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View Poll Results: How Long Should MBTs take to be Destroyed? | |||
2 Shots from enemy tank / 4 shots from AV infantry | 5 | 3.03% | |
3 Shots from enemy tank / 5 shots from AV infantry | 21 | 12.73% | |
4 Shots from enemy tank / 6 shots from AV infantry | 49 | 29.70% | |
5 Shots from enemy tank / 7 shots from AV infantry | 26 | 15.76% | |
6 Shots from enemy tank / 8 shots from AV infantry | 42 | 25.45% | |
1 Nuclear Bomb / 20 shots from AV infantry | 10 | 6.06% | |
Other post your response. | 12 | 7.27% | |
Voters: 165. You may not vote on this poll |
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2012-06-15, 01:48 PM | [Ignore Me] #62 | ||
First Sergeant
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Against infantry they should be hard to take down but not impossible. It depends on the weapons the tank has equipped. If the tank has AV/AA or AV/AV then infantry should stand some chance.
MBT's should be tough enough so that they can have interesting fights with each other, but they shouldn't be so strong that they dominate over infantry. |
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2012-06-15, 01:51 PM | [Ignore Me] #63 | |||
Private
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That's why the best tanks were the T-34/85 and even the lowly Sherman who just literally zerged the opposition. Firepower and durability don't win wars when you can't back it up with numbers and logistics ( and a whole slew of other factors) Anyway, considering in a game those other factors are of much less importance, even logistics only becomes an afterthought in most engagements, real-life comparisons are indeed a bit futile. Which means the actual factors we need to account for are: resource cost, travel vs life time (fun factor basically), the fact that a 1- person tank is now viable, numbers and so on. I'd say 5-7 frontal hits (depending on type) vs another tank, and maybe one and a half/twice that for AT infantry. Those numbers are likely to give you enough time to react in small skirmishes while concentrated fire will still take you down pretty damn fast. |
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2012-06-15, 02:37 PM | [Ignore Me] #64 | ||
Corporal
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I think tanks should behave similarly to BF however with more TTK of course. In BF as I'm sure you all know tanks are great on open ground but in tight spaces are very vulnerable. Since PS2 has about 10 times the players it only makes sense that the tanks be at least 3-5 times stronger armour wise. I also like the disable mechanic in BF personally as it allows for more interesting combat situations, and allows the infantry to feel like they accomplished something even if they don't completely kill the tank.
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2012-06-15, 02:54 PM | [Ignore Me] #65 | ||
Contributor Major
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Sure, PS2 will have 10x the players of BF... But it can have WAY more than 10x the tanks, too. Can't make them too hard to kill, or else they'll roll over everything. As 1-man vehicles.
1-man equipment should never be grossly stronger than any other piece of 1-man equipment. Tanks already have bigger guns than MAXes (which also require timers and resource expenditures, so those aren't useful balancing point arguments in tanks' favor), they shouldn't be preposterously difficult to kill compared to a MAX, too. |
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2012-06-15, 03:11 PM | [Ignore Me] #66 | |||
First Lieutenant
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Except when every Engineer is running a Javelin, every Recon a SOFLAM, and pretty much every vehicle got magical "I don't always lock on, but when I do it's across the map to fuck you up."-ATGMs. Also love how ALL guided missiles turn into Hellfires with a SOFLAM. |
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2012-06-15, 03:16 PM | [Ignore Me] #67 | ||
Private
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hmmm...
I voted 4 tank hits before I read the rest of the thread. Never considered the shear number of tanks and AV that can be fielded... My God, the scale of this game is blowing my poor BF2/2142 mind. I'd say wait for beta. Though, I do like the point about how heavy assaults only get 5 rockets. So, yeah, 5 maybe 6 AV hits from behind - translates to 10ish AV hits from the front... 6-7 tank shells to the front. betabetabeta SWING. (not sure who I stole that from... sorry) Last edited by YaJackWagon; 2012-06-15 at 03:20 PM. |
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2012-06-15, 03:32 PM | [Ignore Me] #68 | ||
Private
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"...last as long as they did in WWII" -- you mean like say, an M13-40 or a T26? The Tiger is not the average tank for WWII re survivability. There were plenty of WWII tanks that were disabled or killed by the first hit by any serious AT fire. All the lights, most mediums, etc.
Nerf the Tiger! It's OP! ;-) |
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2012-06-15, 03:59 PM | [Ignore Me] #69 | |||
First Lieutenant
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Gotta admit some kind of Heavy/Super Heavy Battle Tank akin to the Tiger/Königstiger, or Maus even, would be kinda badass. For the Warhammer 40k guys, think Baneblade. Give it PS1 durability or more, really shitty speed and maneuverability and guns. Loads of guns, small ones, big ones and even bigger ones. Also make it cost a fuckton of resources. Last edited by captainkapautz; 2012-06-15 at 04:04 PM. |
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2012-06-15, 04:18 PM | [Ignore Me] #71 | ||
Sergeant
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It should be design around several other factor, hit location and range. If you get close, behind the tank and suprise him, needing 8 shots would be a bad gaming expierence, while two shots in the front is also. I would say 4-5 shots for close combat, and 2-3 for suprise attacks (in tank vs tank), if you farther away 8-10 shots are more then fine.
Infantry is alway hard to balance, should be enough damage you don`t want to mess with them to long or to many at once, but on the other hand, to strong AV weapons makes you useless. I guess 6 hits on the back is ok, depending on other charistics like projectile speed, average success in even hitting. |
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2012-06-15, 04:23 PM | [Ignore Me] #72 | ||
They have said there are hitboxes. There will be least front and back...and maybe left and right side. Plus we don't know if the game will calculate direct hits versus glancing blows from angled shots.
Lets look at PS1 stats: Phoenix 3 shots to kill a MAX 6 shots to kill a Lightning 18 to kill a Vanguard Striker 6 shots to kill a MAX 12 shots to kill a Lightning 36 to kill a Vanguard 150mm Cannon (Vanguard) 4 shots to kill a Lightning 10 shots to kill a Prowler 75mm Cannon (Lightning) 14 shots to kill a Lightning 36 shots to kill a Vanguard I would expect shots from the front to be at most the above values, though I'm expecting lower shots to kill in PS2 for vehicles. Rears shots are going to be even less.
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Last edited by OutlawDr; 2012-06-15 at 04:27 PM. |
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