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Old 2011-07-18, 11:10 PM   [Ignore Me] #106
Tool
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Re: PvP, PvE, PvPvE?


Originally Posted by Hamma View Post
Ok guys seriously. I missed this thread most of the day because I was rather busy

Tool I do feel your pain on this topic.

The problem is this is one of those things the community is really passionate about. Some people DO NOT WANT it and cannot be convinced of otherwise. While I can see their POV this point is really a thread to speculate about what AI would look like in a game like PS. Not say NO I DONT WANT IT.

That defeats the purpose of the topic, a discussion of what PVE/AI would look like in PlanetSide.

It's probably to late to save this thread but please folks try to have a discussion about what something like this would look like in the game.
Thanks for the sentiment Hamma, was considering just dragging this topic out back and putting a few rounds into it lol. But thankfully there's a few posters who get it and are participating.
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Old 2011-07-19, 01:03 PM   [Ignore Me] #107
Coreldan
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Re: PvP, PvE, PvPvE?


On another note, many probably don't want SoE to see this thread and go "Oh, they have nice ideas and nobody seems to be thinking it's a bad one, we should do it", when in fact majority do not want it really in any shape or form

I learned from my time in WoW that you have to voice ur opinion or bad stuff happens. Heroic Leap was changed after most thought it was a good implementation, simply cos there were a few odd threads saying the current implementation sucks and the people who liked/didnt mind the current one didn't chime in in any ways. When Blizzard once again change the implementation (to worse), all hell broke loose and the masses came complaining about it getting changed, to which the lead class developer or something just stated "You should've stood up for it back then, we're not changing it back anymore".
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Old 2011-07-19, 01:27 PM   [Ignore Me] #108
Sirisian
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Re: PvP, PvE, PvPvE?


Originally Posted by Coreldan View Post
On another note, many probably don't want SoE to see this thread and go "Oh, they have nice ideas and nobody seems to be thinking it's a bad one, we should do it", when in fact majority do not want it really in any shape or form
Cough (The majority want passive creatures). We're trying to show you that hostile creatures could work in a balanced way that doesn't detract from the PvP centric game.

Last edited by Sirisian; 2011-07-19 at 01:30 PM.
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Old 2011-07-19, 01:31 PM   [Ignore Me] #109
Raymac
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Re: PvP, PvE, PvPvE?


So coincidentally Starship Troopers was on tv last night and it gave me an idea. I thought of a possible event or way to make a small amount of PvE work combining various aspects of Planetside.

So imagine the game has been out for about a year now, and SOE announces they will be releasing a new planet in the next patch/expansion. So, for a few days before the new planet "opens", meteors occasionally rain down on Auraxis like before the Bending. Then in-game its annouced the source of the meteors has been located and the empires unite under a shakey truce to defeat the common foe. They travel to this new planet which they find swarming with hostile alien creatures. Then they invade the planet, clear out the aliens, and now the shakey truce crumbles and the 3 empires begin fighting over the resouces of the new planet.

This way, the PvE is temporary and optional. Everybody wins?
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Old 2011-07-19, 01:43 PM   [Ignore Me] #110
Sirisian
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Re: PvP, PvE, PvPvE?


Originally Posted by Raymac View Post
This way, the PvE is temporary and optional. Everybody wins?
I can't tell if you're trolling. Your "everybody" wins scenario is a one-time event that only happens once in the whole game? I already told you that's not a compromise. If you're against the idea we get it, but stop trying to divert things. It's like saying you don't like snipers, "We'll have sniping events. It'll happen once a year. Everyone wins!"

I thought for a second you were going to just say make a PvE continent, which I'm against. I want PvE to be blended across the continents and is part of the game (even if it's not added at release). Not a super special thing that's an after thought for fun with a poor implementation.

Last edited by Sirisian; 2011-07-19 at 01:46 PM.
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Old 2011-07-19, 01:51 PM   [Ignore Me] #111
Raymac
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Re: PvP, PvE, PvPvE?


