Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You are now pregnant with Hamma's child.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What type of Quick-Melee attack do you prefer? | |||
Rifle-Bash -I prefer it to be changed to something a bit more basic and natural. | 114 | 31.58% | |
Quick-Knife- I prefer it to stay like it is like typical modern shooters. | 42 | 11.63% | |
I don't want to see a quick-melee at all. Equip your knife to do battle! | 205 | 56.79% | |
Voters: 361. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
|
2012-06-12, 02:25 PM | [Ignore Me] #1 | ||
Staff Sergeant
|
I like the idea of rifle butts and pistol whips for quick-combat melee that does minimal damage or pushes someone backwards slightly. Something like the current MAX melee attacks.
Quick-strike knife kills, on the other hand, are the bane of FPS games. Especially given how unrealistically (where realism counts) they are used in most FPS games. You only need a knife in one of two situations (maybe three). 1. You are completely out of ammo. - 1b. Someone else runs out of ammo and pulls out a knife. You want to be honorable and pull out your knife as well. 2. You are playing an infiltrator focusing on cloaking/melee attacks Equip-able knife is the way to go. Last edited by Zolan; 2012-06-12 at 02:29 PM. |
||
|
2012-06-12, 02:23 PM | [Ignore Me] #2 | ||
Private
|
I'm fine with a one-hit-kill knife but only under three conditions (all of which must be met):
1) The knife is equippable, so no quick knife or dedicated melee button 2) You attack the soldier from behind. As fascinating as the breakdown by therandomone was, fact is you're not going to kill a soldier wearing body armour that's confronting you in a single knife stab. From the front or side, it should be at least three hits for a knife kill for someone at full health. 3) No auto-aim/lunge. As Stardouser mentioned, this got to the point of being absurd in Bad Company 2, where you'd just go into a building where enemies were and press your melee button and your soldier would literally pivot 90 degrees or leap across the room and insta-kill the nearest enemy. There are times when I had shot someone square in the chest at 5m with some 12 ga. from an 870 and he proceeds to fly across the room and OHK me with his knife. I realise there's lag and such to be considered, but just no. |
||
|
2012-06-12, 02:41 PM | [Ignore Me] #3 | ||
Corporal
|
I hate anything that impairs vision or movement or makes me artificially inaccurate.. I'm already sad enough that there are going to be flashbangs.
I'd rather have the old big fuckoff equippable knife. And one hit kills from the back with melee boosters (implants and/or cert perk) at most. Rifle bash ok, but please for the love of god no stun effect bullshit i beg of you. |
||
|
2012-06-12, 02:42 PM | [Ignore Me] #4 | ||
Staff Sergeant
|
Every other weapon and piece of equipment in the game requires you to press a button to equip it and then press a button to use it. So the fact that they make a button catering to one specific weapon that combines those actions is outrageous.
Here is how this can be done while still appealing to the players who want to quick knife. Knife is an equipped weapon same as ps1 but you create a mele skill tree that when upgraded would reduce the amount of time it takes to equip said knife and could also have an option to upgrade slash speed. This would enable players to quick knife if certed correctly but would take skill and timing. make it so theres at penalty for spamming use key before knife is completely out like a slower swing. That way a player who has perfect timing can basically insta knife if they are good enough. Sent from my DROIDX using Tapatalk 2 |
||
|
2012-06-12, 02:43 PM | [Ignore Me] #5 | ||
Private
|
I like the risk around using melee... but if you have a quick-knife then most of that risk is nullified as within 0.5s you can blow his/her head off with your AR if you somehow manage to fail when you're sneaking up to someone or miss in that moment of franticness
BF2 and BF2142, using the knife took balls and it was oh so satisfying when you were rewarded for it. I'd like to customize my equipable knife though maybe things like: Your rifle butt A bayonett A massive serrated monster evicerating 24" knife/sword A wrench or some other tool. (as an nod to other games) |
||
|
2012-06-12, 03:16 PM | [Ignore Me] #6 | ||
Contributor First Sergeant
|
TBH i'm against any knife-spam attack (equiped or not), mostly because they look stupid in third person in EVERY game I have played. Either the execution (Halo arm hit instakills, CoD stomach stabs against armed oponents), or visuals (left 4 dead mele worked the same be it a golf club or a katana) tend to be horrible.
