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[Ignore Me] #91 | |||
Staff Sergeant
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Will the system be embedded in the UI? For example, taking the current squad/platoon UI from PS... So a Platoon leader can click to talk to; the whole platoon individual squads individual soldiers And then extending that so that Outfit leaders can click to talk to; the whole outfit specific groups individual soldiers That kind of thing? |
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[Ignore Me] #92 | |||
First Lieutenant
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~Zachariah |
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[Ignore Me] #93 | ||
for all the automatic chat channels, there has to be another option:
make every player set, which language is their main chat language. and give the player the option to choose which languages he wants to hear in automated channels and which languages he wants to block on default. main concern about voicechat in random onlineshooters is sudden spam of foreign languages you can´t even remotely understand and that just annoy you if you have to mute them one by one |
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[Ignore Me] #94 | |||
General
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With a 3rd party voice system we can talk to members that are offline and go into officer channels to talk things over. While an ideal in-game voice is really awesome. There are many problems that enter the equation making it less ideal. |
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[Ignore Me] #95 | ||
Sergeant Major
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I just dropped vent's shitty 8 slot cap and windows 2008 standard x64 for teamspeak, it's on my own server here at one of our better datacenters that isn't Terremark
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__________________
I remember when my PC was awesome... ![]() N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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[Ignore Me] #98 | ||
Lieutenant Colonel
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Owwwww please tell me you can hear the NME?
Hoy!! you!! NC bloke come get some!!! This would be cool, and yes I know we shouldn't be able to hear through walls. But prox chat with everybody, even if it is right up close, would be fantastic!!!!! Last edited by SuperMorto; 2011-12-17 at 07:41 AM. |
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[Ignore Me] #99 | ||
Corporal
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Arma 2 has that similar ingame voip system which Higby is talking about, Different channels such as vehicle, Squad, Global, Side and Direct Communication.
Works very well when your playing with strangers from my experience with it ![]() Last edited by FHMathew; 2011-12-17 at 08:03 AM. |
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[Ignore Me] #100 | |||
Colonel
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APB has the same feature, proximity VoiP and not a single player who has a frigging clue uses it. It's a cool and immersive feature, but holds just about zero value to a gamer.
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[Ignore Me] #101 | ||
Corporal
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Say for something like a Fallout-Style MMO, proximity voice would be necessary. You and your buddies playing raiders holding people up, it'd be nice to be able to negotiate and haggle then. For a game like PS2, i just don't think something like that would be necessary, and after the first 5 minutes of smacktalk, it would get terribly annoying.
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[Ignore Me] #102 | |||
First Sergeant
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Last edited by xSlideShow; 2011-12-17 at 10:32 PM. |
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[Ignore Me] #103 | ||
Sergeant
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Is PS2 going to have a built-in voice communication support or third party software will have to be used to communicate? How was/is it in PS1? Did different Outfits have preferable software, like Team Speak for instance, or did everybody use one specific Voip software?
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