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View Poll Results: Do you want 3rd person on ground vehicles? | |||
Yes, full 3rd person on ground vehicles please, situational awareness is key in driving | 76 | 43.93% | |
Yes, but like in World of Tanks, only show those units that have actually been spotted | 16 | 9.25% | |
Maybe, but under very specific conditions: [...] | 11 | 6.36% | |
I don't really care either way | 16 | 9.25% | |
No 3rd person at all: remove it from aircraft also, otherwise it's an unfair advantage. | 28 | 16.18% | |
No 3rd person for GV: I'll gladly get run over by/collide with friendlies and stuck on terrain | 23 | 13.29% | |
Other | 3 | 1.73% | |
Voters: 173. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2012-05-21, 09:04 PM | [Ignore Me] #91 | ||
Major
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Figment, I have to agree with you on this one. We need 3rd person view for vehicles.
I'm one of those that get extremely sick when gunning for a BFR. I have to drive my vehicles in 3pv. I thought it was just me, so didn't complain much. Do not know how this will handle in PS2. Hope that every little rock or explosion doesn't shake my screen.
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2012-05-21, 09:16 PM | [Ignore Me] #92 | |||
First Lieutenant
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And 2-3 rightly placed charges will disable a tank, shit all you need to do in RL would be to blow the tracks for a mobilitykill, maybe 1-2 charges at the turretring and you got 60 tons of useless. Maybe you won't even kill the tank, but the people inside sure won't feel all to peachy. |
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2012-05-21, 09:37 PM | [Ignore Me] #94 | |||
Major
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http://www.youtube.com/watch?feature...&v=D74PSHgwme8 I do say that a tank won't survive having that shoot through it. http://www.youtube.com/watch?src_vid...&v=W7kB-rwexUo Also at 3:30 you can see the fiery stream after it explodes, nothing would survive that. |
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2012-05-21, 09:45 PM | [Ignore Me] #96 | |||
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2012-05-21, 10:02 PM | [Ignore Me] #97 | |||
First Lieutenant
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What I want is a TTK that works, no matter how long or short it's gonna be. And I want to fuck up a tank on my own with boomers if the tankcrew plays like derps. |
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2012-05-21, 10:43 PM | [Ignore Me] #99 | |||
Captain
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2012-05-21, 11:06 PM | [Ignore Me] #100 | |||
Major
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Extreme Stealthing |
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2012-05-22, 01:16 AM | [Ignore Me] #102 | |||
Major
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The opposite (tank gets C4'd to bits) will happen many more times per game session. Even if the entire crew has 3rd person it's gonna happen because the crew also is trying to kill things. I've argued for stronger AA and AV on other threads, but on this topic it's unfair on the tank crew to remove 3pv for no strong reason. I've read every post in this thread, and haven't seen a compelling reason for removing 3pv, at least one where the tank gains an "unfair" advantage over someone not in a tank. We also know 3pv is in the game (we saw it in TB's video) so those who feel srtrongly on this probably need to continue to make their case while challenging those who want to remove 3pv to put up a stronger reason than "looking round corners" |
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2012-05-22, 04:37 AM | [Ignore Me] #103 | |||
Lieutenant General
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Because you relate that to PlanetSide 1, instead of a variant on World of Tanks. (In WoT, unfortunately you could see through walls as any tank within 50 m would be shown - I'd not want that, just those shown that actually are in direct line of sight of some unit of your empire). In that case, the whole issue of third person is removed and it would be the exact same for infantry where pure wall humping would be a non-issue, since someone somewhere should be watching you in order for someone else to wall hump. |
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2012-05-22, 11:33 AM | [Ignore Me] #105 | |||
Contributor Major
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No 3rd person cam nicely dovetails with that perspective, doesn't it? You want to drive effectively? Dedicate yourself to it, let your gunner(s) gun. Yes, that goes for a Lightning, too. In fact, the Lightning can be less of a "gimped version of a MBT" from an armor/gun strenght perspective if we don't have 3rd person, since the visibility will help balance that out. Finally, if you'll note, I said tanks ought to have good visibility to the front, and probably should have good reverse visibility options. In other words, you can see where you're pointed. This means that whenever you hit the gas, you can see where you're going (assuming a dedicated driver, rather than a driver with a turret-cam). Thus, it's quite easy to not run over friendlies without 3rd person. Magriders would be the exception, of course, since they can strafe -- and thus go in a direction they can't see directly. I'm okay with this, as it's counterbalanced by the greater ease of Magmowing enemies -- it's hard to dodge a tank that can strafe if it misses you. The Magrider can maneuver without strafing when friendlies are nearby, and in the thick of things, the Vanu infantry can be just as wary as their enemies' infantry. |
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