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2011-03-15, 02:34 PM | [Ignore Me] #91 | |||
First Lieutenant
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And even if your idea went through, someone could just put a bullet into their aircraft before doing anything and say "Hey my aircraft is damaged, i can bail now!" Last edited by Effective; 2011-03-15 at 02:39 PM. |
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2011-03-16, 02:58 PM | [Ignore Me] #93 | ||||
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2011-03-16, 05:43 PM | [Ignore Me] #94 | |||
First Lieutenant
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A "1 man army" is most certainly not some HA agile user, he has 1 advantage over a rexo, that being that he's faster slightly (actual skill levels aside). Now in PS due to clientside extrapolation, there is warping, but in PS:N I can almost guarantee there will not be warping. As no games use extrapolation any more. I don't see how 10 hot droppers is more worse then a gal drop with 8 rexos and 2 max units. This type of playstyle generally attracts better players, that's pretty much it, and the noobs who can't handle an agile while using rexo/HA/max units and a spawn point are just to dumb to figure out how to not die to it. Last edited by Effective; 2011-03-16 at 06:10 PM. |
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2011-03-17, 07:55 PM | [Ignore Me] #95 | ||
Where there is smoke, there is fire. If being an agile hotdrop monkey didn't work so well, do you think anyone would do it? Would entire outfits be based on that playstyle?
You can argue against it all you want, but being able to hotdrop out of nowhere with an HA weapon and then go on to kill ten people is a little silly. If you want to be a drop trooper, get a Galaxy and develop some dependency teamwork. |
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2011-03-17, 08:40 PM | [Ignore Me] #96 | |||
Lieutenant General
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2011-03-18, 12:06 AM | [Ignore Me] #97 | |||
First Lieutenant
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People play this kind of playstyle because it's fun and challenging (when facing a relatively competant players). |
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2011-03-18, 12:23 AM | [Ignore Me] #98 | |||
Lieutenant General
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Wait a minute... |
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2011-03-18, 12:37 PM | [Ignore Me] #99 | |||
First Sergeant
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I agree with 'Effective's' summary above. Agile hotdroppers imo bring an added element of exitement to the game , and would be a detriment in gameplay if they were removed or altered. |
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2011-03-18, 12:58 PM | [Ignore Me] #100 | |||
Lieutenant General
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2011-03-18, 01:09 PM | [Ignore Me] #101 | |||
You spent a week being the guy on the other end of it and see what happens. You will go back to it, I guarantee it. And it has nothing to do with it 'being a challenge'. |
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2011-03-18, 07:48 PM | [Ignore Me] #102 | |||
First Lieutenant
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Nerfing something for the sake of nerfing something is never a good idea. There's no real reason to nerf someone bailing in agile. |
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2011-03-19, 07:24 PM | [Ignore Me] #104 | |||
First Lieutenant
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If there was no realistic counter to someone hot dropping by themselves in agile, then maybe they'd have it to easy. But they're in agile, not in rexo, not in a max. Not to mention all the afore mentioned counters to a agile (Rexo HA, max unit, corner humping because it's your tower/base and you dont need to recklessly charge someone, boomers, etc) All they need to do is . Fix bailing it so that it's the same for everyone and not bailing, either by making a set damage limit, that once your aircraft has been damaged to "x" you can no longer bail, OR, making it so that if you have taken damage in the last "x" seconds you can't bail. Then reduce cert points (and increase some cert point costs) back down to br20-23. Then not use extrapolation so there isn't any warping in PS. |
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