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PSU: when do the endless quotes stop?
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2011-07-17, 02:11 PM | [Ignore Me] #18 | ||
Colonel
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I'm afraid that reviews will slaughter the game, even when there's nothing really wrong about the game, but simply cos 1) SoE didnt pay the bribes to get a good review 2) it's not a CoD clone.
This has happened with way too many games the last few years. |
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2011-07-17, 02:20 PM | [Ignore Me] #19 | ||
My only fear is that they'll back out of new features under pressure from current players.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-17, 03:37 PM | [Ignore Me] #24 | ||
Sergeant
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I fear network cluster lag and computer systems buckling under the graphical load, unable to truly support 1000+ player battles.
If SOE is able to make this aspect of the game work for pretty much everybody and the battles are truly of epic scale, I don't really care what other feature or game changes the game brings, epic scale is what counts for me and is the biggest fun factor of the whole game. |
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2011-07-17, 03:54 PM | [Ignore Me] #26 | ||
Lieutenant General
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I fear I won't get to have the same number of loadouts as PS1.
It's a small detail, but one that hasn't been clarified yet. So far I've come to understand you can switch classes on the fly, like while spawning or at a wep terminal. They've also said different things will be limited to a class or it's specializations. I know we won't have "loadouts" exactly since there's no inventory, but will I be limited to the total number of classes? Or can I have 4-5 saved loadouts within each class? |
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2011-07-17, 04:22 PM | [Ignore Me] #27 | ||
Private
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I fear that a complete and utter lack of any cert caps/limits combined with the class system will eventually lead to zero character diversity. Character diversity/customization is the point of having RPG mechanics in the first place, why even bother giving out certs if there's nothing stopping me from eventually getting every single one? Why not just start everyone out with these benefits if you're doing a class system TF2 style anyways? It's just a stupid grind mechanic to keep idiots addicted if it's not going to be contributing to character diversity on BOTH the short and longterm.
I fear SoE speeding the pace of the game up. Part of the charm of planetside was that it was slower, the 'fast' elements of gameplay like agile jackhammer surge implants were pretty much universally loathed. Now I don't mind them kicking COF to the curb or adding hitboxes because those were just results of technology limitations of the time. But I don't want this to be call of duty 'every gun kills you in 2-3 hits SO REAL AND HARDCORE' either. I fear SoE managing to snatch defeat from the jaws of victory yet again, managing to eventually ruin what everyone considered an easy sell and sure win. |
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2011-07-17, 04:26 PM | [Ignore Me] #28 | ||
Master Sergeant
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As others have said, I'd hate to see the looting of other enemy weapons go...this is really fun thing to do and is surely never imbalanced as you can only acquire these weapons temporarily by picking them off the floor.
Agreed on the TTK being too low...this could be damaging in Planetside after covering a huge distance just to be taken out in a split second. I always liked the idea behind PS1 where the higher TTK gave you the chance to prevent this and provided a more tacticle fight. It also encouraged team work and to take out enemies faster by concentrating fire. I like the idea of sniper based headshots being 1 shot, 1 kill but low TTKs only work in fast respawn, short distance 'arena' type games which Planetside is not. Having said all this, nothing is laid in stone and I'm keen to see how it actually pans out in the balance of things before passing judgement. |
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2011-07-17, 05:30 PM | [Ignore Me] #29 | ||
Corporal
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I fear that the trailers aren't going to be compelling enough. Filed this fear under the dead horse that is "they won't advertise the game enough". This fear is that they will and it won't be good enough.
I've tried to share the announcement trailer with people I know, and they got little or nothing from it the way we all did. To them it looked like a single "canyon level with a center base (tower)" and not a small battle as part of the greater whole. We need to play to the strengths and get more epic shots in the PS2 media cycle asap. Things like fly overs from the air, tank in 360 degree action, and impossible zooming shots show the size and scope of the land masses just for the trailers. |
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2011-07-17, 05:55 PM | [Ignore Me] #30 | ||
First Lieutenant
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I fear the game is going to cater to RTS and RPG players to much with easy to use, no effort weapons and certs like it does in PS1.
I fear aircraft will be way to easy to use (again). I fear empire balance is going to be poorly done (again). I fear defense is going to be way to strong (again). |
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