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2011-08-11, 08:25 AM | [Ignore Me] #31 | |||
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2011-08-11, 10:12 AM | [Ignore Me] #32 | ||
Contributor PlanetSide 2
Game Designer |
In agreement with Zombie. Specialization is a tradeoff - more effectiveness in one area at a cost of effectiveness in another. Classes force you to make that tradeoff in some fashion.
Tank drivers and pilots are less effective outside of their vehicles. MAX pilots are less effective outside their suits. Light Assault will be less effective in places where their jetpacks aren't as useful. Engineers will be less effective when there's nothing to repair or destroy. Medics are less effective when nobody is taking damage or dying. Every class in Planetside 2 will have built-in tradeoffs and infiltration is no different. You have lots of options 1) Go someplace else where your skills will be more useful. A lot of warfare should be going on in PS2 on the same continent and on different continents simulatneously. There is no need to confine it to a single base. I would expect the reason you aren't considering this is the current sad state that PS1 is in with its low population converging into one area at a time and conflict being driven by base captures. With the territory control and resource system of PS2 I expect this to change dramatically so if you don't want to fight at an interfarm you don't have to. 2) Be creative and find something within your skillset that you can do that will be useflul. Zombie mentioned repairing/healing people and basically performing one-stop-shop duties. I had a few infils in my outfit who did that in the early days of PS and it was nice when our grunts didn' thave ot put away their weapons and repair up. I suspect it'll be a lot more valuable in PS2 when there's no 3rd person to watch around the corner while you self-heal. There could be other things you can do as well, like work on planting a virus or bring in an AMS, or scout out other entrances and see if there's one that isn't as heavily guarded. Or guard one of your key spawn points (like a tower/AMS). 3) Switch to a role more suited to the situation. Higby also stated that we'd be able to learn the basic roles of other classes within a day, giving medic, engineer, and tank driver as an example. So having a light assault or engineer or something else to do if for some reason you simply cannot function as an infiltrator and cannot possibly find something you could be doing spend a day and learn another role that interests you and fall back to it in those situations. Medic and Engineer are obvious choices, and Engineer might be required anyway to unlock combat engineering which I would imagine you want if you're going to do a lot of infiltration, assuming they can still use CE. Higby also said we'd like what we see with the PS2 cloaking experience. Just have to wait and see what that is. The solution is not to make every specialization work in every situation. That defeats the whole purpose of specialization. No one is forcing you to specialize deeply into one thing and completely neglect everything else. If you refuse to do that then accept that you chose that path and deal with it. If you can't spend a few days training up other classes that you fear you need to use for any significant amount of time then that's your own fault. If you can't find other ways to be useful within your role of choice then that too is your own fault. The paths exist, though in the context of current PS1 the population is too low for that to work out. I highly recommend that if your context is Planetside as it exists today that you take it with a grain of salt. It really is nothing like what it was in the first few years in its prime. |
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2011-08-11, 08:40 PM | [Ignore Me] #33 | ||
Sergeant
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I understand where your coming from Malorn and I do all of those regularly in PS. But take a moment to look at what the classes mean for a cloaker.
First off they've made it so that you can no longer hack enemy vehicles. Ok so hacking is now relegated to doors and CCs now. Secondly we don't have any verification on whether or not cloakers are going have the ability to heal or repair others let alone revive people. Thirdly we don't have any verification that cloakers are going to get to use CE again or if their just getting boomers or what. So that leaves cloakers with two things. Killing with pistols and grenades. The only good news I've seen so far is that the cloakers camo is getting fixed. So going of the information we have available and the knowledge we have regarding how restrictive the role system is going to be there's not a lot of options for cloakers at all. That being said considering the info we have to go off of I don't see hoe it would be so ar fetched to give cloakers te option to wear better armor. Otherwise at this point why bothe with cloaking at all. |
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2011-08-11, 08:58 PM | [Ignore Me] #34 | ||
Huge difference between a cloaker and a guy with shitty armor not being picked up on radar.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-08-11, 09:49 PM | [Ignore Me] #36 | ||
Switch to a basic grunt load out and be useful. That is what I would tell a cloaker player in my outfit anyway if cloaking is not beneficial at that time.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-08-11, 10:38 PM | [Ignore Me] #38 | ||
Sergeant
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Not beneficial at that time. Ok so it's an infantry class that has no combat viability in a base but their only unique specialization requires them to go into a base... How does that make sense? And it's not just interlinks Malorn. There's also mosquito radar and motion sensors as well.
