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PSU: Where people dont cry nerf
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2012-02-07, 07:00 PM | [Ignore Me] #91 | |||
Lieutenant Colonel
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There is a disturbing amount of agreement in this thread. I seem to be with the majority. I'm not fundamentally opposed to some sort of fast melee option but I want it to be a desperation move, probably low to no damage. Disrupting aim/action could also be an interesting feature. No instant kills, no one sided battles just for being in the correct 180 degree arc.
That said, if there was to be an "assassination" system, it would be interesting to see it work like this:
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2012-02-07, 07:02 PM | [Ignore Me] #92 | ||
Sergeant Major
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I didn't vote yet. If quick-knife equals retarded instant kill auto aim animation crap, then I'm against it. If it just means pressing a button to do a standard knife attack, instead of having to first put away your weapon to pull out a knife, before you can start using it, I might vote yes.
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2012-02-07, 07:07 PM | [Ignore Me] #93 | ||
Colonel
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The longer I think about this the more it makes sense to have a pistol whip/stock strike as the "quick" attack and then giving people a dedicated knife. It's the best of both worlds. You still have something that can give you the upper-hand when you turn around the corner and bump into an enemy, but you also get a proper knife with secondary fire, throwing capability, specializations and customizations etc.
Hell, they might even work quite well together. Use the gun you're holding to knock someone upside the head and then use the time that buys to pull out your knife and go on the offensive. |
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2012-02-07, 07:18 PM | [Ignore Me] #95 | ||
Master Sergeant
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Suggestions:
Quick knife = 33% damage Knife equip in addition to having quick knife available. When equipped, knife attack does 50% damage, but VERY slow attack speed. When equipped by a cloaker with the proper proficiency/melee amp, +a stab in the direct back = 75 % damage Knife can be thrown into enemy for 40% damage, but loss of quick knife ability until picked back up.
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Acosmo: "Higgity Higgity Higgity" |
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2012-02-07, 07:43 PM | [Ignore Me] #99 | ||
Captain
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FUCK THIS!
You are really trying hard to scratch everything that was good on planetside, what made that game unique, and create another "modern" BF/CoD clone shit. First drivers/gunners, then squad spawn, faster combat, kill cams, and now quick knife. Have anybody from devs, who is deciding all this, actually ever PLAYED Planetside? Ill be trying ps2, from nostalgia, but it seems i will leave disappointed because all the feeling and immersion from first game wont be present there. |
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2012-02-07, 07:48 PM | [Ignore Me] #100 | |||
Master Sergeant
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They wouldn't ask if they weren't going to listen. Call me an optimist, call me a fanboy, call me starry eyed. Whatever. I am willing to back these folks because they TALK with us. This whole model is practically unheard of. I've been here at least a half year, and many of the comments as we go along have gotten more inflammatory as people see the game taking shape, and it isn't their perfect vision of what it should be. Do I want quick knives? no. But I do trust these devs to listen to our CONSTRUCTIVE comments and suggestions? I sure as hell do! I would imagine that they will listen to such an enthusiastic showing. RadarX even commented that we are empassioned. He's right. Lets not make it go from passion to aggression eh?
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Acosmo: "Higgity Higgity Higgity" |
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2012-02-07, 08:02 PM | [Ignore Me] #101 | ||
Captain
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Yea i believed that they listen too. Everytime they introduced something that derail ps2 from being "planetside" and moving it more in direction of CoD/BF, majority of our reactions was that we dont want that change, that we dont want mmoBF. And yet they still introduce more and more stuff that lead us that way.
I never saw them actually change anything. Always it was already set in stone before they even introduced it (driver/gunner, squad spawn, faster combat, no inventory), or they are trying to get it there in someway (killcam). And on all our complanits is usual response how its cool and how we gona like it, and should wait for beta. Betas today are usually short, and devs dont really want to change something that late. Only finetune it. Yea i believed in devs long ago, but now its almost all that gone. Edit: Still i appreciate that they talk to us. Informations are good. But they should really listen to us sometime about core mechanics of game. Last edited by ThGlump; 2012-02-07 at 08:08 PM. |
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2012-02-07, 08:06 PM | [Ignore Me] #102 | ||
Major
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I would have posted back on page 2 but my reply got eaten.
Quick knife belongs in small chaotic areas with blind corners and 1v1 confrontations. Planetside doesn't do that kind of combat well. Sure there's chaos but it's not due to blind corners and infantry, it's due to aircraft, tanks, and infantry shelling you at the same time. I know that the topic of quick knife was brought up by the Dev's last year and that there were heated debates inside the team. I would really like to hear what the pro-quick knife side has as an argument as I can't come up with one on my own. I would like to note however, that riot shields are the funnest thing ever provided you have good ping.
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By hook or by crook, we will. |
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2012-02-07, 08:09 PM | [Ignore Me] #103 | |||
Master Sergeant
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We as the community rarely get to see the development process, where a game is designed, redesigned, and ULTIMATE-SUPER-SAIYAN redesigned, only to be changed again back to the original ideas, with all the other mixed in. It's always going to be about trying things out, and seeing if they work. I do get the disillusionment, but I wouldn't be so quick to say that its time to give up, when we are truly just a sounding board, which is far more than most communities get to ever be. If you could see a change that the devs have made that was suggested, would you feel better about it? Truly just curious.
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Acosmo: "Higgity Higgity Higgity" Last edited by CidHighwind; 2012-02-07 at 08:11 PM. |
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2012-02-07, 08:17 PM | [Ignore Me] #104 | |||
Private
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An option to do a quick bash with the butt of your rifle/pistol whip (just think about it!) would be nice, but don't let it do more than about ~30% of an 'average' opponent's health (maybe add a short stun/stagger effect), and an equip-knife that'd let you do a 'take down' move from behind, as well as kill an 'average' opponent in 2-3 slashes (let's be honest, the knives in PS seem a lot more deadly than your average knife).
Overall, a cloaker popping out of the open slashing a knife wildly at you shouldn't be able to just outright kill you, you should be able to knock him off of you with a quick melee option. But, if he manages to sneak up behind you, and either directly assassinate you TF2 style, or if he catches you from the side, he should be able to cut you up with his chainsaw knife/crazy lightsaber style force-blade/piece of mining equipment jury rigged into a knife. Although this might be an unrealistic idea (I imagine most of the games skill-trees are more or less locked for the game's launch), but a melee based specialization tree would be nice, maybe even giving the option of a bayonet-style weapon attachment for the appropriate weapons, giving you the ability to perform a final desperate banzai charge, as well as giving you a bit slower but further reaching quick-melee option.
Last edited by Myomoto; 2012-02-07 at 08:38 PM. |
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2012-02-07, 08:43 PM | [Ignore Me] #105 | |||
Captain
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Hmm this went little OT. Sory for that. |
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