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Old 2011-02-09, 12:40 AM   [Ignore Me] #106
Sirisian
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Re: PS Next: Wishlist


Originally Posted by Firefly View Post
They do. I forget exactly how it works but I had asked an SOE customer support specialist when I wrote to them about an issue, once. They explained how it works. It involves a slash-command in-game.
Nah I mean like getsatisfaction.com as an example mojang's page.

Basically just limit it to subscribing players so that all the votes up or down on ideas are linked to credit cards and users. So I could add an idea for "Creatures" and explain it like we did here and it could be discussed and voted upon. Developers would then see a list of most supported ideas to the least supported ideas. They could even add their own ideas and see what the community felt on them without guessing.
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Old 2011-02-09, 12:40 AM   [Ignore Me] #107
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Re: PS Next: Wishlist


Originally Posted by Sirisian View Post
That's one thing that bothered by about the sandstorms in Planetside. You could turn it off. So if you had a strong video card you could turn it on and see less or turn it off and see everything.

Creatures are indiscriminate and deterministic in their attacks. No RNG involved. I fear the game is too far in development for cool stuff like that. Maybe later.

Speaking of a wishlist, I wish PS:N had a feedback system with ratings for ideas that people want implemented. So people could like or dislike an idea and give real feedback to developers.
How are animals in a shooter "cool stuff"? That's like the exact opposite of cool stuff. -_-

If you want to slaughter animals in first person I recommend oblivion.
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Old 2011-02-09, 02:59 AM   [Ignore Me] #108
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Re: PS Next: Wishlist


To be honest who the hell needs NPC creatures? I get it where you going with it but seriously when you are engaged in battle I could care less if there where creatures in my way on the field. The world is brought to life by the players by engaging in combat.

The way I see it NPCs are only a potential source for causing lag, because it would be one thing if they were only client side but that simply is not possible in this case. I am all for moving trees and similar things to bring ambiance to the world because that can at least be client side and not occupy bandwidth.
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Old 2011-02-09, 06:42 AM   [Ignore Me] #109
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
How are animals in a shooter "cool stuff"? That's like the exact opposite of cool stuff. -_-
They may have acute perceptions for seeing cloakers. They may indicate where they are by their curiosity (approaching) or survival (fleeing), snipers too, a herd of mammals could obstruct view and vehicles or even a bird may get caught in a speeding air vehicle.

Obstacles in the alien environment other than invincible trees, hills and mountains.
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Old 2011-02-09, 07:39 AM   [Ignore Me] #110
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Re: PS Next: Wishlist


Originally Posted by Tikuto View Post
They may have acute perceptions for seeing cloakers. They may indicate where they are by their curiosity (approaching) or survival (fleeing), snipers too, a herd of mammals could obstruct view and vehicles or even a bird may get caught in a speeding air vehicle.
That's one major reason why I say NO to the whole sodding idea. I don't want that much realism in my sci-fi shooter computer game. What's next, blood-borne diseases that when you go to heal up a wounded comrade, you get the hiv or the gonaherpasyphilaids? Or how about, a sniper is laying on the ground because they finally add prone, and he discovers this in his chat bar...

"A swarm of ants attacks you, take 53 damage"
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Old 2011-02-09, 07:42 AM   [Ignore Me] #111
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I vote for the ants I think that would be awesome ....... or not.
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Old 2011-02-09, 07:45 AM   [Ignore Me] #112
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I'd love to see more customisable characters for sure. Decals, weapon upgrades, uniforms, etc.

I loved the Achievement ribbons on the armour in the original PlanetSide, but I would love to see the kind of thing Halo Reach does, where you attain a type of Currency (not BR points or anything) and can purchase different types of armour. Obviously it would still all be the empire colours, but I'd love to have different shoulder pads and stuff like that.

You could make them BR and CR locked, for example the CR5 backpack could be replaced with a CR5 Helmet or whole armour.

I for example would love my outfit logo on my right shoulder, as opposed to the chest.
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Old 2011-02-09, 08:19 AM   [Ignore Me] #113
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Re: PS Next: Wishlist


Originally Posted by JayC View Post
where you attain a type of Currency (not BR points or anything) and can purchase different types of armour.
As long as this currency cannot be gifted or traded, but earned through combat or leveling, I'm fine with this idea - not that it matters, as I'm just a random player.

I am completely against any form of economy or giftable/traded currency or commodities. The *SECOND* you put that shit in-game, and you will have Chinese gold-farmers spamming public chat and sending private /tells, and if they still have in-game mail you'll get mail, too. Especially if they have free trials.
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Old 2011-02-09, 10:14 AM   [Ignore Me] #114
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Re: PS Next: Wishlist


I hope the sniper rifle in the game does full damage only past 100 meters. Like start off with a base damage that's half. As an avid sniper I don't like seeing it used in bases as a main weapon which happened sometime.
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Old 2011-02-09, 10:45 AM   [Ignore Me] #115
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Re: PS Next: Wishlist


Originally Posted by Sirisian View Post
I hope the sniper rifle in the game does full damage only past 100 meters. Like start off with a base damage that's half. As an avid sniper I don't like seeing it used in bases as a main weapon which happened sometime.
The only time I see it used to good effect is at the BD. QQ
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Old 2011-02-09, 02:18 PM   [Ignore Me] #116
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
The only time I see it used to good effect is at the BD. QQ
And the HSR still does that better.
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Old 2011-02-09, 03:51 PM   [Ignore Me] #117
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Re: PS Next: Wishlist


Originally Posted by Sobekeus View Post
And the HSR still does that better.
Never ever ever never seen someone use the HSR indoors.
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Old 2011-02-09, 03:53 PM   [Ignore Me] #118
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
Never ever ever never seen someone use the HSR indoors.
The long hallway at a back door. My outfit used to use Rexo troops with bolt drivers and HSRs to pick off the people that made it through Radiator fields.
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Old 2011-02-09, 04:12 PM   [Ignore Me] #119
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Re: PS Next: Wishlist


Yikes - that whole NPC thing went to crap. Seriously folks, NPC's in an FPS doesn't mean you are fighting against them. It does not automatically mean the random number generator combat from RPGs. All it does is increase immersion for players. That being said, I doubt we will see them this time around but I wouldn't be opposed as long as it was a totally passive system.
Originally Posted by Firefly
I am completely against any form of economy or giftable/traded currency or commodities. The *SECOND* you put that shit in-game, and you will have Chinese gold-farmers spamming public chat and sending private /tells, and if they still have in-game mail you'll get mail, too. Especially if they have free trials.
Totally agreed. Any currency that you earn towards stuff has to be totally dedicated to the player only and not tradable.
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Last edited by Hamma; 2011-02-09 at 04:15 PM.
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Old 2011-02-09, 04:13 PM   [Ignore Me] #120
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Re: PS Next: Wishlist


Originally Posted by Firefly View Post
The long hallway at a back door. My outfit used to use Rexo troops with bolt drivers and HSRs to pick off the people that made it through Radiator fields.
I generally see:

old lasher: Lasher hold the door

NC / TR would use MA and one or two people occasionally have bolt drivers. Gauss is probably more effective than HSR tbh.
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