do you want to put some stupid unnecessary boundaries to prevent people who enjoy ops from having fun? It DOES take effort and has a chance of failure. Effort: getting your outfit together in the Galaxies, flying out for up to potentially 10 minutes around the continent, inserting your troops in the precise location you're trying to reach. Reasonable chance of failure: The guys and vehicles at the base trying to defend it. If you let a platoon of guys take the base out from under your entire force then you deserve to lose. The ops team did their job. To be honest, I don't think you've seen what Planetside is in just a week of playing. The game is dead now, it's too late.
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ZulthusVS, 34/5 DARK Last edited by Zulthus; 2012-05-31 at 11:40 PM. |
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2012-05-31, 11:36 PM | [Ignore Me] #73 | |||
Corporal
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2012-05-31, 11:36 PM | [Ignore Me] #74 | ||||
Colonel
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If we were going to say, let's have the out of bounds be before the coastline just because there are no control points right on the coastline, then we don't even need a coastline, just have it all be land, and suddenly you're flying and boom - out of bounds. But as you know, even if done that way, the issue remains. The out bounds, even if there is no coast, must still be far enough out that you can flank and sneak. Frankly I'm very worried about the game now, it seems like the continents won't be big enough for 2000 without meatgrinding after all.
this whole situation reminds me though, of how it would be better if we had 16km X 16km continents for 2000 players, but the game had radar bases scattered throughout a continent that can pick up aircraft miles away. Last edited by Stardouser; 2012-05-31 at 11:41 PM. |
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2012-05-31, 11:38 PM | [Ignore Me] #75 | ||
Sergeant Major
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Yea I hate the idea of having all that modeled terrain not being explorable, and not being able to fly along coastlines, if it's like that it's just like being on a larger battlefield map... it would feel constraining... and that's not planetside.
Not to mention it seems like the continents will be isolated battles not connected to one another, and did they say there will only be like 4-5 maps?
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Last edited by RedKnights; 2012-05-31 at 11:41 PM. |
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