New AV Launcher feedback - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I pity da foo' who don't donate!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-22, 11:37 AM   [Ignore Me] #1
Merzun
Corporal
 
New AV Launcher feedback


I make the beginning with the Pheonix.
Some critisism I have from the short moment O tried it in VR.
-it uses flight settings meaning it's inverted if you set flight to inverted. Should have its own setting.
-you can't pull out of camera mode, you have to pilot it until it runs out of gas, in PS1 you could detonate it prematurely
-at least in VR it flies through enemy infantry targets, have to test if it will hit them in the real game, hits friedly though
-not very agile

Currently I like the old one way more than the new one.
Merzun is offline  
Reply With Quote
Old 2013-03-22, 11:57 AM   [Ignore Me] #2
Bags
Lieutenant General
 
Bags's Avatar
 
Re: New AV Launcher feedback


If it was very agile and 1 shot infantry it'd be nerfed so fast. even unagile I'm sure it's gonna be a PITA to randomly be instagibbed.
__________________
Bags is offline  
Reply With Quote
Old 2013-03-22, 12:03 PM   [Ignore Me] #3
Merzun
Corporal
 
Re: New AV Launcher feedback


Originally Posted by Bags View Post
If it was very agile and 1 shot infantry it'd be nerfed so fast. even unagile I'm sure it's gonna be a PITA to randomly be instagibbed.
Why not simply implement 2 damage types. One vs vehicles and one vs infantry like 600 or so against infantry.
Merzun is offline  
Reply With Quote
Old 2013-03-22, 12:47 PM   [Ignore Me] #4
Dragonskin
Major
 
Re: New AV Launcher feedback


Originally Posted by Merzun View Post
Why not simply implement 2 damage types. One vs vehicles and one vs infantry like 600 or so against infantry.
None of the new rocket launchers are intended for AI use. I think that was more of the point. If you want to play Halo and run around shooting infantry with rockets then any of the default ESRLs will work.
Dragonskin is offline  
Reply With Quote
Old 2013-03-22, 12:53 PM   [Ignore Me] #5
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: New AV Launcher feedback


There is no situation where you would be wise to equip the phoinex.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-03-22, 12:53 PM   [Ignore Me] #6
Kail
Staff Sergeant
 
Re: New AV Launcher feedback


Originally Posted by Merzun View Post
-you can't pull out of camera mode, you have to pilot it until it runs out of gas, in PS1 you could detonate it prematurely
The missile functions as an aircraft, so you can use the 'eject' key to leave the rocket early ('E' by default).
Kail is offline  
Reply With Quote
Old 2013-03-22, 12:57 PM   [Ignore Me] #7
Merzun
Corporal
 
Re: New AV Launcher feedback


Originally Posted by Dragonskin View Post
None of the new rocket launchers are intended for AI use. I think that was more of the point. If you want to play Halo and run around shooting infantry with rockets then any of the default ESRLs will work.
I never said I wanted it for AI use. Bags said if it was more agile it will be op against infantry and he is right. That's why I said to just lower its damage versus infantry via having 2 separate damage types. 600 damage vs Infantry is a two shot. With shields full up again it would even be a 5 shot.
Merzun is offline  
Reply With Quote
Old 2013-03-22, 01:01 PM   [Ignore Me] #8
WSNeo
Master Sergeant
 
WSNeo's Avatar
 
Re: New AV Launcher feedback


Originally Posted by Kail View Post
The missile functions as an aircraft, so you can use the 'eject' key to leave the rocket early ('E' by default).
Does this detonate the rocket?
__________________


WSNeo is offline  
Reply With Quote
Old 2013-03-22, 01:30 PM   [Ignore Me] #9
Merzun
Corporal
 
Re: New AV Launcher feedback


Originally Posted by Kail View Post
The missile functions as an aircraft, so you can use the 'eject' key to leave the rocket early ('E' by default).
Ah thanks. Tried it out. Makes it definitly more useful.

Originally Posted by WSNeo View Post
Does this detonate the rocket?
Nope. It will be a dumpfire projectile with big projectile drop. Well the detonating was usefull when you had a near miss so you could at least have a little splash damage. The new way isn't bad either. If you are sure to hit you can leave early.
Merzun is offline  
Reply With Quote
Old 2013-03-22, 01:43 PM   [Ignore Me] #10
WSNeo
Master Sergeant
 
WSNeo's Avatar
 
Re: New AV Launcher feedback


I see. That sucks that the NC can no longer detonate the rockets, though it sounds like exiting the camera prematurely would result in a faster reload-to-fire time than the normal intended time.

