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2012-06-07, 03:57 AM | [Ignore Me] #1 | ||
Master Sergeant
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While I do like how the game is looking, I'm really going to miss the pushes down stairs and through hallways that PS1 had. Even within bases, you had clearly defined lines of fighting. Zurvan just looks so open compared to the old bases.
The way it looks for PS2, at least with the base we've been seeing, it seems like base fights will just end up being localized BF3 conquest matches. Hopefully other base types will have a centralized capture point that your team must push through chokes to get at. |
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2012-06-07, 04:03 AM | [Ignore Me] #6 | ||
Master Sergeant
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I actually loved the bottlenecks. I remember the stress of being one of the last few people in the room outside the CC, being low on ammo, and you could hear the fighting in the hall outside. You knew it was probably only seconds before a couple enemy MAXes push through the door and mow your team down, and you're praying the spawn tubes stay up so you'll be able to come back at them and have one last chance of clearing them out from behind.
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2012-06-07, 04:09 AM | [Ignore Me] #10 | ||
Master Sergeant
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I'm really going less on the base design, and more on the capture system. PS1 had a centralized point you had to get to, whereas PS2 is going for a Battlefield conquest system. Just hoping other bases have different types of capture systems, which I don't think anyone has addressed yet.
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2012-06-07, 04:11 AM | [Ignore Me] #11 | |||
Colonel
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I'm also hoping to see the bases expand more underground at some point. Or perhaps a new base type that is more underground than on the ground level. But mostly still with fairly open designs.
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2012-06-07, 04:14 AM | [Ignore Me] #12 | |||
Lieutenant General
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Have you not been following E3 at all or what? |
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