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2013-11-18, 06:40 PM | [Ignore Me] #92 | |||
Master Sergeant
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There are already doors in many of the places we'd need them, and the code for IFF already exists, and we saw IFF locks being used in the alpha videos; if it really means that much to you, I'll go dig it up...
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Last edited by Mightymouser; 2013-11-18 at 06:43 PM. |
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2013-11-18, 07:21 PM | [Ignore Me] #93 | |||
First Sergeant
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Gotcha |
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2013-11-18, 08:01 PM | [Ignore Me] #94 | |||
Master Sergeant
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7 minutes and 14 seconds into video 4 Matt Higby (you know, the Creative Director for Planetside 2) explains IFF doors; they exist ingame now just as they do in that video; there is no extra resource burden associated with allowing this door (or any IFF) door to be hacked, and there are no extra objects which would need to be tracked which are not currently in game. Again, the 'reason' you put forward is hogwash. Not because I feel it to be the case, but because it doesn't stand up to an even cursory survey of the facts.
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Last edited by Mightymouser; 2013-11-18 at 08:18 PM. |
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2013-11-18, 10:52 PM | [Ignore Me] #96 | |||
Staff Sergeant
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Why would they lie about their reasoning? Because the talking heads dont fully understand the programmers reasoning. Im fully convinced that the devs couldnt figure out all of the old PS1 code and dont know how/why all the ins and outs worked. Im kind of amazed that PS1 could do it with no trouble, but the newer technology engine and modern hardware cant. |
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2013-11-19, 05:20 AM | [Ignore Me] #98 | |||
Contributor General
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2013-11-19, 09:04 AM | [Ignore Me] #100 | |||
Staff Sergeant
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In thinking more about it, the netcode passing back and forth tracking of all of these items must be complex as you have to identify ones that are going off, have gone off, etc. The shields now are limited and based upon a few actionable items to trigger the switch from IFF to simply gone, but the IFF side of things can be done at the client with only state toggles being sent to each client in the redering area. Think about the options on who can enter vehicles. Is the IFF not the exact same mechanic that is used for vehicles? You cannot enter vehicles of other factions, you cannot enter vehicles limited by the user to who can access. Is it simply an issue of scale that they dont' want to clog the network packets with data about hundreds of doors or thousands of deployables? PS1 had this capability a decade ago. |
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2013-11-19, 10:11 AM | [Ignore Me] #101 | |||
Contributor General
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The other problem was what was known as the door bug where the door appeared closed to you but to the enemy on the other side it was open and they could shoot you. However even taking these into consideration the game would be getter with doors. And consider if there were doors and destoyable spawns, which they surely could also do; now wouldn't that be better than an SCU and shields on the spawns? |
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2013-11-19, 12:57 PM | [Ignore Me] #102 | |||
Staff Sergeant
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2013-11-20, 10:47 AM | [Ignore Me] #103 | |||
Captain
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2013-11-20, 06:07 PM | [Ignore Me] #104 | |||
Staff Sergeant
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What it requires is base redesign. And if youre going to do that, throw in CCs. Last edited by kubacheski; 2013-11-20 at 06:09 PM. |
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2013-11-20, 10:15 PM | [Ignore Me] #105 | |||
Captain
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