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View Poll Results: Do you want 3rd person on ground vehicles?
Yes, full 3rd person on ground vehicles please, situational awareness is key in driving 76 43.93%
Yes, but like in World of Tanks, only show those units that have actually been spotted 16 9.25%
Maybe, but under very specific conditions: [...] 11 6.36%
I don't really care either way 16 9.25%
No 3rd person at all: remove it from aircraft also, otherwise it's an unfair advantage. 28 16.18%
No 3rd person for GV: I'll gladly get run over by/collide with friendlies and stuck on terrain 23 13.29%
Other 3 1.73%
Voters: 173. You may not vote on this poll

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Old 2012-05-21, 09:04 PM   [Ignore Me] #91
Raka Maru
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Figment, I have to agree with you on this one. We need 3rd person view for vehicles.

I'm one of those that get extremely sick when gunning for a BFR. I have to drive my vehicles in 3pv. I thought it was just me, so didn't complain much.

Do not know how this will handle in PS2. Hope that every little rock or explosion doesn't shake my screen.
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Old 2012-05-21, 09:16 PM   [Ignore Me] #92
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Re: Ground vehicle driving


Originally Posted by WildVS View Post
Well yeah and most RL people wouldn't walk up to a 60 ton tank and expect to blow it up in 2 or 3 seconds either.
Of course most wouldn't, because unlike in PS not 100% of the people are soldiers.

And 2-3 rightly placed charges will disable a tank, shit all you need to do in RL would be to blow the tracks for a mobilitykill, maybe 1-2 charges at the turretring and you got 60 tons of useless.
Maybe you won't even kill the tank, but the people inside sure won't feel all to peachy.
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Old 2012-05-21, 09:24 PM   [Ignore Me] #93
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Re: Ground vehicle driving


Plenty of single rpg's have stopped modern battle tanks in iraq/afghan, pretty sure a correctly shaped charge will fuck shit up and lets not even consider IED's
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Old 2012-05-21, 09:37 PM   [Ignore Me] #94
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Re: Ground vehicle driving


Originally Posted by Mastachief View Post
Plenty of single rpg's have stopped modern battle tanks in iraq/afghan, pretty sure a correctly shaped charge will fuck shit up and lets not even consider IED's
This is true, because have any of you seen how an actual RPG works? Damn they are crazy, basically launch molten lava at the object when it detonates, don't see anything surviving that very well.

http://www.youtube.com/watch?feature...&v=D74PSHgwme8

I do say that a tank won't survive having that shoot through it.
http://www.youtube.com/watch?src_vid...&v=W7kB-rwexUo
Also at 3:30 you can see the fiery stream after it explodes, nothing would survive that.
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Old 2012-05-21, 09:39 PM   [Ignore Me] #95
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Re: Ground vehicle driving


Why can't we have RPG's like real life? I mean come on!! I want realism, so if in the future we can't even get instant hit like in our times, then how is it the future...
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Old 2012-05-21, 09:45 PM   [Ignore Me] #96
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Re: Ground vehicle driving


Originally Posted by WildVS View Post
So we are wanting the level or RL realism involving modern day vehicle demolition tactics in the same game where the technology of having pads to propel troops 100 meters through the sky exists? Along with other examples of future design elements I could point out. It's a shame ground based mobile heavy weapon delivery platforms haven't evolved at the same pace
No, no personally i'd prefer tanks with the planetside 1 level of survivability.
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Old 2012-05-21, 10:02 PM   [Ignore Me] #97
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Re: Ground vehicle driving


Originally Posted by Mastachief View Post
No, no personally i'd prefer tanks with the planetside 1 level of survivability.
I, personally, don't, but opinions differ.

What I want is a TTK that works, no matter how long or short it's gonna be.

And I want to fuck up a tank on my own with boomers if the tankcrew plays like derps.
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Old 2012-05-21, 10:15 PM   [Ignore Me] #98
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Re: Ground vehicle driving


If a lightning stops to shoot down range at a target, thats a dead tank. Mobility is going to be king in PS2.
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Old 2012-05-21, 10:43 PM   [Ignore Me] #99
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Re: Ground vehicle driving