Originally Posted by Sirisian View Post
I can't tell if you're trolling.
I'm sorry if I gave that impression. I definitely wasn't trying to troll. I just thought of a possible example of a way to work PvE into Planetside 2 while I was watching TV last night. I didn't intend to divert the conversation. I was just throwing an idea out there.
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Old 2011-07-19, 02:27 PM   [Ignore Me] #112
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Re: PvP, PvE, PvPvE?


To me, PVE in the sense of fighting AI bots or such for Planetside is like offering blow-up dolls to guys married to supermodels. Sure, it's possible. But why?
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Old 2011-07-19, 02:56 PM   [Ignore Me] #113
Sirisian
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Re: PvP, PvE, PvPvE?


Originally Posted by Traak View Post
To me, PVE in the sense of fighting AI bots or such for Planetside is like offering blow-up dolls to guys married to supermodels. Sure, it's possible. But why?
Yeah I'm not a fan of the AI humanoid gun wielding bots. I want to the PvE to focus on things that players can't do. (Thus the creatures thread).

The why would be to spice up the combat in area across the map. The maps are hand-crafted to be battled in every territory. I liked my idea of per continent creatures.

I think it would be sweet to walk around on a tundra planet like Esamir and hide behind a tree just to hear something and turn around and see nothing. Then turn on dark light and notice an invisible creature has been slowly following you. Turning on darklight or shooting it by accident would anger it and cause it to attack. You might know it's there from a sound or footsteps but you could ignore it. (Unless of course there's a cloaker hiding next to it... )
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Old 2011-07-19, 03:52 PM   [Ignore Me] #114
opticalshadow
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Re: PvP, PvE, PvPvE?


Originally Posted by Sirisian View Post
Yeah I'm not a fan of the AI humanoid gun wielding bots. I want to the PvE to focus on things that players can't do. (Thus the creatures thread).

The why would be to spice up the combat in area across the map. The maps are hand-crafted to be battled in every territory. I liked my idea of per continent creatures.

I think it would be sweet to walk around on a tundra planet like Esamir and hide behind a tree just to hear something and turn around and see nothing. Then turn on dark light and notice an invisible creature has been slowly following you. Turning on darklight or shooting it by accident would anger it and cause it to attack. You might know it's there from a sound or footsteps but you could ignore it. (Unless of course there's a cloaker hiding next to it... )
if pve were to be added at all it needs to be an event basis with prior warning, a full time pve element will just be more trouble then its worth. it will take away from a player vs player aspect, it will make some tactics impossible to pull off, and complicate others, it will add an element to the game that doesnt offer any real reward other then taking even more time to get from point a to point b.
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Old 2011-07-19, 04:23 PM   [Ignore Me] #115
Sirisian
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Re: PvP, PvE, PvPvE?


Originally Posted by opticalshadow View Post
it will take away from a player vs player aspect, it will make some tactics impossible to pull off, and complicate others, it will add an element to the game that doesnt offer any real reward other then taking even more time to get from point a to point b.
Explain what tactics would be impossible to pull off. What tactics would it complicate?

I'll give you the last part. It might hypothetically delay a player randomly depending on the implementation. (If the swamps of Hossin become dangerous then a solo player running to a fight might find himself preoccupied).

I really want you guys to start explaining your thoughts. I think it'll be better for the community to have well thought out points and counter-points. (Especially if we can solve problems that you see in a hypothetical implementation in your head ).


Okay onto more ideas. I mentioned the ability of creatures mutating because of the NTU and having powers a while back. There could be a creature capable of charging an orb similar to the ancient pistol weapon to attack players.

Also more importantly there could be larger creatures capable of generating a flail artillery. During an event (or wandering around randomly) they could spawn at warp gates and you'd see these awesome looking streams of energy flying through the air blowing stuff up after the creature sat and charged them up.

Could also have creatures that charged an NTU based flak and attacked back when provoked by air. (Or shot at by friendlies it would enrage them to attack).

Basically you'd know these creatures were around but they don't bother most players unless provoked. Neutral moving spitfires. >_>

Last edited by Sirisian; 2011-07-19 at 05:11 PM.
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