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2012-06-05, 10:08 PM | [Ignore Me] #1 | ||
Staff Sergeant
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In the Live Stream, we got footage of the regeneration of wounded soldiers. Now, I'm not sure if this was a cert or just passive ability that everyone had..
I'm fine with regenerating shields, it seems to me, shields are there so people have a encentive to not commit suicide if they do make it out of a duel with a sliver of green health left, that's fine. but I don't like the regenerating green health. Reason why I say this is because that if your dueling with a guy then he can just run away and heal up fully. I don't think that's what the game should be encouraging this attack and retreat style. Furthermore, it kind of makes medics less worthwhile to pick as a class. Why bring a medic right when you can just run away and regen right? The way I see it is that medics would be just used more for revivals then actually healing. Since everyone can heal. If anything, regen health should be kept as a perk and not as a base passive that every class gets. Assuming that's what it is. |
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2012-06-05, 10:13 PM | [Ignore Me] #2 | ||
First Sergeant
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I'm still not really sure how I feel about this, I'll wait until I play the game to decide. What I will tentatively say though, is I agree that it does devalue medics to some extent. I really enjoyed the teamwork in PS1 of medics and engis moving around a hallway bringing people back up to optimum after a fight through a basement, before a spawn room rush.
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2012-06-05, 10:15 PM | [Ignore Me] #4 | ||
Major
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Hehe, you dorks. It's for the sake of the new playtesters at E3. They added in a lot of stuff they are removing after E3 so the game goes over better with those greenhorns with their heads cut off trying to find the next guy to kill.
So don't worry and relax, regenerating health will most likely be gone. Shields regen, health does not. I think I heard Clegg say they had features in just for E3, so I do know for a fact many of the negative features were just for show. Last edited by Zekeen; 2012-06-05 at 10:16 PM. |
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2012-06-05, 10:16 PM | [Ignore Me] #6 | |||
Corporal
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Push the teamwork!
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2012-06-05, 10:18 PM | [Ignore Me] #8 | ||
Private
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If it does regenerate by itself, I just hope its a case of after a minute being at really low health your armour gives you emergency medication so you get up to 20 health or something. So getting fully healed would require a medic.
Planetside is all about teamwork, and would make us medics feel a bit useless if we weren't needed.
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2012-06-05, 10:19 PM | [Ignore Me] #9 | ||
Private
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There was regenerating health in the demo they showed, and no one knows if it will stay like that in the real deal.
I don't have an issue with it so long as the regeneration countdown timer is not too short and the actual regeneration is not too fast. Again...wait 'til Beta. |
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2012-06-05, 10:20 PM | [Ignore Me] #10 | ||
Private
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Having got my hands on the game for about an hour today my health didn't regenerate once but I believe there was a cert for slow up regen and alot of people were getting healed by medics. Though my shields did regen after about 15secs
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2012-06-05, 10:22 PM | [Ignore Me] #12 | |||
Private
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I suppose the cert would be good for lone wolf sniper / recon types. And I'd think infantry in the heat of battle would rather spend their certs on other things that would be useful, as being a front line trooper I'd expect there to be medics on hand / little need or want to spend a few minutes hiding and missing the action.
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2012-06-05, 10:23 PM | [Ignore Me] #13 | |||
Staff Sergeant
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