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Old 2011-12-16, 07:50 AM   [Ignore Me] #91
SurgeonX
Staff Sergeant
 
Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Glad to hear the plans for this Higby, it's something that I've wanted for years.

Will the system be embedded in the UI?
For example, taking the current squad/platoon UI from PS...
So a Platoon leader can click to talk to;
the whole platoon
individual squads
individual soldiers

And then extending that so that Outfit leaders can click to talk to;
the whole outfit
specific groups
individual soldiers

That kind of thing?
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Old 2011-12-16, 08:57 AM   [Ignore Me] #92
LZachariah
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
We hope you'll use our built in Vivox chat. It will automatically create channels for vehicles you're in, squads, outfits (based on outfit permissions of who can use it) and (possibly) proximal chat for near by allies etc. We're putting a lot of effort into our voip solution.
That is amazing. Count my Outfit in.

~Zachariah
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Old 2011-12-16, 10:50 AM   [Ignore Me] #93
Shogun
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


for all the automatic chat channels, there has to be another option:

make every player set, which language is their main chat language.
and give the player the option to choose which languages he wants to hear in automated channels and which languages he wants to block on default.

main concern about voicechat in random onlineshooters is sudden spam of foreign languages you can´t even remotely understand and that just annoy you if you have to mute them one by one
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Old 2011-12-16, 10:59 AM   [Ignore Me] #94
Graywolves
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Higby View Post
Well, I hope not. Having everyone off in their own voice chat servers feels like instancing the game to me. Everyone in their own personal playground and not playing with anyone else. If we can deliver a system that's robust enough to meet the needs of the hardcore organized outfits, and at the same time be immediately available to the throngs of new players, lets you shout orders to pubs that are in the same room as you, talk to the guys in the random galaxy you jump in to escape a lost battle, etc. that will add a whole new dimension to the MMO part of our MMOFPS.
Most of the time people don't want to hear others who have bad mic's, voice activation + heavy breathing + angry drunk step-dad, or kids with high pitched voices. In Planetside I see more people disabling voice all together rather than hearing all that mid-combat or by a door and having to figure out who it is coming from and having to mute them.

With a 3rd party voice system we can talk to members that are offline and go into officer channels to talk things over.

While an ideal in-game voice is really awesome. There are many problems that enter the equation making it less ideal.
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Old 2011-12-16, 11:00 AM   [Ignore Me] #95
Infektion
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


I just dropped vent's shitty 8 slot cap and windows 2008 standard x64 for teamspeak, it's on my own server here at one of our better datacenters that isn't Terremark but I might sneak the little guy in there. Teamspeak on CentOS, and GB port Raid 10 machine. I got webhosting.net our own TS3 NPL.
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Old 2011-12-16, 04:12 PM   [Ignore Me] #96
Squeegeez
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


^ I almost understood that!
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Old 2011-12-17, 07:38 AM   [Ignore Me] #97
SuperMorto
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Squeegeez View Post
^ I almost understood that!
I didnt
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Old 2011-12-17, 07:40 AM   [Ignore Me] #98
SuperMorto
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Owwwww please tell me you can hear the NME?

Hoy!! you!! NC bloke come get some!!! This would be cool, and yes I know we shouldn't be able to hear through walls. But prox chat with everybody, even if it is right up close, would be fantastic!!!!!
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Old 2011-12-17, 08:01 AM   [Ignore Me] #99
FHMathew
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Arma 2 has that similar ingame voip system which Higby is talking about, Different channels such as vehicle, Squad, Global, Side and Direct Communication.

Works very well when your playing with strangers from my experience with it

Last edited by FHMathew; 2011-12-17 at 08:03 AM.
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Old 2011-12-17, 01:05 PM   [Ignore Me] #100
Coreldan
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by SuperMorto View Post
Owwwww please tell me you can hear the NME?

Hoy!! you!! NC bloke come get some!!! This would be cool, and yes I know we shouldn't be able to hear through walls. But prox chat with everybody, even if it is right up close, would be fantastic!!!!!
It's not fantastic. Any half serious gamer will turn it off cos it would be stupid to give out your positions cos of the VoiP.

APB has the same feature, proximity VoiP and not a single player who has a frigging clue uses it.

It's a cool and immersive feature, but holds just about zero value to a gamer.
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Old 2011-12-17, 02:15 PM   [Ignore Me] #101
GuvNuh
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Re: What coms will we all be using in PS2? (ie TeamSpeak)


Say for something like a Fallout-Style MMO, proximity voice would be necessary. You and your buddies playing raiders holding people up, it'd be nice to be able to negotiate and haggle then. For a game like PS2, i just don't think something like that would be necessary, and after the first 5 minutes of smacktalk, it would get terribly annoying.
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Old 2011-12-17, 10:25 PM   [Ignore Me] #102
xSlideShow
First Sergeant
 
Re: What coms will we all be using in PS2? (ie TeamSpeak)


Originally Posted by Coreldan View Post
It's not fantastic. Any half serious gamer will turn it off cos it would be stupid to give out your positions cos of the VoiP.

APB has the same feature, proximity VoiP and not a single player who has a frigging clue uses it.

It's a cool and immersive feature, but holds just about zero value to a gamer.
I agree, no need to hear the enemy. Leave the trash talk to tells.

Last edited by xSlideShow; 2011-12-17 at 10:32 PM.
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Old 2012-01-30, 04:17 AM   [Ignore Me] #103
AncientVanu
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Voice communication in PS2


Is PS2 going to have a built-in voice communication support or third party software will have to be used to communicate? How was/is it in PS1? Did different Outfits have preferable software, like Team Speak for instance, or did everybody use one specific Voip software?
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Old 2012-01-30, 04:21 AM   [Ignore Me] #104
Bags
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Re: Voice communication in PS2


They are, but the name escapes me.

Most outfits seemed to use TS, but smaller ones seemed to use vent. PS1 had no built in voice, iirc.
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Old 2012-01-30, 04:22 AM   [Ignore Me] #105
SKYeXile
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Re: Voice communication in PS2


it has vivox built in:

Vivox Integration: Players will be able to communicate with their squads both through keyboard and voice chat.
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