Can anyone else provide any constructive feedback on the remaining two ESLs in the combat environment? (Preferably from the firing and the receiving ends?) I'm currently at work and have not heard much other than "X faction's ESL is bad after trying it for five minutes".

I'm particularly interested in what VS/NC think after engaging day one Striker spam.
__________________



Last edited by WSNeo; 2013-03-22 at 01:46 PM.
WSNeo is offline  
Reply With Quote
Old 2013-03-22, 02:15 PM   [Ignore Me] #11
Kail
Staff Sergeant
 
Re: New AV Launcher feedback


I was trying the Pheonix in the VR; Im on the fence how I feel about it, so I haven't purchased it yet on my NC guy. I purchased the Lancer straight away without trying though, and I spent some quality time at Allatum this morning and got a chance to use it a bit.

I could never hit [moving] ESF's with it; It would certainly be possible, but it does still have travel time so it's not a point-and-kill ESF weapon. Charging up I felt was in a good sweet spot, where in actual combat waiting for those three bars to fill could feel like an eternity. Against ground vehicles I really liked it - since I've never used lockon weapons I've had plenty of practice aiming, so this is just easier to connect. What really sealed the deal for me with the Lancer though was being able to kill a sunderer and still have ammo left. It annoyed to me no end with the default rocket launcher that I could empty all ammo into from the rear and be 1 rocket short of blowing it up.
Kail is offline  
Reply With Quote
Old 2013-03-22, 02:45 PM   [Ignore Me] #12
Chewy
Major
 
Re: New AV Launcher feedback


Lancer-
If iffy on this one. It feels off somehow. Can't quite place what feels off but something just feels that way. I need to see this thing in the field before giving more thoughts.

Phoenix-
Crap. Range is limiting and turn speed is FAR to slow to be of use. The number of places you can use it while still having cover is mind numbingly small. From dicking around the VR room it was hard to hit stationary targets if you weren't already aiming at them with that turn speed and the amount of time wasted before getting to even control the damned thing. Then there's the fact that it CAN'T hit infantry or MAXes! It also takes 2 shots to kill a FLASH. WTF?

Striker-
Scary good. 500m range and enough ammo to kill just about anything alone. Smoke and flares are hard counters but they have only 1 use before a long reload. More than enough time for a striker to do some major damage or get a kill. You can even still fire rockets after the LOS lock is broken for a shot time. This is, in my opinion, clearly the best out of the 3. More damage, 500m range, able to use cover and still fire if needed, and enough ammo to kill (or put on fire) any one target you want without rearming.
Chewy is offline  
Reply With Quote
Old 2013-03-22, 02:50 PM   [Ignore Me] #13
Assist
Contributor
Major
 
Re: New AV Launcher feedback


Used the Lancer in game - It's not any good by itself. It needs some sort of companion damage, either another vehicle or another Lancer. Overall, very happy with it. The charge up shot fires three projectiles(it looks like) in the tri-force shape(FUCK YEAH!) and it can be a little iffy on long range shots. I'm also not able to hit vehicles at max view distance, guess the range on it is cut off

Striker is really dominant IMO. Not so much against ground, but it is ridiculous against air. Before you could still manage to fly around annihilators and burster MAX's, it was just risky. Now you have no choice, if you see that lock-on you have to leave the area. You don't know whether it's a 1-shot launcher or a 5-shot death coming your way.
__________________
Assist is offline  
Reply With Quote
Old 2013-03-22, 03:37 PM   [Ignore Me] #14
typhaon
Sergeant Major
 
Re: New AV Launcher feedback


I struggle to understand how a paid professional could've balanced and tested these weapons... then determined the current state is appropriate for release.
typhaon is offline  
Reply With Quote
Old 2013-03-22, 03:40 PM   [Ignore Me] #15
Frotang
Staff Sergeant
 


Absolutely worthless weapon at the moment. In any situation you may find the Phoenix useful there is already an existing launcher that out performs it. Too much wrong about it to even type=

Sent from my HTC6435LVW using Tapatalk 2
Frotang is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:40 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.