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2011-08-11, 10:50 PM | [Ignore Me] #39 | ||
That is what SS is for to be honest. In fairly less populated bases with around a squad I have had many good cloakers give me a run for my money. Between boomering or getting the jump on me with their gun and at rare times a knife. 95% of the time I played PS I have had DL either, but I often could see cloakers enough when moving to quickly to kill them so I was no slacker when it came to killing them.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-08-11, 11:32 PM | [Ignore Me] #40 | |||
Sergeant
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As it stand right now I don't see a reason for anyone to really specialize in infiltration when it's so severely limited. The only reason I'm even suggesting armor for them s because there has to be something or them worth while. Otherwise it's like specializing as a light switch flipper. |
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2011-08-12, 12:05 AM | [Ignore Me] #41 | |||
Lieutenant General
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Huma you're still assuming way too much. We have almost NO information on ANY classes.
Edit: One thing I had to add, is the possibility of so many Infiltrator style bonuses they could implement that had nothing to do with PS1. Like a remote camera you can place on a wall. That's probly the only cloaker info come from Higby's mouth so far.
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Last edited by Lonehunter; 2011-08-12 at 12:08 AM. |
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2011-08-12, 12:06 AM | [Ignore Me] #42 | ||
Like others have said we do not know what cloakers will have, but that will not stop us from speculating of course. A cloaker in PS if having combat engineering in my opinion used it often for spec ops with boomers for blowing tactical targets and not for the spits/mines. I think the devs do see that and hopefully will add in a heavy explosive specifically for cloakers allowing them to continue doing spec ops. I will say that is one area besides hacking cloakers often excelled in. Be shame for that to go away due to not having boomers anymore. With hacking gone I bet there is going to have be more cloaker abilities. Lets not forget there is a skill tree just for cloakers who knows what kind of weapons to gadgets you guys will be able to make use of.
This just came to me when I was typing out this post. The devs are talking about having customization for everything from how tanks are driven to weapon mechanics. Maybe they will go as far to add a trade off in the actual cloaker suit. From adding on armor plates to take less damage, but that will slow you down while being more visible. There is hit boxes in the game, so we could go as far to say there could be specific pieces a cloaker could put on from their chest to shins to take less damage. This probably is OP in some regard of course though. Not saying I want in game either as it just example of what possibly could be in there for cloakers.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-08-12, 12:09 AM | [Ignore Me] #43 | ||
Lieutenant Colonel
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Is sensor shield not an implant that most cloakers would carry anyway? It seems like it would make more sense to just use agile and a better gun.
I think you're getting ahead of yourself here. As you've said, we have very little information. You're assuming that cloakers are going to be only losing functionality and not gaining any. They've told us that vehicles aren't hackable anymore, but I'll be suprised if they aren't adding in more things that are hackable. . . That would put you roughly on par with our hypothetical dedicated tank driver running around with his BANK during an indoor fight. |
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2011-08-12, 12:21 AM | [Ignore Me] #44 | |||
Sergeant
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2011-08-12, 12:24 AM | [Ignore Me] #45 | ||
Sergeant
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True Goku I'm really hoping they give cloaker some serious loving because part of their charm was that you traded of combat effectiveness for increased functionality. Now without the functionality what is a cloaker getting in return for the trade off?
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