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2011-09-15, 11:48 PM | [Ignore Me] #76 | ||
Lieutenant General
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Separating F2P and P2P people is stupid. You want the freeloaders to play with the payers so they become jealous of their stylish apparel and hopefully become buyers and so the P2Pers have more people to play with.
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2011-09-15, 11:54 PM | [Ignore Me] #77 | ||
Major
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Exactly as Bags says, when a boring, free, dog skinned trooper sees the zebra skin or the special Fluttershy skin on his friends or empiremates he wont be able to control his desire to join the club. He wont feel bad about his transactions either, all he will remember is the adoration from the players around him with tells like "RandomNC007 says: nice skin dude" and "LICKFUR says: WUUFF!!".
Last edited by Aractain; 2011-09-15 at 11:56 PM. |
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2011-09-16, 08:57 AM | [Ignore Me] #79 | ||
Master Sergeant
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I just want the most people to kill on the other faction and the most people to recruit on my own faction. Whichever way this is done is fine with me. As for shitting on an F2P model, I'm sure the people working on the game have more experience and market research than any of us to be able to determine if this is a good idea.
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2011-09-18, 03:38 AM | [Ignore Me] #80 | |||
Captain
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(Don't get me wrong. Cause' I'm more of the Sub guy myself ) BTW, you guys are a bit exaggerating the difference between F2P and P2P here. Let's just look at the EQ2's case as an example. Do players in original servers look like beggars compared to some wealthy F2P server players? Do F2P players look a lot more flamboyant or princely? Or, Do player-owned homes in the original servers look like a ditch compared to F2p player-owned homes in the end? Of course it'll take a lot more time for subscription-gamers to decorate their houses in luxurious ways or equip themselves with some glittering armors, but the difference here won't be that serious. |
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2011-09-18, 07:05 AM | [Ignore Me] #81 | |||
Colonel
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2011-09-18, 11:01 AM | [Ignore Me] #83 | ||
Captain
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Sadly, that is true. As far as I've heard, the best cheats (the ones you pay for) are actually more expensive than a typical sub ($20 per month). This means that a "dedicated cheater" isn't too detracted by having to spend money (for instance, on a new account's subscription, once he gets caught).
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2011-09-19, 05:46 PM | [Ignore Me] #89 | |||
Private
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Being shot to death only to respawn immediately with all your stuff is carebear to the max. How am I as a player supposed to get amped up about a kill or be killed environment when being killed has no consequence other than some minor time-sink. |
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2011-09-19, 06:11 PM | [Ignore Me] #90 | |||
First Lieutenant
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Inevitably there are no real consequences in any game, what happens if you lose a ship in EVE, it's just time you've sank into a game after all. What happens if you die on WoW, it's just time you've sank into the game to get cash to repair your gear after all. Your argument is null and void, there are literally no consequences to anything in a game other than your own time being wasted and the only benefit is you get fun out of it, you argument is one from personal taste which is only relevant to your point of view and not a critique of the game itself. If you don't like playing a game where if you die you lose everything and have to restart then only play that type of game, if you are an FPS player don't hate RTS games because they aren't about playing solo. In terms of consequences the idea is you sink your resources into making a personalized tank, if you lose that tank then the resources go up with it. That's equal consequence to losing your drake in EVE. Last edited by 2coolforu; 2011-09-19 at 06:23 PM. |
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