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2013-08-27, 12:38 PM | [Ignore Me] #121 | ||||
Captain
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"What you're doing there? I said everyone is dropping everything and optimizing the code!" "But i don't even work here" "NONSENSE! GO CODING! NOW!" |
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2013-08-27, 01:41 PM | [Ignore Me] #122 | ||
Staff Sergeant
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When did optimization only become a coding thing? And why does anyone think that?
Yes, typically code can be restructured more easily than other factors as that's usually the problem - inefficent code. But think of the scale when you're producing such a big game. - Graphics is a huge deal. - And as much data as they're streaming out, DataBase management with proper table structure and efficent indexing will also be a major factor. When Smed says focus on "optimization", my first reaction wasn't "code optimization", it was graphics optimization. and in thinking about it, DB and data structure optimizations make a lot of sense also. Why have the system track something that's not ever used? Why render something that you never see? Why play music at a sample rate that you never hear? There's tons of things to optimize other than code. And, now listen close cause this is a big one: If you optimize the code in such a way that requires a change to the database or the way that the graphic models are handled, then guess what, you've got to change the database and/or the models to accommodate the code change! Long story short: They're not pushing out new content at the same time as optimization because they may have to change all of the new content as a result of the optimization. So yes, everyone is either working on optimization or waiting on optimization. The optimization should have been done between every Game Update, but we all bitched about lack of content and look where it got us. They're finally doing things right and instead of applauding that they're doing what should be done, we're bitching more about it. Deal with it. Last edited by kubacheski; 2013-08-27 at 01:44 PM. |
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2013-08-27, 02:23 PM | [Ignore Me] #124 | ||
Staff Sergeant
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Yes that is right, I should have been more verbose in that people are bitching that SOE can do both optimization and create new content. Didn't mean to insinuate that people were bitching bout optimization, just bitching bout not having new content during optimization.
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2013-08-27, 04:45 PM | [Ignore Me] #125 | |||
Lieutenant Colonel
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Everyone is in favor of every code monkey who can help spending their time on optimizing. But most of us realize that Smeds story doesnt add up. There are many people who obviously arent helping with optimizing because of their skill sets - so if they arent working on PS2 that means he has them working on another game.
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Wherever you went - Here you are. |
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2013-08-27, 04:45 PM | [Ignore Me] #126 | ||
Corporal
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I'm skeptical that there will be any major optimization. They've said they do optimization every GU and every GU kills the game and saves the game for different people with different builds.
I think this will be no different? Judging from the animators comments, it sounds like Smed just gave a general direction to focus on optimization. Animators are still working on new content that will be released with the optimization. As I said six comments ago, thats probably not the case for all the departments though. There is one assumption I'm making though. That this is optimization phase is going to take the same amount of time as the GUs. If everythings going to be delayed for as long as it takes for Smed to declare the game "fixed".. hell that could be indefinitely. EDIT: lol guys if theres part of the dev team who can't/don't optimize then obviously they're just going to work on the normal schedule / workload...? Last edited by Root Hade; 2013-08-27 at 04:48 PM. |
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2013-08-27, 09:37 PM | [Ignore Me] #128 | |||
Staff Sergeant
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2013-08-29, 12:08 AM | [Ignore Me] #129 | |||
Contributor Lieutenant Colonel
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http://www.reddit.com/r/Planetside/c...fected/cbx9k8w
http://www.youtube.com/watch?v=CXl1G...=youtu.be&t=5s Also relevance to thread is in last sentence. Last edited by DirtyBird; 2013-08-29 at 12:14 AM. |
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2013-08-29, 12:17 AM | [Ignore Me] #130 | |||
Major
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EVERYONE, SPREAD TO TEH INTERNETS AND FIND THE ANSWER! |
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2013-08-29, 11:56 AM | [Ignore Me] #132 | |||
Sergeant Major
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Optimization is great, but lets not fool ourselves, the reason they are fixing it isn't because Smed - after 9 months just now realized the game doesnt run well. The reason was it didnt run well on PS4 and they needed to get it running now. They say its two different teams, but the fact that they are just now working on similar issues is a little too much of a coincidence. Also, we know they are exchanging programming optimizations as what happens on one effects the other.
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>>Make resources matter!<< Last edited by Rahabib; 2013-08-29 at 11:58 AM. |
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2013-08-29, 01:10 PM | [Ignore Me] #133 | ||
Major General
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^ I think most thought that the PS4 was the reason for optimizing for that reason you listed. But Smed specifically answered a question in regards to that and his response was this had nothing to do with PS4. Are you saying he is lying?
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2013-08-29, 03:34 PM | [Ignore Me] #134 | ||
Sergeant Major
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likely. However its his word so its not like you can prove anything at this point, just what little evidence we have points to the contrary. Regardless, its needed. Its just sad it took Sony flag ship to really get it going.
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>>Make resources matter!<< Last edited by Rahabib; 2013-08-29 at 03:36 PM. |
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