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2013-03-22, 11:37 AM | [Ignore Me] #1 | ||
Corporal
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I make the beginning with the Pheonix.
Some critisism I have from the short moment O tried it in VR. -it uses flight settings meaning it's inverted if you set flight to inverted. Should have its own setting. -you can't pull out of camera mode, you have to pilot it until it runs out of gas, in PS1 you could detonate it prematurely -at least in VR it flies through enemy infantry targets, have to test if it will hit them in the real game, hits friedly though -not very agile Currently I like the old one way more than the new one. |
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2013-03-22, 12:57 PM | [Ignore Me] #7 | ||
Corporal
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I never said I wanted it for AI use. Bags said if it was more agile it will be op against infantry and he is right. That's why I said to just lower its damage versus infantry via having 2 separate damage types. 600 damage vs Infantry is a two shot. With shields full up again it would even be a 5 shot.
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2013-03-22, 01:30 PM | [Ignore Me] #9 | |||
Corporal
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Nope. It will be a dumpfire projectile with big projectile drop. Well the detonating was usefull when you had a near miss so you could at least have a little splash damage. The new way isn't bad either. If you are sure to hit you can leave early. |
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2013-03-22, 01:43 PM | [Ignore Me] #10 | ||
Master Sergeant
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I see. That sucks that the NC can no longer detonate the rockets, though it sounds like exiting the camera prematurely would result in a faster reload-to-fire time than the normal intended time.
Can anyone else provide any constructive feedback on the remaining two ESLs in the combat environment? (Preferably from the firing and the receiving ends?) I'm currently at work and have not heard much other than "X faction's ESL is bad after trying it for five minutes". I'm particularly interested in what VS/NC think after engaging day one Striker spam. Last edited by WSNeo; 2013-03-22 at 01:46 PM. |
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2013-03-22, 02:15 PM | [Ignore Me] #11 | ||
Staff Sergeant
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I was trying the Pheonix in the VR; Im on the fence how I feel about it, so I haven't purchased it yet on my NC guy. I purchased the Lancer straight away without trying though, and I spent some quality time at Allatum this morning and got a chance to use it a bit.
I could never hit [moving] ESF's with it; It would certainly be possible, but it does still have travel time so it's not a point-and-kill ESF weapon. Charging up I felt was in a good sweet spot, where in actual combat waiting for those three bars to fill could feel like an eternity. Against ground vehicles I really liked it - since I've never used lockon weapons I've had plenty of practice aiming, so this is just easier to connect. What really sealed the deal for me with the Lancer though was being able to kill a sunderer and still have ammo left. It annoyed to me no end with the default rocket launcher that I could empty all ammo into from the rear and be 1 rocket short of blowing it up. |
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2013-03-22, 02:45 PM | [Ignore Me] #12 | ||
Major
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Lancer-
If iffy on this one. It feels off somehow. Can't quite place what feels off but something just feels that way. I need to see this thing in the field before giving more thoughts. Phoenix- Crap. Range is limiting and turn speed is FAR to slow to be of use. The number of places you can use it while still having cover is mind numbingly small. From dicking around the VR room it was hard to hit stationary targets if you weren't already aiming at them with that turn speed and the amount of time wasted before getting to even control the damned thing. Then there's the fact that it CAN'T hit infantry or MAXes! It also takes 2 shots to kill a FLASH. WTF? Striker- Scary good. 500m range and enough ammo to kill just about anything alone. Smoke and flares are hard counters but they have only 1 use before a long reload. More than enough time for a striker to do some major damage or get a kill. You can even still fire rockets after the LOS lock is broken for a shot time. This is, in my opinion, clearly the best out of the 3. More damage, 500m range, able to use cover and still fire if needed, and enough ammo to kill (or put on fire) any one target you want without rearming. |
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2013-03-22, 02:50 PM | [Ignore Me] #13 | ||
Contributor Major
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Used the Lancer in game - It's not any good by itself. It needs some sort of companion damage, either another vehicle or another Lancer. Overall, very happy with it. The charge up shot fires three projectiles(it looks like) in the tri-force shape(FUCK YEAH!) and it can be a little iffy on long range shots. I'm also not able to hit vehicles at max view distance, guess the range on it is cut off
Striker is really dominant IMO. Not so much against ground, but it is ridiculous against air. Before you could still manage to fly around annihilators and burster MAX's, it was just risky. Now you have no choice, if you see that lock-on you have to leave the area. You don't know whether it's a 1-shot launcher or a 5-shot death coming your way. |
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