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2011-08-31, 06:45 AM | [Ignore Me] #31 | ||
Major
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One thing I have learned is that the amount you pay has no effect on making a community "better". The best communitys are in games where you are encoruaged to work together and like each other. As long as they arn't cheaters or big greifers/abuse merchants I want them in the game. I don't even care if they suck or if they are donkeys.
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2011-08-31, 07:09 AM | [Ignore Me] #32 | ||
Sergeant Major
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Yeah i think id rather pay for the hours i play then per month. because i switch back and forth between games that i play all the time and buying few hours here and there or a large amount for a longer time would be nice. Also would keep people from afking for hours at a time loged in
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2011-08-31, 08:37 AM | [Ignore Me] #33 | ||
Brigadier General
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Reserves, means you played for free but couldn't go above br6, worked fine in planetside. Do it, best way to do things actually.
And hacking wont be an issue with active gms and proper anti cheat measures. After all, it was no issue during the reserves year. |
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2011-08-31, 08:56 AM | [Ignore Me] #34 | |||
Major
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__________________
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2011-08-31, 09:01 AM | [Ignore Me] #35 | ||
Malvision
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First I should say I'm not really against any type of payment idea. I like Dvidd's ideas.
What bothered me with the original Planetside was the fact that I didn't feel my money was going to good use. Back in 2003 everyone was coming from traditional MMO's where there was tons of content and you felt like you were getting a good value for your monthly fee. Then Planetside comes out and you payed a monthly fee for almost no content. I'd rather pay for the box, pay for DLC or expansions then maybe have a minimum monthly fee something like 5 dollars a month. You can't compare this to a RPG type MMO so you shouldn't have to pay 15 dollars a month for it. Preferably no monthly fee. |
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2011-08-31, 09:48 AM | [Ignore Me] #36 | |||
Second Lieutenant
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The game is going to be a lot more in depth and keeping people interested this time around should be a top priority of theirs. As much as we all do it, we can't compare the sequel to the original because minus the essentials they really won't have a whole hell of a lot in common. |
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2011-08-31, 11:30 AM | [Ignore Me] #37 | ||
Contributor PlanetSide 2
Game Designer |
I like to see...
1) Free-to-play. Some content may be restricted (certain classes/certs like commanders, outfit creation, cannot send /tells, etc). No limits on battle rank or anything that restricts the ability to play on any continent or battle. F2P players should be able to enjoy like 99% of PS2, within the reasonable restrictions outlined above which is mainly there to prevent spammers, hackers, abuse of communication, etc. 2) Premium. For those who pay some amount of money for digital goods, be it buying a boxed version of the game, etc. These accounts have a few more privileges than free-to-play. Can make one-time payments to unlock some stuff, but not everything. 3) VIP. Subscription-based, all content unlocked. Accelerated training/xp gain. The above is tried-and-true successful F2P model. I think it would work great for PS2. No need to have trials or other stuff like that. Instead they can do specials/sales where certain goods are cheaper for a short period of time, enticements for people to get their friends to play, etc. |
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2011-08-31, 03:03 PM | [Ignore Me] #45 | |||
Pretty much my feelings. I think the VIP should shoot for the $5/mo ballpark. Ideally, F2P willl help keep the Pop high. Can't be a MMO without massive Pop. |
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