PS2 may feature space based combat- Massively - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Please insert more coins and try again.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-08-16, 12:53 AM   [Ignore Me] #16
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: PS2 may feature space based combat- Massively


I have 5-10 friends that would play this just for good space combat. It's all ready the only MMOFPS. But Space Flight FPS is another not well done genre.
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
Lonehunter is offline  
Reply With Quote
Old 2011-08-16, 03:43 AM   [Ignore Me] #17
TerminatorUK
Master Sergeant
 
TerminatorUK's Avatar
 
Re: PS2 may feature space based combat- Massively


Could be fun but depends on the format (xwing vs tie fighter or fps in space only?).

My concern is that it may become an uneccessary time-sink for dev time like BFRs were in PS1 over more Auraxis-based content.
TerminatorUK is offline  
Reply With Quote
Old 2011-08-16, 04:44 AM   [Ignore Me] #18
CutterJohn
Colonel
 
Re: PS2 may feature space based combat- Massively


Originally Posted by TerminatorUK View Post
My concern is that it may become an uneccessary time-sink for dev time like BFRs were in PS1 over more Auraxis-based content.
BFRs were auraxis based content.
CutterJohn is offline  
Reply With Quote
Old 2011-08-16, 05:03 AM   [Ignore Me] #19
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: PS2 may feature space based combat- Massively


I would love for the game to have an X Wing style space combat element. With the ability to pilot, land in and capture capital ships and space stations to boot.

Controlling the space above a continent could determine if drop pod respawns and orbital strikes are available to players below...
__________________
DviddLeff is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2011-08-16, 05:51 AM   [Ignore Me] #20
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: PS2 may feature space based combat- Massively


They could start simply with that mechanic - fighting over the orbital stations that enable drop-pods, OS, etc. Those might be the ships we saw in one of the pictures.

Though I hope they take caution adopting too much from EVE. It is a great game to tell stories about but incredibly boring to play unless you're really into the economics and don't care for action. Spend a lot of time in EVE building up for, waiting for, or avoiding a fight and very little time actually in them. I think most of my time in eve was spent coming up with ways to make money so I didn' thave to worry about it and could just pvp all day. But even then in 0.0 it wasn't very lucrative unless you were camping empire shipping lanes or war-deccing in empire (where most of the population was). As a FPS lover I need more instant gratification. I love strategy and stuff but something needs to happen a lot faster than it does in EVE. Of all the time-consuming MMOs I played my wife tells me that EVE was by-far the worst in terms of time-consumption. And I think through all that and didn't have a whole lot of entertainment out of it for all that time investment.

Too early to know for sure what all they're planning but I hope the space aspect involves infantry and vehicles (boarding parties, yeah!) and conflict is encouraged as opposed to avoided like in EVE. I look forward to seeing what they are thinking in this area. Could be promising, though I have concerns that it will end up too eve-like and make for boring gameplay.

The problem with introducing resources and such is that it introduces the idea of greater loss, and having more to lose means you take things more cautiously and are pickier with your fights. Too far into that extreme and conflict is discouraged. But too far the other way and conflict is meaningless. Its a tight balance they need to walk to give it meaning but not so much that people are discouraged from taking risks. One way to counteract it is to put limits on how much resource can be acquired, which encourages people to 'use it or lose it', but always want a source for more. Then resources pool becomes a buffer that you always want maxed instead of something you just keep hoarding. Resource caps are also something that can be monetized and a differentiator in paying vs free customers, sort of like bank slots in MMORPGs.
__________________

Last edited by Malorn; 2011-08-16 at 05:52 AM.
Malorn is offline  
Reply With Quote
Old 2011-08-16, 01:31 PM   [Ignore Me] #21
TerminatorUK
Master Sergeant
 
TerminatorUK's Avatar
 
Re: PS2 may feature space based combat- Massively


Originally Posted by CutterJohn View Post
BFRs were auraxis based content.
Hehe, very good...punctuation failure

What I meant was "...too much of a dev time sink (e.g. Like PS1 BFRs were) over regular content"

The context was the dev time not that biffers were space content.
TerminatorUK is offline  
Reply With Quote
Old 2011-08-17, 10:51 AM   [Ignore Me] #22
MasterChief096
Sergeant Major
 
MasterChief096's Avatar
 
Re: PS2 may feature space based combat- Massively


I think if they actually do space combat in an FPS sense, all will be fine.
Boarding parties to capture orbital stations to use orbital strikes, resources on asteroids (in moderation, not more than is on Auraxis), etc would all make for some fun space fights.

