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PSU: STOP THE INSANITY!!!
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2012-02-08, 05:50 PM | [Ignore Me] #107 | |||
Captain
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People who play shooters expect to play a shooter. They don't expect to have watered down, hold-my-hand, shooter lite mechanics. Neither do I. We all want depth and breadth in our games, and this cannot be achieved by cherry picking things we like from other games and then diluting them. The hardest part about Planetside had nothing to do with shooting mechanics or the game play engine. It was trying to figure out what the hell to do, how to find your place on the field. Essentially, the MMO part was the least accessible portion of Planetside. Once someone figured that out, the actual FPS part was exactly the same as almost every shooter that has ever been made, with a slightly different flavor. |
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2012-02-08, 05:52 PM | [Ignore Me] #109 | |||
Lieutenant Colonel
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My issue though is: how do you prevent someone from sniping/headshotting indoors if the gun is that potentially powerful? Last edited by sylphaen; 2012-02-08 at 05:53 PM. |
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2012-02-08, 05:57 PM | [Ignore Me] #110 | |||
Captain
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In fact, if a tank driver is doing his or her job correctly, any infantry should be dead before they hear it coming. |
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2012-02-08, 06:06 PM | [Ignore Me] #111 | |||
Tanks and really all vehicles were actually incredibly quiet in Planetside. You really couldn't hear them until they were right on you. So yeah, hearing a tank coming wasn't a thing that typically happened before you died. Similarly, reavers/mosquitoes could actually sneak up on infantry pretty easily.
As for the rest, I don't want to restate what I already did so I'll simply say that underestimating the value or size of the casual FPS gamer market would be a mistake. I want Planetside 2 to be really popular and do really well. Making it a game where really good gamers can easily headshot less experienced gamers and make the game very frustrating for them would be a step backwards in that respect. Long range sniping I wouldn't worry about so much, but medium range headshots with sniper rifles would be very dominant if headshots are lethal for snipers. Last edited by Warborn; 2012-02-08 at 06:10 PM. |
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2012-02-08, 06:09 PM | [Ignore Me] #112 | ||
Colonel
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We still don't know how easy it'll be at even medium range, which is assuming damage isn't range-based. Maybe the further away you are, the more damage you'll do (zomg unrealistic!)
Last edited by Vancha; 2012-02-08 at 06:12 PM. |
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2012-02-08, 06:11 PM | [Ignore Me] #113 | |||
Captain
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Modern Warfare. Hardcore game. Loads of OSK's. Lowest TTK ever. Most successful franchise in shooter history. But you didn't really address anything I said in my post, and you just restated the things you've already said, so it's basically zero sum. If people got frustrated by headshot OSK's, and that was backwards movement in FPS's, explain the current trends in the genre. Annnnnnd go. |
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2012-02-08, 06:31 PM | [Ignore Me] #115 | ||
First Sergeant
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Guys, don't forget. This is combined arms. Sniper giving you trouble outdoors? Options. Countersnipe, bring in air cav, tank, etc. Indoors? MAX. Explosives.
Yes, it's inconvenient having a sniper shooting at you, that's the point. |
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2012-02-08, 06:31 PM | [Ignore Me] #116 | ||
Corporal
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A. We have no idea how difficult it will be to revive fallen team mates - This I believe would have a massive influence on this discussion as this ultimately dictates how annoying it would be to drop dead with one shot.
B. As far as sniping goes in PS1 I never enjoyed it despite being a huge fan and sniper in almost all FPS's since '97, yet, in PS I always found it more fun to use flying vehicles and max suits. I would like to see OSOK (in the face) but with a real slow time to reload. Bolt action. Add to this wind, bullet drop, light, glare, stray bullets etc.. and you're making it really hard for a sniper to concentrate on the head let alone the trigger. I don't understand why everyone is so against this. TTK has been dramatically reduced with all weapons throughout the game. Why not let the sniper have a damage upgrade too? EDIT: And another thing, we're not playing with 133 players a side any more, you'll be part of a much bigger pack and the battle line could well be moving much more quickly which will make the snipers work a lot harder to stay in a good position. Last edited by EZShot; 2012-02-08 at 06:33 PM. |
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2012-02-08, 06:40 PM | [Ignore Me] #117 | |||
First Sergeant
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This will not be an issue, because headshots will not be easy.
-Lore about sniper bullets absorbing nanites from the atmosphere in flight so that they power up the farther they go (reaching maximum power around 100m) -Scope thats base zoom is high enough that it becomes unmanageable in close quarters, and becomes reasonable around 75-100m (assumes sniper either cant be hipfired or has an unreasonable spread from the hip) |
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2012-02-08, 07:08 PM | [Ignore Me] #118 | |||
Corporal
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My BF3 stats: I'd love to have this but if I'm honest it would not be a good thing. |
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2012-02-09, 12:04 AM | [Ignore Me] #120 | ||
Major
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We must be bored while waiting for more content and beta, cuz every sniper thread, MBT thread turn into a debate...
I like my MCG, sniper rifle, Max suit, and all vehicles. What's disturbing is some people think, just because I have my sniper hat on at the time that I put a bullet through them that I'm having less fun than when I spray 100 rounds at close range, or cuz I'm stealthing and hacking base turrets, that I'm missing out on the front line action. It's a play style, do whatever you like. I know I do...
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Extreme Stealthing |
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