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PSU: It scales up
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2012-06-06, 09:24 AM | [Ignore Me] #76 | |||
First Lieutenant
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And seriously people, stop with the "IT HAS TO GO BECAUSE ITS BAD IN BF/COD!", it is nowhere near those levels, at all. |
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2012-06-06, 09:25 AM | [Ignore Me] #77 | ||
Staff Sergeant
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keep in mind how fast paced the combat is now that headshots actually mean something. I think it just gives people some options for when they survive a fight by just a sliver of health. It gives you some incentive to bunker down and keep fighting (and give your teammates a chance to get to you) instead of just jumping off a wall so you can get a fresh body.
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2012-06-06, 09:27 AM | [Ignore Me] #78 | |||
First Lieutenant
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You seriously need to lay off with your BF3-hateparade, I get you greatly dislike the game, but denying gameaspects just because they have been in BF3 in some way or form is just dumb. |
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2012-06-06, 09:28 AM | [Ignore Me] #79 | ||
Lieutenant Colonel
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Sorry I didn't describe that well at all - the extra health gained from having a medic around or having health regen quickly on its own.
So is it worth running around for a medic to patch you up if that extra % of health will make you last 0.2 seconds longer when under fire? How many people will just say forget it and not bother waiting for a medic and just head into combat regardless? Medics still have a set role - reviving people and keeping them in the fight with their squad, but having healing parties in the original did slow things down... |
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2012-06-06, 09:29 AM | [Ignore Me] #80 | |||
First Lieutenant
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2012-06-06, 09:46 AM | [Ignore Me] #84 | |||
First Lieutenant
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Only thing it does is help with recovery after a fight/retreat (a real retreat people, not just a "Lets hide behind this crate for 2 seconds till my health is full"-retreat). |
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2012-06-06, 09:47 AM | [Ignore Me] #85 | |||
Colonel
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If BF3 didn't exist, I would still say this. |
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2012-06-06, 09:49 AM | [Ignore Me] #86 | |||
Major
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Jump to a secluded roof, put down your ammo stash then retreat out of line of sight for 60 secs or so to regen after creaming 3 grunts in the CY. Perfect Sunday afternoon on Auraxis! |
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2012-06-06, 09:49 AM | [Ignore Me] #87 | ||||
First Lieutenant
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2012-06-06, 10:01 AM | [Ignore Me] #88 | ||
Lieutenant Colonel
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Heath implant was required to be activated manually, and devastated your stamina.
Second wind ONLY activated IF you were damaged to 20%. any more, or any less and it did not trigger. More times than not, it did not fire off because 20% window is small. Med kits took innovatory space, quite a bit as well. |
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2012-06-06, 10:02 AM | [Ignore Me] #89 | |||
Colonel
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I'm not a fan of regenerating health, but I can't say I was screaming out of joy when I've played fe. Planetside or Battlefield 3 on hardcore and end up having to run around with like 1 hp for 10 minutes until I actually die if either nobody is a medic or then the medics are just too lazy to do anything. Even more so on BF3 where you can't see shit anymore at low health. Sadly, you can't really build a succesful game like this around organized teamplay only. You do have to think about the casuals too who may not have a designated medic in the squad healing them all the time. The game needs to be enjoyable to the masses. As long as the time for the regeneration to start is fairly long and requires to be out of combat and the regeneration fairly slow, I don't mind that much. But all the better if it's a utility slot that seriously requires you to trade off something.
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2012-06-06, 10:04 AM | [Ignore Me] #90 | |||
First Lieutenant
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