Originally Posted by I SandRock
Remove all 'hassles' and you're left with quite a dull unchallenging game. It's overcoming challenges / hassles which are the most memorable.
When you say Planetside my first thought is:
Entire team dropping from a galaxy on a base, fighting down to the basement, blowing the generator and holding the room against an overwhelming force.
Not:
Randomly shooting at people to capture point X for the millionth time. That's what eventually Planetside 2 will feel like. With every base being captured in the same way, after going back and forth capturing bases the same way for months you will wish there was a generator to blow up!
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Sounds like a metaphor for life...
I agree completely. Some of the best fun I've had was in the strategic planning stages:- If we drop the gen at [blah] then the TR lose all cavern benefits, AMP station benefits, Tech plant and interlink. Then we can take their other base that much more easily. If a team of 10 goes and does a gen hold (boring, pain in the bum job) then the team as a whole will reap the benefits and go on to victory.
To me, that's awesome fun. You might like shooting things in the face over and over and over again and that's cool, but I'd rather be an gal pilot/engy/medic without a weapon behind a wall of maxes working for the greater good of the empire.