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2012-12-20, 01:45 PM | [Ignore Me] #76 | |||
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2012-12-20, 02:08 PM | [Ignore Me] #77 | ||
Private
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Smaller outfits simply need to do what I've been doing in EVE Online for seven years; make good use of force multipliers.
Pull MAX suits. Use upgraded MAX suits and have a dedicated, fully certed engi keeping them alive. One MAX suit is easily the equal of 4-5 enemy especially one with engi backup who knows when he's taken too much damage. Speaking of engies. Claymores are one of my favorite tools. When you jump on a base and start taking it as an outfit, have your engies jump into their claymore outfit, and start marking chokepoints and entrances with them. Then they can switch back to whatever class they want. Claymores don't disappear if you swap classes, so use them liberally. Light Assaults with C4. Place your LA up high near chokepoints if possible. Tell them to hold their fire until the enemy is past them and shooting at your HA, then have them open up on their rear with C4. In the military we use this tactic of drawing the enemy in, then surrounding them. Grenades. I make the vast majority of my xp every day from grenades. If you find yourself heavily outnumbered, then you're absolutely 100% guaranteed to find your enemy all bunched up in small pockets. Fill those pockets with lethal death pinecones. There are also a few other ways to multiply the force of a smaller outfit, but I don't want this to turn into a TLR post. |
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2012-12-20, 02:22 PM | [Ignore Me] #78 | ||
Sergeant
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I think large outfits actually ruin the pop balance in this game. The only time they don't are during the 2 prime hours of the day when they can't continent hop due to pop caps. Other than those brief prime time periods, they are a detriment to game balance.
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2012-12-20, 02:33 PM | [Ignore Me] #79 | |||
Malvision
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At first glance it is easy to put the blame on large outfits for unbalancing the game. But really it's the games design that's at fault here. Getting steam rolled all the time is not fun. Not for the smaller group and even over time not for the larger group either. Unless the intent was to make a game that only a few large outfits play and everyone else just sits on the side lines they have a lot of work to do.
They really need their mission system to be able to pair up outfits based on size so fighting was more balanced that way. They also need a way to coordinate with alliance members. I posted this back in beta. Still applies.
A large outfit might have 100 members online. So an alliance should be capped at 100 members. Maybe this could be dynamic based on the largest enemy outfit online at the time? Last edited by Miir; 2012-12-20 at 03:44 PM. |
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2012-12-20, 02:33 PM | [Ignore Me] #80 | |||||||
Major
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One man MBTs are a bit too much of a force multiplier all things considered, strong enough to hold there own against Heavy Assaults long enough to get to cover and repair... ...I was won over to this argument by the redundancy of the Lightning though.
I'm a veteran of the Second Life Military scene, so I know that 15-20 seconds of Jet-packing isn't nearly as bad as say, Grav Packs that can easily let you jump 100 meters in the air. No the problem is most bases, especially Major Facilities, are poorly designed at best when it comes to a defensive standpoint. Spawn buildings seem to be placed as FAR from the objective as possible or, like Amp Stations you were no doubt referring to, one of the first things presented to attackers as they roll up on a base. Hell it was even worse in the Beta, where Shield Gens were located at the satellite points! I'm not saying they shouldn't be the easiest objective to accomplish, but They don't want people to turtle, but damn it THIS IS WAR! Sometime you need to entrench and stand your ground, not run all over the place like a chicken with their head cut off...
Like say there were a few Air towers with "Air Resource Processors", Generators that are what actually give your Faction its Air Resources depending on what Air Resource territories they are connected to. So say you have five Air Resource territories, if they were connected to one Generator they'd give you fifteen AR, but two would give you 30 and so on. These bases would be constantly being infiltrated by enemy Spec Ops trying to disable your Infrastructure by destroying those Gens.
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2012-12-20, 02:35 PM | [Ignore Me] #81 | ||
Private
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I agree with the need for more tactics. I miss MAX-crashes, Gen drop-n-holds, last minute base hacks. We need smaller scale objectives like these, to give a viable use to smaller skilled squads (and thus smaller outfits). The zerg should be unbeatable in battle, but vulnerable to a skilled team taking their XP away by saving a base if they get lazy.
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2012-12-20, 03:20 PM | [Ignore Me] #82 | ||
Real busy and not much time. Missed first 6 pages. Sadly, there are large outfits that give other large outfits a bad name. The 666th is very organized, does it's best to contribute to the empire and has never randomly invited anyone in game. Everyone in this outfit, applied on our website. We coordinate multiple divisions of combined arms and spread our forces across the map to hold, shape and break enemy lines. We conduct many training courses throughout the week on tactics for our divisions and command strategy, as well as providing hands on leadership to guide commanders in training as they practice live. We coordinate with other outfits and promote civility and respect amongst all other players, friend or foe. Our goal is not to be "huge", it is a byproduct of what we offer and we continue to develop our organizational structure to our current size. Our goal is to 1 have fun and 2 organize to win, which is more "fun".
Busy at work though, so gotta go.
