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2011-07-18, 12:24 AM | [Ignore Me] #1 | ||
Master Sergeant
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I understand the general Planetside community oppose PvE in PS. However with the indication given from one of the recent videos on the future of PS2 about PvE, it may be included. (Sorry I can't link it atm, using my phone.) I want people who respond to this thread really think about the inclusion of PvE and how they feel it could be done.
The general answers of turrets only or no PvE at all aren't what this thread is about. So please don't use that as a cop out instead of a bit creative thinking. If done properly, what could PvE in future PS2 look like? |
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2011-07-18, 12:58 AM | [Ignore Me] #6 | |||
Colonel
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PvE is player vs environment basically. I don't think this community has been able to have a serious discussion about this since most people immediately imagine PvE like in the other MMOs they might play. You end up with comments like: I made a nice idea about graboid-like worms that push vehicles/players into the air that stand still while shooting on the desert planets. This would use the new physics abilities. I think ideas like that scare most people though and turn them off to the idea of having any PvE. It's already obvious to me after reading and talking with people that you wouldn't get experience for killing them. There's probably a middle ground. I noticed passive creatures that don't effect the game seem to cause an indifference other than fear that it would slow the game down. They're imagining a lot of creatures everywhere, even during battles. |
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2011-07-18, 12:59 AM | [Ignore Me] #7 | ||
I'm ok with some AI stuff...as long as it doesn't enable a PvE level grinding type thing and it doesn't have anything to do with the objectives. It's all incidental.
So...perhaps a continent has some dangerous creatures and they can fuck up your march though the jungle...but you shouldn't get exp for killing them. Tanks should not have to fear critters, either. Basically they'd be like weather.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-18 at 01:02 AM. |
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2011-07-18, 01:12 AM | [Ignore Me] #9 | ||
Major
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Having mobs just randomly roam (other than 'wildlife' whos corpses could be used for cover) is kinda boring.
If there is PVE is should be large scale team encounter like a massive worm from dune and when you kill it you get spice... errr resources. Its only really there to break up action now and then and ofcourse there would be different types a single one popping up in the middile of a battle, a massive one that needs hundreds of players or a continent wide invasion. Not get quest from command to destroy 15 enemy crates. (This is PVE from global agenda) |
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2011-07-18, 01:17 AM | [Ignore Me] #10 | ||
Master Sergeant
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I'll mention more specifically about the PvE reference. Smedly made the hint of an invading force against all empires. That mostly inspired me to make this topic.
When you say Graboids I couldn't help but think of the movie Tremors and large slugs snatching players in the middle of firefights lol. |
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2011-07-18, 01:39 AM | [Ignore Me] #13 | |||
Colonel
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Not sure I like the idea about an invading force, unless it's like bugs in umm Starship Troopers. Last edited by Sirisian; 2011-07-18 at 01:50 AM. |
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2011-07-18, 01:41 AM | [Ignore Me] #14 | ||
Lieutenant General
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I don't feel that it could be done in any way that would not piss off a lot of players. Time spent developing PVE is time not developing PVP. When you include both you get a fractured player base, both of which believe the other one is favored by the developers. I will pay $15/mo to play Planetside. If I wanted PVE I'd pay $15/mo for WoW.
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2011-07-18, 01:51 AM | [Ignore Me] #15 | ||
Colonel
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How about stuff like having to navigate a tricky river or waterfall splash without getting bowled over and annoying carried downstream?
Wind that will actually knock you on your butt or move your plane way off course? Change your fire aimpoint? Trees that are destructible. Having to use shade on some worlds because the solar radiation saps health? Swimming without drowning. Going through underground tunnels filled with mildly poisonous gas (eliminates camping in one spot). Places that take teamwork to ram a vehicle through because it's mucky. Sandpits. Places where if you hit it right, your buggy can skate across the surface instead of doing a nose-dive and plunging to its doom? Arctic places where being outside takes a certain level of stamina, except for maxes, so you don't freeze? More so for cloakers, less so for RExos? Low-grav areas have been discussed. How about areas of solar coronal interference or magnetic interference that screw up your HUD, map, or other electronics? Bermuda Triangle areas over the water where planes will flame-out and plummet, and have to be watched for? Seasons. So no continent looks the same from one month to the next. Trees can grow, as in, they go up a jump in size once a month. Trees you can CLIMB! Rocks you can CLIMB! Vehicles you can CLIMB! |
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