Best mele implementation in a game were in TF2 (so many interesting options), Mount&Blade, AvP, Zeno Clash and Dark Messiah: Might and Magic. Most of these made mele an equipped weapon and used direction keys, combo's and "heavy" keypresses to simulate different slashes, parries and thrusts. PS2 has no real need for a dedicated mele system like the games above so I will be content with a few canned Assassination moves. Backstabs should ONLY instakill if a player shadows an enemy for a few seconds, then let them choose the execution move by aiming at a soft-spot (knife to neck? knee kick then stab? choke-hold-snap? back/kidney stab?). Some Specific mele-utility abilities could also be provided for Infiltrators (suprise, a brief turn-speed/angle restriction and hamstring, a slow) and MAX units (sweep (knockback), smash (imobilise/knockdown), crush (stuck between a lonley rock and an hug-er-if-ic enemy wearing power armour with a charge-ability)). Maybe let HA have weaker versions of other moves. If you run out of bullets get a friendly engineer/terminal/LA to resupply you, if you are running around solo and expend all your ammo without thought then you deserve to get caught out and gunned down. Last edited by IMMentat; 2012-06-12 at 03:46 PM. |
||
|
2012-06-12, 03:47 PM | [Ignore Me] #9 | ||
Sergeant
|
The quick knife is the only thing I don't like about Planetside 2.
Except the TR of course. Equipable knifes alla Planetside 1. If it must be osok make it from behind, and require an extended animation. If you need to have a quick melee attack, it should be a rifle butt with minimal damage,and no stun or knock-back(abuse by multiple players hitting same target). It could disrupt animations like reloading, sprinting, hacking etc. |
||
|
2012-06-12, 03:40 PM | [Ignore Me] #10 | ||
Staff Sergeant
|
Bf3 had the right idea. If you're behind someone, you should (with the right certs) be able to just kill them outright with a knife finisher. Otherwise Infiltrators might have a hard time getting kills, if you aren't good at sniping... Usually with me, I must find a specific sniper rifle that I like the feel of, and then I am able to snipe efficiently.
For now, equipping the knife should wait unless infiltrators are easily killing people with a quick knife function. |
||
|
2012-06-12, 04:10 PM | [Ignore Me] #11 | |||
Staff Sergeant
|
Guys I already won this thread 2 pages back, end of thread. Devs go fix this now.
Sent from my DROIDX using Tapatalk 2 |
|||
|
2012-06-12, 04:18 PM | [Ignore Me] #12 | ||
Colonel
|
What's with the biased poll? Modern shooter? You're discussing quick-knife vs quick-bash. We already discussed in depth that most people didn't want a modern implementation of the quick knife for Planetside 2. Many preferred a modified approach to quick knife, but were fine with quick knife when discussing it. Read this summary of possible options. My ideal implementation of quick knife was at the bottom. If you have time I'd recommend reading the whole thread. It offers some insight's into the community's reactions toward "modern" FPS quick knife implementations.
I'm not against a rifle bash mechanic, but honestly I'd prefer throwing knives and other upgrades over a bayonet which to me sounds extremely lame in any foreseeable animation. Basically the concept of a quick knife finishing move at close range isn't really a problem. I think you summarized their implementation goals already. Anyway the implementation I linked for quick knife takes into consideration most of the criticisms of quick knife to create a balanced and useful weapon while still allowing an equippable knife. I think this thread though is testament to the fact that the community can evolve. We're seeing a lot of nice discussion involving the pros and cons of each system. Also if it isn't clear if you don't read the other quick knife thread, quick-bash was brought up. Do you want a stun attack or just identical to a quick knife with a weapon?
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-12 at 04:21 PM. |
||
|
2012-06-12, 04:42 PM | [Ignore Me] #13 | |||
Major
|
Unless we want it so HA are immune to backstabs because of their higher life? But that would be too weird, wouldn't it? So we should stick with more balanced one shots. Also might be better to limit backstab one shots to infiltrators. |
|||
|
2012-06-12, 04:50 PM | [Ignore Me] #14 | ||||
Colonel
|
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-12 at 04:52 PM. |
||||
|
2012-06-12, 04:38 PM | [Ignore Me] #15 | ||
Corporal
|
Why not have an implementation of both "quick" and "equipable" knives in the game? One button will activate the quick knife, which would do minor to moderate damage and would basically be more of a last resort rather than "lol I got close now I cut you". You can also choose to equip the knife, which leaves you more vulnerable to getting shot, both due to the fact you no longer have a gun equipped and that the knife takes longer to swing, but deals heavier damage than the quick knife, and might also allow infiltrators to backstab if they've certed for it (an assumption since they appear to be the only ones with a melee booster tree).
|
||
|
|
Bookmarks |
Tags |
knife, quick knife, rifle bash |
|
|