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2012-12-20, 03:29 PM | [Ignore Me] #83 | ||
Private
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I dunno, I run with a small squad of friends (about 12 of us!) every once in awhile apart from my outfit (it is a large 1000+ member one). I don't feel I am hurt by the presence of large outfits on the enemy team, or them on our team. Planetside scales as you do... if there are 300 people at a base, I would rather 80% of them be organized from the same outfit than 240 pubbies that are all working towards their own objective.
The beauty of being a small force is if what you are doing isn't effective... go somewhere else. My 12 man squad has put a dent in several platoons worth of guys because they were so steadfast in pushing to the NC warpgate on Indar that we encircled them and cut them off. That bought the rest of the NC time to completely smash their offensive. I don't think they're a problem. Edit: Well said, Robo.
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Jimmyn from PS1. | Check out the daily deals anywhere from my Twitter! Last edited by Westy543; 2012-12-20 at 03:48 PM. |
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2012-12-20, 03:39 PM | [Ignore Me] #84 | ||
Contributor Second Lieutenant
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My outfit is really small. We have 1or 2 squads in the field and we are running different ops that fits to the size of our gang. We arent joining the zerg most of the time.
One of our big focuses is aircombat. That means we take all mossis or libs. We are also performing alot of galdrops over major bases. For me and my outfit pals these kind of ops are fun but i have to admit that there are better ways to make a lot of xp in short time. I think there are loads of possibilities for small outfits to perform actions which really can help your empire to dominate. Just imagine 15 ESF which play together securing the air over a base... Thats for certain a good thing for our faction. |
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2012-12-20, 03:40 PM | [Ignore Me] #85 | ||
Private
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I rarely post here. I'll say this.
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2012-12-20, 03:50 PM | [Ignore Me] #86 | ||
Private
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Someone pointed out earlier in this thread that it's not the quantity, but the quality of the numbers... I'm a member of a very large outfit on Connery, and I can tell you that we are definitely do not zerg. We have Command on nearly 100% of the time (yes nearly 24/7) and to be active in the squads, voice comms are required. Not only that, but we have a membership process that requires recruits to sign up on the forums, fill out and application and then be screened by outfit leadership.
Everything we do in game is highly coordinated. What you see at a base might only be a fraction of our forces online. We don't just will-nilly hop from CP to CP, command has a strategy and orders are given to the various units. As others have said, there as some large outfits that try to suck up all the nubs as they come into the game. People come to us looking for large, organized operations, and they get it. I played WWIIOL (2001 - 2004) in a small French regiment, and we got steamrolled the majority of the time by the larger German ones (partially because we were playing French or hard mode, but due to our size as well. Despite all that, we still had fun and there was a place for the size of our group by working with other groups in-game. Maybe forming alliances between the smaller outfits is key. Platoons are not restricted to outfits, so that would essentially increase numbers while allowing the retention of identity. Just a thought... Even having an alliance interface in game would be cool... Restricting the size of outfits are not going to break up the larger outfits. All it will do is break up the in-game membership. They'll still join voice comms, squads and work as one unit. The in-game outfit system is more for grouping players and showing tags than actually working as a unit... Last edited by BiggLouFiftyFve; 2012-12-20 at 03:52 PM. |
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2012-12-20, 03:52 PM | [Ignore Me] #87 | |||
Brigadier General
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Hold your pants, this will hit your hard: I HAVE A SOLUTION! Its called an alliance. Grab other Outfits of your empire, get your asses together on the same TS3 server, use channel commander to communicate with each other. its what we are doing, and its working like a charm. Vanu Corp only holds a platoon in a good night, mostly only a squad or two. We wouldnt be able to do much on our own. But with a simple press of a button, we can call help when we need help. |
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2012-12-20, 03:58 PM | [Ignore Me] #88 | |||
Sergeant
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I think the addition of more continents is a big part to the solution of this "problem". When the zerg is more spread out its easier as a smalll group to avoid them or only fight a small part of it. Let me also state for the record (it's only my opinion). I see people referencing to the good ol' days of interlink facilities and doors. This i really don't understand. You really want the situations back where you sit infront of a door where the only way u may get through is to walk through aoe spam? Talk about a situation where a small group will never be effective. Interlinks you had to have atleast twice the amount of people to stand a chance to take it. In closing, War, when the factions are sort of equal, is alot about numbers. I don't want artificial mechanics so that a small group can own a large group if the skill level of the two groups is sort of equal. |
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2012-12-20, 03:59 PM | [Ignore Me] #89 | |||
Private
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Jimmyn from PS1. | Check out the daily deals anywhere from my Twitter! |
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2012-12-20, 04:04 PM | [Ignore Me] #90 | |||
Staff Sergeant
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If we absolutely -must- field as ground units, what we typically do is use an AMS and attack strategic objectives rather than a particular area. So for instance we will attack the western generator at a tech plant, take it down, and then hold it to make sure the enemy doesn't bring it up. Or we will attack a tech plant and blow all the air terminals, generally anything we can do to hurt the enemy at large through indirect means as opposed to straight-up gunplay. Last edited by RykerStruvian; 2012-12-20 at 04:06 PM. |
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