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2011-08-10, 05:56 PM | [Ignore Me] #1 | ||
Sergeant
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How about this to address everyones concerns:
- unlockable armor that is very deep in te cloaker tree. - armor value between standard and agile - instead of stealthing the suit provides a continous screen from enemy sensors (Misq, Motion Sensor, Interlink) - only weapon useable in the suit would be a suppresor - access to standard cloaker gear abilities Why? Providing this would give a cloaker the option to contribute in a fire fight where cloaking isnt necessary. This way a cloaker isn't punished for specializing when their team needs a little more fire power. Highly trained light arms/armor > Poorly trained heavy arms/armor. Better? |
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2011-08-10, 06:01 PM | [Ignore Me] #2 | ||
This would be meant for in door fights? I do not see the point to be honest. Most likely everyone will have instant access to the base class then go onto specialize. Pretty sure even your standard grunt spec or w/e it will be will be better to have then this. I fail to see how a lightly trained armor with a surpressor will ever out do a regular default load out with a medium assault type rifle. Let alone running into a guy with heavy armor and weapons lol.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-08-10 at 06:02 PM. |
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2011-08-10, 06:04 PM | [Ignore Me] #4 | ||
Exactly.
Also Tatwi you may want to go for a slightly brighter purple. I have some trouble reading your PS char info area due to the dark background/text.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-08-10, 06:18 PM | [Ignore Me] #5 | ||
Sergeant
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I fail to see how this would over power cloakers. Not to mention with the increased lethality the suppressor is more than likely going to function more like a SMG. Why punish a cloaker by making them have to switch to an untrained class in order to participate in some fights? Grunts aren't forced into that nor are snipers(played effectively they have a valid indoor role that doesn't involve shotgun sniping). Pilots/Drivers will also be able to pick up something that'll give themselves an option indoors as well I'm sure.
Everyone keeps reiterating that fun is the most important thing to consider. It'll be a nice change of pace for cloakers and you'll have one less cloaker jacking you when you least expect it...where is the down side? Last edited by Huma; 2011-08-10 at 06:21 PM. |
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2011-08-10, 06:35 PM | [Ignore Me] #7 | ||
Colonel
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I like the idea, however I think the change should be that the cloaking is temporary. It would be like cloaking in Crysis. Stay still and your energy doesn't go down. If you move you drain a cloak bar. Activating the cloak would be very fast. Deactivating would take about 2 seconds. If you shoot while cloaked it drains the cloak bar. The cloak bar would only recharge when not cloaked.
I could definitely see something that being balanced into the game with weapon limitations. Again the goal should be to make every class the most amazing thing ever. This definitely does it. I wonder if there should be cooldowns on certain equipment though.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-08-10 at 06:36 PM. |
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2011-08-10, 06:42 PM | [Ignore Me] #8 | ||
Sergeant
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So because a cloaker is so specialized they have to take it in the face when the fight turns into a base brawl? We dont even know if cloakers are going to have any support skills yet and their already limited by a lack or armor and small arms restriction. The upside is giving cloakers options without forcing them into a kit they obviously didn't want to play in the first place.
Grunts don't HAVE to switch and drivers/pilots have access to good enough armor/arms. There's plenty of upsides for cloakers. Just because you all hate cloakers doesn't mean they have to be so limited. |
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2011-08-10, 06:47 PM | [Ignore Me] #9 | |||
Sergeant
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Last edited by Huma; 2011-08-10 at 07:00 PM. |
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2011-08-10, 07:10 PM | [Ignore Me] #11 | ||||
Sergeant
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I understand that we will be able to switch roles at will but why force an entire to role to switch to something they obviously don't want to play just so they can be effective in 50% of the fights? Giving a cloaker the option to wear a little armor doesn't over power them in any way nor detract from anyone else's play style. |
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2011-08-10, 07:14 PM | [Ignore Me] #12 | ||
Lieutenant General
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We don't know this yet either.
Can't anyone change classes when they respawn? Then even if you're a hardcore cloaker, you can swap out some basic infantry weapons. They won't be as advanced in the skill tree as a hardcore infantry but it's enough to get the job done. Or you could make something to allow cloakers to shift into the infantry role without switching classes at all, but that doesn't seem fair or good game design. |
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2011-08-10, 07:20 PM | [Ignore Me] #13 | ||
Huma to be honest I have no idea what you are talking about. Sounds like this suit has absolutely no space in PS2. I am pretty sure everyone is going to have access to the basic equipment of every class early on, so it shouldn't be hard even if you have to train it. Why should a cloaker user put on a gimped suit with a crappy weapon over a basic grunt load out that will work infinitively better in doors?
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-08-10, 07:46 PM | [Ignore Me] #14 | |||
Sergeant
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2011-08-10, 08:03 PM | [Ignore Me] #15 | ||
Sergeant
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Basically we're willing to make sacrifices to be able to carry a slightly better gun, have a little armor, and carry a little more gear. I figure this is a good optional armor that fulfills what a lot of cloakers have asked for without trying to get a cloaked rifleman running around.
In my outfit I have a very specific role and they rely on me to be there for that role. Sometimes though that role is moot due to how intense the base fights get so I end up running behind them and doing what I can to contribute. I can drop more certs into grunt but I dont like doing grunt work and would rather spec more support skills. I don't anticipate this being a front lime armor bit it gives cloakers more to work with and still allows them to do their jobs in a heavy fight. Last edited by Huma; 2011-08-10 at 08:16 PM. |
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