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2011-09-13, 03:02 PM | [Ignore Me] #106 | |||
Lieutenant Colonel
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Ie: They've set themelves up to lie to the playerbase. Countdown to rage by players: ?? years, ?? months, ?? days Also, cue my comment about agreeing with the suggestion that I implied smed/matt/soe/whoever else is incompetent, etc. Last edited by p0intman; 2011-09-13 at 03:05 PM. |
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2011-09-13, 03:50 PM | [Ignore Me] #107 | |||
Brigadier General
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Lets make this clear: It propably has to be F2P To get enough people in to actually live. 2000 per cont, lets say 6 conts for release, means the game world supports up to 12k people, and need at least 8k during prime time to feel alive really. Getting those numbers in a FPS with a subscription is a much harder task than having it F2P. Now, they obviously need to sell something in order to make a living. We all agree that selling stuff that just looks different is fine, as long as it stays within the game world (no wizard hats). But now, you guys come along and create a definition for "power" that is absoluty, and i repeat myself here, ABSOLUTY retarted and wrong. Selling power means that you, the player, can go to the cash shop, buy something for whatever price, and just go raping everyone else. THAT is selling power, NOTHING ELSE! Selling something that saves someone time may be a bit of power at release, but just weeks after release, its completly pointless, because all of us that play since day one are further ahead than those who just came in, even if we didnt buy the time saving thing but the new guys did. Ofc, if you play since day one and always get the time save thingy, you are the most advanted one, but that doesnt matter, because you STILL CANT RAPE ANYBODY! You may have a slight, really slight BASIC advancement in some situations with your +10 damage + 10 COF thing, but that still doenst mean you are automaticly winning. Theres a lot more in that equation, like the situation, range between you and him, what weapon he got, what weapon you got, etc. Its a long list of stuff. The only thing they need to make sure they do is that those items in the cash shop are really just something that safes time. Not because it would be selling power otherwise, no, because of balance reasons. Selling something in the cash shop that you cant get ingame without cash means that you cant just change stats there. If you would try to change something after someone bought it, they would want their cash back if the change affected the item to much (like nerfing a unitentional overpowered item). |
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2011-09-13, 03:56 PM | [Ignore Me] #109 | |||
Lieutenant General
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2011-09-13, 03:59 PM | [Ignore Me] #111 | |||
Colonel
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This 'sacrifice'(how melodramatic) will make the game better in the long run. |
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2011-09-13, 04:14 PM | [Ignore Me] #113 | |||
Lieutenant Colonel
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It has everything to do with economics of business models. The implication is that Sony cannot live up to the idea that they can get away with not selling power. Microtransactions are a model used to hinder third party RMT, which hurts 'traditional' RPG/Sandbox type worlds with farmers and such. Its effective for what it does and is designed to do both on a business level and a game design level for those games (Example: WoW, others). Reference before I go on: Learning from Korea What I've said before is that the implications of advantages are magnified in a shooter. Even Korean studios apparently might agree with me from the standpoint of balance. If it isnt secret, there are problems. In order for it to be kept secret, it needs to be hard to discern to people who do the research of how to best min/max your setup. People do that in every MMO, planetside included. please review what has been said from an economic and balance standpoint before attacking me personally again. |
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2011-09-13, 04:20 PM | [Ignore Me] #115 | ||
Captain
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In all honesty, EQ as pat best pretty popular, then Blizz copied it and made MMORPGs Massive. SOE made a lot of good stuff, like EQ, SQG and PS1, and can't be considered incompetent. Quite often just a single person with power can screw things up, though - like whoever thought NGE were a good idea for SWG. Let's hope such people have left, or grown beyond micromanagement and thinking their ideas are great, just because they're theirs.
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2011-09-13, 04:21 PM | [Ignore Me] #116 | ||||
Colonel
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Why do people keep bringing up this 10 person multiplayer game? I'm confused. Do you know what other small games don't sell power. Even though it costs money for the box Starcraft 2 along with thousands of other small multiplayer/co-op games. I really don't follow your logic at all. Also I find their selling of experience boosts in that game completely retarded. As my friends described you can boost your account experience to get summoner skills which directly affect the core gameplay indirectly buying power. "Runes give you extra stats in matches, masteries give you more stats per level and stuff." It's nice because as my friend put it the community doesn't connect the two.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-13 at 04:37 PM. |
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2011-09-13, 04:39 PM | [Ignore Me] #117 | |||
Lieutenant Colonel
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What Sony has presented does not worry me. If my opponent has purchased a situational advantage then I will simply find a more favorable situation. |
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2011-09-13, 04:46 PM | [Ignore Me] #118 | |||
Lieutenant General
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The only legitimate complaint is some champions (like Nocturne) cannot jungle without runes, but you didn't even make that argument. Play the game before you spout bullshit here, okay? Last edited by Bags; 2011-09-13 at 04:54 PM. |
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2011-09-13, 04:55 PM | [Ignore Me] #119 | |||
Major General
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They can fix the day one thing by simply not allowing the side-grades to be purchased until the in-game population has obtained them by playing the game, without spending money. |
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2011-09-13, 04:56 PM | [Ignore Me] #120 | ||
Colonel
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Having just watched this, I actually now find it laughable that anyone has issues with this model. I particularly enjoyed the part about how forum rage was just forum rage, and how few of them actually put their money where their mouth is.
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