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PSU: So how long have you been falling?
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2004-03-13, 12:39 PM | [Ignore Me] #91 | ||
Second Lieutenant
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You guys are dumbasses, what newb tactics are you talking about that NC use so much??
Other empires have just as many surgiles, stop fixating. My whole outfit has maybe one JH surgile in it, everyone else only uses it when driving.
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look a post by vick is right above this |
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2004-03-13, 12:43 PM | [Ignore Me] #92 | ||
Agile vs Rexo the rexo should technically win. But Rexo vs Infantry MAX and the MAX should win so erm......well....yeah
Basically if you want to get up close and personal, you should get Rexo as its the best means of accomplishing it. By no means is it the only way, but it's the easiest and most efficient. You then understand why Rexos can't drive many vehicles etc. |
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2004-03-13, 12:44 PM | [Ignore Me] #93 | |||||||
Sergeant Major
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2) They just make it so you have to slow down for a second to drop a boomer, not making it so you blow yourself up if you're surging. 3) If you are a good player, the change will affect you not at all (the same with any change, even broken ones...the lasher is overpowered atm with it's bugs...the good players still kill them). If they change surge and suddenly you can't compete, perhaps your assessment wasn't as accurate as you thought. If you're a Gauss user, it *really* shoudn't impact you other than taking away the spawn tactic which the Devs evidently don't feel is all that great (Pain modules were added for a reason and they're an almost direct counter to that strategy).
Methinks the surgiles doth protest too much.
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2004-03-13, 12:48 PM | [Ignore Me] #94 | ||
Corporal
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Like little KIDS, "If I can't play noone else can either, oh, and i am taking my ball with me".
We Can Tell The Ones That Exploit The Surge Bug, and isnt Exploiting Against the rules? Cancel Ur Accounts and save the whining for those that care. The Surge Bug Needs To Be Fix. It does give an unfair advantage, Ex..... I am on dial-up(yes, i know) i average 400 ping(easy kill for HighSpeed Users), i drop on a tower and surge down killing 4-5 peeps, with sweeper. I was like WTF, It was like they couldn't see me or something. Without surge i may get one that is half dead. I dropped it after a week cuz i was getting currupted by is ease of killing. If anyne with horrid ping like mine well know, that it isnt helpful, damn right irritating, but i like PS. BR18/CR2 |
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2004-03-13, 12:55 PM | [Ignore Me] #95 | ||
Wow, SuperBallz, you are a living contradiction.
An ICP fan who has a reasonable view of game balance, namely Surge. I think I shall reevaluate my view of humanity now.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-03-13, 12:58 PM | [Ignore Me] #96 | ||
First Sergeant
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Thanks for the response Krinsath, but I already was aware of the fact that it was door bugs, and that working on someone else's code is difficult. I just didn't want to write as much as you are obviously prepared to write. The fact that it is difficult doesn't change the fact that the dev team is taking the easy way out now, and has shown a tendency to do so in the past. I believe they are competent, so they must not have enough people to deal with these problems.
I am against any change that limits the number of possible roles available to infantry. The rexo buff was great because it allowed heavy infantry to be a worthwhile combat role in terms of sheer effectiveness. This surge change makes combat agile much less effective, that is why I am opposed to it. The fact that the devs are taking the easy way out is all the more aggravating. Warping is a problem, but this is not the right way to deal with it. |
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2004-03-13, 01:14 PM | [Ignore Me] #99 | |||
Sergeant Major
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They have to balance keeping the players happy with fixing the problem. Warping is evidently a major problem, and may not be fixable at all. Remove the ability to do damage while warping and at least you make the playerbase happier. They are not doing away with Surge, they are not reducing it's usefulness. They are merely preventing a bug from being exploited. There is no law saying you can't map your tilde to turn surge off and on and still have almost the same combat effectiveness, minus the warping. That's the reason people are so mad at the people against the change, they're adding a whole 1 second to the equation. If you're winning by that narrow of a margin, then you need to back off of the "I'm just a super good player" claims. Exploits get fixed, that's the nature of things. Don't use something that can be exploited as an integral part of your tactics (note: that does not imply that you are knowingly using it to abuse the exploit) and you never have to worry. |
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2004-03-13, 01:38 PM | [Ignore Me] #100 | ||
First Sergeant
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Having surge active while the weapon is out is what makes it combat effective. One of the keys to using heavy assault successfully is to strafe side to side while moving forward and backwards. By turning surge on as you move forwards, and turning it off as you backpedal, you create a target that is hard to hit. Surge must be active while a weapon is out for this to work. Winning by 1 second is the rule for heavy assault. When every weapon has a ttk of less than 2 seconds between 0 and 5m, that second makes the difference.
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2004-03-13, 01:54 PM | [Ignore Me] #101 | ||
Corporal
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ugh... so i tried the trial anyway despite my doubts and how can you guys even play?
the lag is atrocious, worse then I ever saw at any point in beta. (although its not as dramatic, the game is simply never smooth now. that's the worse I've seen it. at least in the past you could go for totally smooth perfect periods and THEN have trouble. now it's just steadily low performing.) nerfs should be the least of the worries at the moment, getting the engine to even run at the least as well as has run in the past should be the development concern here... or maybe checking the servers because this is just plain bad latency. lots of skip, stutter, this is like playing on an extremely high ping server over 56k. I changed everything else, every graphic and sound variation and had identical poor performance on my high end system... and it has the exact symptoms of netcode trouble or bad servers so that's what it must be. I find it troubling that you guys have to pay a monthly fee for that. |
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2004-03-13, 02:00 PM | [Ignore Me] #102 | ||
First Lieutenant
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BDMJ,
The reason this change was necessary is because the code correction you are speaking of is not a true option simply due to technological limitations. SOE pushed the technology envelope when coding this game and certain things just reached the point of complete saturation. One thing specifically is this warping problem. To correct that the player prediction code and the collision calculations need to be tightened up. Doing this adds a lot of math that the servers must handle. Very quickly they reach a point where the servers simply can not keep up with the volume of players this game supports. So the math needs to be �loosened up� a bit. The balance they are trying to strike here is between warping effects and server side lag in medium to larger sized battles. If you add more math the warping goes away but battle lag gets worse. If you reduce the math the battle lag gets better but the warping gets worse. SOE simply hit the technological limitation of the hardware and are in a position to make compromises. Other than trying to find an acceptable balance between warping and battle lag the only other real solution they have is to analyze game play and determine what can be adjusted there to help the situation. Player speed influences the warping so an adjustment to that is a reasonable and logical option. This is what they opted for and I agree with it 100% for the reasons listed below. Stopping players from Surging while fighting will do several things that I see as positive for the game. It will stop the warping glitch from being exploited and improve the gaming experience for everyone. It will allow for further adjustments to help reduce battle lag. It will further balance the powerful short ranged weapons in the game. The short range was designed to be a limitation on those weapons and the trade of was the massive damage they do once CQB is reached. Surge circumvented that limitation by greatly reducing the time you would have to spend at medium or longer ranges. This was an effective combination that one empire enjoyed for a long time while the other 2 empires had no such combination. This will help restore balance, which is a good thing.
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2004-03-13, 02:05 PM | [Ignore Me] #103 | ||
Corporal
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I totally agree BadAsh and to those NC people saying that people should stop saying that they have noob surge tactics well it's true. It's also true they have buffed the lasher which was needed but they've done it too well and the bug is being fixed so shut up about that too. This surge fix has been wanted by the majority of the player base for so long, it will balance the game tremendously which is always a good thing.
Three cheers for the Devs !!!!! Hurahhh Hurahhh Hurahhh |
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