Originally Posted by WildVS View Post
I guess I find it interesting they give the main gun to the driver, which seems to promote solo usage? And then blind spot him into a guerilla tactic vulnerability. Just odd to me that situation but something to adapt to. Definitely gonna depend on outfit level organization because everyone wants the big gun right? The secondary gun sounds increasingly important and finding a PUG to man it might be tough and lacking coordination will get you killed. Poor guys in lightnings
prolly a way of balancing it out im sure.
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Old 2012-05-21, 11:06 PM   [Ignore Me] #100
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Originally Posted by WildVS View Post
I guess I find it interesting they give the main gun to the driver, which seems to promote solo usage? And then blind spot him into a guerilla tactic vulnerability. Just odd to me that situation but something to adapt to. Definitely gonna depend on outfit level organization because everyone wants the big gun right? The secondary gun sounds increasingly important and finding a PUG to man it might be tough and lacking coordination will get you killed. Poor guys in lightnings
How about if driver turns all his guns over to dedicated gunners via cert, then give him 3rd person?
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Old 2012-05-22, 12:34 AM   [Ignore Me] #101
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Re: Ground vehicle driving


Originally Posted by Raka Maru View Post
How about if driver turns all his guns over to dedicated gunners via cert, then give him 3rd person?
I dont think third person is going to happen in vehicles only because it allows you to look around walls and find sneaky infantry without any real teamwork involved.
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Old 2012-05-22, 01:16 AM   [Ignore Me] #102
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Re: Ground vehicle driving


Originally Posted by Sledgecrushr View Post
I dont think third person is going to happen in vehicles only because it allows you to look around walls and find sneaky infantry without any real teamwork involved.
That may be true, but honestly, how many times per game session does that actually happen?

The opposite (tank gets C4'd to bits) will happen many more times per game session. Even if the entire crew has 3rd person it's gonna happen because the crew also is trying to kill things.

I've argued for stronger AA and AV on other threads, but on this topic it's unfair on the tank crew to remove 3pv for no strong reason. I've read every post in this thread, and haven't seen a compelling reason for removing 3pv, at least one where the tank gains an "unfair" advantage over someone not in a tank.

We also know 3pv is in the game (we saw it in TB's video) so those who feel srtrongly on this probably need to continue to make their case while challenging those who want to remove 3pv to put up a stronger reason than "looking round corners"
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Old 2012-05-22, 04:37 AM   [Ignore Me] #103
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Re: Ground vehicle driving


Originally Posted by Sledgecrushr View Post
I dont think third person is going to happen in vehicles only because it allows you to look around walls and find sneaky infantry without any real teamwork involved.
Why do you assume you can see unspotted infantry in third person?

Because you relate that to PlanetSide 1, instead of a variant on World of Tanks. (In WoT, unfortunately you could see through walls as any tank within 50 m would be shown - I'd not want that, just those shown that actually are in direct line of sight of some unit of your empire).

In that case, the whole issue of third person is removed and it would be the exact same for infantry where pure wall humping would be a non-issue, since someone somewhere should be watching you in order for someone else to wall hump.
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Old 2012-05-22, 10:01 AM   [Ignore Me] #104
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Re: Ground vehicle driving


Why bother having TPV when you still have to use FPV to aim? It really doesn't help that much in actuality.
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Old 2012-05-22, 11:33 AM   [Ignore Me] #105
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Re: Ground vehicle driving


Originally Posted by Figment View Post
Alright Kaffis, please show us how to drive a Lightning in PS1 without third person. Make a nifty little video showing what it's like and then get back to us.

Avoiding friendly fire has what to do with strafing? >___>

If you mean ramming... uhm. You don't need to strafe to ram someone...
Well, you know -- I'm also firmly entrenched on the "I don't like driver-gunned vehicles, and think multi-crew should be much more powerful/useful if we have to leave driver-gunned in.

No 3rd person cam nicely dovetails with that perspective, doesn't it? You want to drive effectively? Dedicate yourself to it, let your gunner(s) gun. Yes, that goes for a Lightning, too. In fact, the Lightning can be less of a "gimped version of a MBT" from an armor/gun strenght perspective if we don't have 3rd person, since the visibility will help balance that out.

Finally, if you'll note, I said tanks ought to have good visibility to the front, and probably should have good reverse visibility options. In other words, you can see where you're pointed. This means that whenever you hit the gas, you can see where you're going (assuming a dedicated driver, rather than a driver with a turret-cam). Thus, it's quite easy to not run over friendlies without 3rd person.

Magriders would be the exception, of course, since they can strafe -- and thus go in a direction they can't see directly. I'm okay with this, as it's counterbalanced by the greater ease of Magmowing enemies -- it's hard to dodge a tank that can strafe if it misses you. The Magrider can maneuver without strafing when friendlies are nearby, and in the thick of things, the Vanu infantry can be just as wary as their enemies' infantry.
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