Just have fighters, infantry suits that can maneuver in space, and possibly larger ships such as frigates and destroyers that take more than one man to operate. Keep it simple. Use flight mechanics from existing aircraft such as being able to barrel roll and flip, etc. Could be fun if the space aspect doesn't dwarf out the land aspect in terms of content.

There's always the possibility that the space combat will be part of an entirely different GAME altogether, as they have alluded to following Eve's outside-in approach, and Dust 514 is indeed a separate game.
MasterChief096 is offline  
Reply With Quote
Old 2011-08-17, 02:25 PM   [Ignore Me] #23
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: PS2 may feature space based combat- Massively


I always thought the space system in SWG was amazing. Although, I'm not sure if it's a complete copy off of EVE since I've never played it, but considering that most updates/patches to SWG were to mold it into other games, I wouldn't be surprised.

Even still, it was pretty awesome to fly around in these huge open areas, although there wasn't much to really do.

But I can see capturing territory in space (however that would work) could be pretty awesome in Planetside.
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON
Death2All is offline  
Reply With Quote
Old 2011-08-17, 03:29 PM   [Ignore Me] #24
Tatwi
Contributor
Major
 
Re: PS2 may feature space based combat- Massively


Originally Posted by DeeTwoEh View Post
I always thought the space system in SWG was amazing. Although, I'm not sure if it's a complete copy off of EVE since I've never played it, but considering that most updates/patches to SWG were to mold it into other games, I wouldn't be surprised.
Space in SWG was based upon the X-Wing vs. TIE Fighter games from the 1990s. The JTL xpac was in production two years before EVE was released (2001) and it took SOE/LA until Oct 2004 to polish it, which was why it was held back from the June 2003 release of SWG. EVE hit the market in May 2003 and was a very niche market, "Homeworld" clone game with little following at the time. In effect, EVE did not factor into the SWG space design at all.
__________________
Tatwi is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2011-08-17, 04:31 PM   [Ignore Me] #25
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: PS2 may feature space based combat- Massively


Oh man I played TIE fighter for a long time. Was one of the few good PC games back ages ago. And now I'm aging myself. Great game for the time and technology.
__________________
Malorn is offline  
Reply With Quote
Old 2011-08-17, 05:50 PM   [Ignore Me] #26
kubacheski
Staff Sergeant
 
Re: PS2 may feature space based combat- Massively


Say for instance, some resources can't be collected on other planets and can't be sent via a gateway. You have to transport them via space travel. The suggestions of boarding parties, camping shipping lanes, and fighter support all lend themselves for resource transport between planets. Think of a resource reallocation system like this as an ANT on streoids. Gotta have the resources to expand bases on different planets. If the planet doesn't have it natively you've got to move it there. This really puts the space battles on the map as you'll have to transport it physically.

In order to make it a "secondary" option and not the primary on the planet shooter, envision space travel and battles as a resource sink. Space battle would cost a lot of resources that are readily available to transport rare resources. This way it really becomes important to plan your "off world" travel. Solid and liquid rocket fuel cost more than jet fuel which costs more than standard fuel which cost more than foot travel.

Resources really could change on-planet battles if the opposing side(s) cut off your resource supply lines. Or you use too many resources in making fighter support for your transports and you can't get all the way to your destination.

Last edited by kubacheski; 2011-08-17 at 05:52 PM.
kubacheski is offline  
Reply With Quote
Old 2011-08-18, 01:03 AM   [Ignore Me] #27
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: PS2 may feature space based combat- Massively


Originally Posted by Tatwi View Post
I never understood what was so hard about adding "space" combat.
Mostly doing it right. Using a planetary flight model in space isn't space combat. You can fake it enough to make folks happy. I mean, I still love Tie Fighter, but that isn't space combat.

Originally Posted by Bags View Post
If you want space ships go play eve.
When CCP makes EVE a JGE style space shooter then that'll be a relevant suggestion.
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.

Last edited by exLupo; 2011-08-18 at 01:05 AM.
exLupo is offline  
Reply With Quote
Old 2011-08-18, 04:16 AM   [Ignore Me] #28
Talek Krell
Lieutenant Colonel
 
Re: PS2 may feature space based combat- Massively


Have any of you played Eternal Silence? It's a source mod that I noted a while back. Not really sure what became of it, but the basic concepts are similar to what I'd expect in Planetside space combat.

(Sadly, this was the best video I could find :\ )

Talek Krell is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:49 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.