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2013-03-28, 12:00 AM | [Ignore Me] #63 | |||
Major
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Long Range Instagib rockets to back up their ScatterMAXes? Wouldn't be surprised if every DVS you see from next weekend on will either be an Engineer with a AV turret, a Heavy with a Phoenix, or a ScatterMAX. |
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2013-03-28, 12:04 AM | [Ignore Me] #65 | ||
Captain
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Today got killed 56 times with playing on Waterson, Indar.
About 30 of those kills was from the Phoenix! Got killed 7 times with no warning while piloting a mosquito! One hit to kill an esf with a guided missel is bullshit! With the guided ones we can least can use flares! The other 23 or I was sniping or in an anti air max. There is no point in using maxes in open ground anymore.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-03-28, 02:01 AM | [Ignore Me] #66 | ||
Staff Sergeant
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*Scumbag SOE warns they don't want the Lancer to be an infantry killing sniper cannon*
*makes the Phoenix an infantry killing sniper cannon* *buffs Phoenix to 1hko ESFs, does nothing to the Lancer or Striker* Seriously, who the fuck is responsible for these decisions? How do they still have a job? |
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2013-03-28, 02:20 AM | [Ignore Me] #67 | |||
Captain
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Also, got some data: https://docs.google.com/spreadsheet/...dTJpM1E&gid=25 The Phoenix is more overpowered I ever imagined! I have no idea why they made it better!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 Last edited by Falcon_br; 2013-03-28 at 03:53 AM. Reason: Placed a data on it. |
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2013-03-28, 03:57 AM | [Ignore Me] #68 | |||
Sergeant
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2013-03-28, 12:33 PM | [Ignore Me] #69 | |||
Master Sergeant
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2013-03-28, 12:47 PM | [Ignore Me] #70 | ||
Contributor Lieutenant Colonel
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Psh, just numbers. Besides, if I'm reading this correctly the Phoenix may kill more people but the Striker blows up more shit. At the end of the day, that's what it's all about. How many AMSs can I blow up with this thing.
Sorry VS. |
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2013-03-28, 01:24 PM | [Ignore Me] #72 | |||
Captain
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Phoenix is an anti infantry weapon, with more kills/minute than any sniper in the game! Even more them most shotguns, of course it is not more them the scat max. Striker is an anti tank weapon, well, it is lock on only, so there are no other uses, comparing with the other launchers it is better them the other lock ons, but not better them the decimator. Lancer just sucks. Unless they turn the Phoenix in an anti vehicle weapon, people will complain about it, because there is no point of giving a faction a fire from cover anti infantry artilhary.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-03-28, 01:33 PM | [Ignore Me] #73 | ||
Major
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Yea, last night on Waterson server on the Indar map we had NC holed up in Vanu Archives for a long time. It was almost like a Biolab seige. All you saw were blue orbs of death streaking out of the archives hitting infantry while the HA's firing them were tucked away behind windows/walls. I heard several of my outfit mates repeatedly say they were killed by Phoenix missiles. They had lovely scatmaxs up there too incase infantry did actually make it up to the base.
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2013-03-28, 02:05 PM | [Ignore Me] #74 | ||
First Sergeant
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Striker idea that may make TR happy and remove it from the toes of the annihilator.
1. Remove its capability to lock on to air craft 2. Give it a trajectory similar to that of a Javelin. Rockets gain altitude then descend on their target from above. 3. Once a lock is acquired, allow that lock to hold even if the target moves behind cover. This would allow the rockets to hit targets that move behind trees and reasonably sized embankments/hills/terrain. Targets would still be able to escape the lock if they move behind cover before a full lock is acquired or of course smoke. Damage would surely have to be reduced as it would be very proficient at hitting its targets when other launchers wouldnt. 4. Keep a six round magazine to support the TR theme and prevent damage from having too much burst (gives a chance to counter repair if more engies than strikers). 5. Allow dumb fire capability. Reduce its effectiveness against infantry and perhaps maxes (no idea what a single rocket would currently do to a max). Adjust fire rate when dumb firing as necessary. Give it horrible hip fire accuracy but good scoped accuracy. Give dumb fire rockets a fast projectile speed allowing it to be reasonably up to par with other launchers at hitting air craft. Just an idea. Give it a unique mechanic making it more proficient at hitting ground vehicles at the cost of damage. Dumb fire would allow it to be some what useful against maxes and aircraft like the others. Or possibly keep air lock on ability at the expense of loosing dumb fire. All three would be too much I think. What do you think? I thought cluster bomb that is only effective against armor as well, via panted target or lock on, but I could see this being used by groups to grief groups of infantry trying to hide behind the little cover that Auraxis offers. Or a large enough group could possibly kill large groups of armor instantly. I also think every faction would appreciate if the phoenix did not one shot infantry, and became more proficient at taking on vehicles (increase range, reduce speed, increase speed but more agile, whatever works best and is fair). Haven't tried Lancer changes yet. Last edited by Badjuju; 2013-03-28 at 02:08 PM. |
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2013-03-28, 02:14 PM | [Ignore Me] #75 | ||
Major
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I'm fine with the Striker as is actually. I like the javalin idea, but if they are going to do that they need to make it for the AA rocket launchers to give them a better purpose. The Striker for TR is unfortunately an annihilator replacement kinda like the Jackhammer should be a shotgun replacement for NC. The annihilator is still useful to NC and VS, so it still has it's own role.
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