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2012-12-25, 03:21 AM | [Ignore Me] #76 | ||||
Sergeant Major
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Anyway... Merry Christmas everyone! |
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2012-12-25, 03:36 AM | [Ignore Me] #77 | ||
Corporal
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Bases/Towers poorly designed, to open, to many ways in, makes it impossible to defend against the zerg and the vehicles spam.
Who in their right mind thinks right we need a base here lets make it open and accessible to the enemy, attacking should be harder than defending, knock ps1 and its choke points but it made for epic fights, i miss fighting for hours for a base,that's why everyone loves the crown, they are long hard fights most of the time |
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2012-12-25, 04:07 AM | [Ignore Me] #78 | |||
So in war, the way is to avoid what is strong and to strike at what is weak." - Sun Tzu said that
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2012-12-25, 06:41 AM | [Ignore Me] #79 | |||
First Sergeant
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Negative Feedback and Perceptual Control Theory are modern, far superior models compared to Skinner. These design elements work in many modern games that are not CoD or Zynga/Facebook designs. Dark Souls is a game that uses negative feedback to condition players, the game sold ~2M on PC alone and has a dedicated fanatical playerbase that will throw money at From Software for anything (even a completely broken PC port). Imagine if the playerbase of PS2 was this dedicated, SOE would make a killing. F2P games can't rely on positive feedback as it ends in power-creep with the player demanding ever better rewards to get the same fix. Moving the reward to a purely personal level works wonders. |
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2012-12-25, 07:48 AM | [Ignore Me] #80 | |||
Contributor Lieutenant Colonel
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Just like how AMS are abused for their XP, remove the XP from OS and AMS, make them cost resources/whatever and give nothing back. No XP for spawns/kills, no massive OS killspam in the list at upper right...make them tactical tools for the tactically minded. Like I said, it's not perfect but it's one way to A: reduce spam by removing the incentives and B: ensure that they're not wasted. |
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2012-12-25, 07:59 AM | [Ignore Me] #81 | |||
Lieutenant Colonel
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General George S. Patton. See? I can quote military legends too. Actually, Ive got a better one I don't want to get any messages saying, "I am holding my position." We are not holding a Goddamned thing. Let the Germans do that. We are advancing constantly and we are not interested in holding onto anything, except the enemy's balls. We are going to twist his balls and kick the living shit out of him all of the time. Our basic plan of operation is to advance and to keep on advancing regardless of whether we have to go over, under, or through the enemy. We are going to go through him like crap through a goose; like shit through a tin horn! -General George S. Patton and to use Sun Tzu to demonstrate your own idiocy to you and to that of anyone else who wants to defend the status quo with Sun Tzu quotes, as it pertains to the giant zergfest idiocy right now: In war, numbers alone confer no advantage. Do not advance relying on sheer military power. - Sun Tzu, The Art of War. c.400-320 B.C. the point is, quotes mean fuck all, so stop using them and acting like you've got a clue.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-12-25 at 08:24 AM. |
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2012-12-25, 09:08 AM | [Ignore Me] #83 | ||
Lieutenant Colonel
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then the way they intended it is god-fucking-awful.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-12-25, 09:11 AM | [Ignore Me] #84 | |||
Sergeant
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i do think removing xp and kill count from OS may help reduce everyone wanting to abuse it. Or maybe making orbital strikes non lethal. Make them giant concussion bombs, that also disable vehicles. Or make flak armor very effective against OS. I've never played ps1 so I don't know how it worked but just the very concept of os makes me cringe and think its not worth the headaches and problems associated with balancing them into the game. God I hope they get scrapped. |
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2012-12-25, 09:16 AM | [Ignore Me] #85 | |||
Lieutenant Colonel
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a little known fact is that if you were lucky, and smart, you could actually stand inside the blast zone and survive, if you were on its very outer edges or were in heavily armored vehicles in the same area. I had at least a dozen ams units i was driving survive with half or less health left over the course of PS1, after being struck with an OS nearby. given everything, I do not support the introduction of orbital strikes to PS2 at this time. it would take a day and a half before they became as regular as in the later days of PS1.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-12-25 at 09:20 AM. |
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2012-12-25, 09:23 AM | [Ignore Me] #86 | |||
My point re: massive scale was that it magnifies power availability issues. 32 dudes with orbital death ponies is spammy, but when 500 can show up to the same fight, you might want to stay indoors and away from flammable materials. |
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2012-12-25, 09:44 AM | [Ignore Me] #87 | |||
Sergeant
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2012-12-25, 09:54 AM | [Ignore Me] #88 | ||
Major
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What p0intman doesn`t say about os`s from PS is that they were on a timer, 3 hour i think. You couldnt just keep pulling tactical blasts everytime you met the enemy, altho in the end nearly everyone had them so they were widely used.
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2012-12-25, 10:02 AM | [Ignore Me] #89 | ||
Private
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I think this all boils down to one thing and one thing only and that is Vehicles are a bit overpowerd in this version of Planetside.
I should not take 10 guys shooting at a tank or 10 guys shooting at a Plane to take them down. And please don't talk to me about certing C-4 to dispatch with tanks.. Because any retarded with a pair of eyes will see you coming from a mile away, now you add the ZERG factor in there and goodluck with getting near them. These Devs need to give AV and AA more of a bite so we will be able to deal with these Zergs of vehicles. Right now it's almost impossible to deal with them because your having to fight them and soldiers at the same time, and trying to kill tanks and planes is a full time job as it is. |
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2012-12-25, 11:18 AM | [Ignore Me] #90 | ||
Private
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Here are my two cents:
1. It is still "difficult" to find where the fight is actually happening. You can easily see where the enemy is or heading, but finding your own forces is much more difficult. Because of this, it's easy to head out to a base thinking you're supporting a defensive action and finding no one there but a squad of enemies. 2. There should be shared experience within squads to encourage selfless behavior and team play. A medic always healing people should be rewarded when his squadmates kill enemies too. Perhaps medals for rezzing people or repairing maxes. 3. I usually run with a small squad of 5-7 people. It can be challenging for us to get to behind enemy lines without being spotted. Gal's are too big, Sunderers too slow, and not everyone in my group can fly. Having those buggies that were promised would be a huge help. 4. Defensive experience needs to be boosted. Each defensive kill should have a portion of it's experience sent to a common pool, when the base is successfully defended, the experience is shared amongst the defenders. 5. Defensive layouts of bases are horrible for Tech Plants. Once the enemy has breached the outer gates, chances are they own the air. This makes running out of the spawn and trying to repair generators a near impossible task. Having to run THROUGH the attackers to get to your defensive position is just awful design. The old PS1 bases had many kill zones and hallways to fight over. Most internal space in bases is open to being shelled by tanks. 6. People take the path of least resistance because they see big chunks of exp flash across the screen. They don't realize they get better experience in actual battles (two kills is more experience than taking an outlying base). It's not displayed properly though. 7. It's challenging to find the proper small squad loadout for taking bases. If a Heavy takes an anti-air rocket, he's not going to be able to deal with the tank that shows up. He's also going to be unable to defend the squad from two people with ESFs. The "deterrent" options are not able to deter anything by themselves, which makes sense on a grand balance scale, but makes small unit operations much more difficult. 8. Leadership is cert based. Anyone can get into leader/orders chat, especially people who have no business being there. When one person in your faction is organizing "Flash mobs" which roll out of the base and get annihilated in a few minutes, it hurts those trying to actually play the game. |
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