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PSU: Close, but no Hamma...
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2012-06-07, 12:21 PM | [Ignore Me] #91 | ||
Staff Sergeant
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It's confirmed that all bases will have a unique LAYOUT, not necessarily unique in looks.
Besides, the gameplay on E3 is exactly 1 base of 1 continent. Yet some of you act like all bases are confirmed as open bases. I don't understand how you can already claim that the bases are bad in PS2 if you have only truly seen 1. |
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2012-06-07, 12:24 PM | [Ignore Me] #94 | |||
Lieutenant General
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Sorry for not taking you serious, but you honestly have no idea what you're talking about. |
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2012-06-07, 12:29 PM | [Ignore Me] #95 | |||
Captain
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2012-06-07, 12:29 PM | [Ignore Me] #96 | ||
Brigadier General
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Yeah the base interiors were the thing I got bored of the fastest in Planetside 1. Fighting in the same stairwell over and over and over got sooo boring. It got to the point where I wouldn't even go inside anymore. I'd help take the CY in my Reaver, then once we had that secured I would fly patrols to fight off any reinforcements coming in from another base.
I couldn't be more thrilled that they completely redesigned the bases, and it's made even better by the fact that each base will be unique. |
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2012-06-07, 12:31 PM | [Ignore Me] #98 | |||
Lieutenant General
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They also said they already removed the idea of base shields having to be disabled with separate generators and of course Art. Int. turrets because they didn't like the idea of players having to deal with some strategical PvE elements rather than pure 100% PvP. That removes content for saboteur-type infiltrators and simplifies the game more towards slugfest. Removing a CY shield is for an infil after all the equivalent of dropping the drawbridge. So yeah, they'll look different and layouts will be different, but I don't forsee major differences in gameplay methodology beyond that some may be more verticaly oriented than others for instance. |
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2012-06-07, 12:38 PM | [Ignore Me] #101 | |||
Captain
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I've seen some really badass cloakers in my day. I played with Raging Primates and watched osp420 going wild. My opinion of cloaking was formed having witnessed this first hand. Cloaking will be much, much better in #2. EDIT: I want to make sure you know that I'm not saying you weren't a great player, Figment. I'm sure you stood knee deep in a pile of kicked ass. I'm merely being real about the limitations Planetside had. Bad base design amplified other problems with classes/roles/how the fight played out. Last edited by Aurmanite; 2012-06-07 at 12:50 PM. |
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2012-06-07, 12:41 PM | [Ignore Me] #102 | ||
Internet tough guy fps ps2 street cred fight club guys! Remember rule #1!
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2012-06-07, 12:48 PM | [Ignore Me] #103 | ||
First Sergeant
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I will absolutely not miss the spamfest bottlenecks from PS, for the same reason I hate playing Operation Metro in BF3. That said, I prefer infantry combat and am a bit concerned that this is going to turn out to be a vehicle-combat heavy game. It needs to find a balance to appeal to the broadest audience possible.
I do like the overall design of the bases we've seen so far except for 2 key things: - It looks like there is only one barracks/spawn room for the team holding the base. If so, that thing is going to be spammed so hard there will be little chance of defending the base after your team has lost the "courtyard". I would like to see maybe one spawn point per capturable area, but only allow the team that holds the base to spawn on it if they also hold that point. Maybe even have a spawn point internal to the main building that doesn't have external doors. - I like the vehicle terms being indoors, but it is a bit too open. If base defense is going to require a strong defensive vehicle presence, then the defending team needs to actually have a chance to pull vehicles. I prefer the "urban style" combat of modern fps games, where I can move from cover to cover and stay away from vehicles for the most part. I'd like to think infantry have a chance to do something useful in PS2 besides being reaver fodder. |
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