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2011-09-19, 06:20 PM | [Ignore Me] #121 | |||
First Lieutenant
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You don't respawn because its a game, you respawn because it's an Alien planet with some method of matter replication and a core which is effectively a giant hard-disk storing data. You take 20 bullets because you are wearing a suit made of futuristic composites (which is pretty realistic, modern exo-suits are being made already), you can't run and gun because this reduces your accuracy, the game has some degree of realism and holding two pistols does not fit into the whole 'Crouch, aim accurately and stay in cover' aesthetic. Duel wielding is in fact total unrealism, it never happens in real life, the only people you would see even attempting it are people dossing at the firing range or Libyan rebels (in between shooting at the sky). It has simply no appeal, the value of the increased firepower is tiny in comparison to the total accuracy lost. |
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2011-09-19, 06:52 PM | [Ignore Me] #122 | ||||||
Colonel
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You should notice that the amount of variables to play with for balancing are broad. You can even modify the base accuracy or reload times among other things. If a player is dual wielding they might holster a pistol to make a 30 meter shot and pull out dual pistols for 20 meter encounters. (Imagine a medic's rifle slot is taken with a rifle rifle sized medic tool as explained the interviews). This increase in choices makes battles more unpredictable and also increases the level of skill in combat.
Personally I think designing the game so that most items can be used in a dual system would greatly increase the choices people have. On the other hand some things seem interesting. Imagine having two grenade holsters and you were to equip two grenades at a time one on both hands. Those kinds of combinations might be difficult to balance. (As would dual snipers among other things that would be a no go).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-19, 07:57 PM | [Ignore Me] #123 | ||
Contributor PlanetSide 2
Game Designer |
I'll give you two good reasons why it shouldn't be there.
1) Immersiveness Pistols aren't one-handed weapons. Have you ever shot a pistol before? If not, go to a range and fire a .357 and see how well you can stabilize the aim and handle the recoil one-handed. A handgun does not mean it is intended for use with a single hand and you use two hands to stabilize the weapon so on repeated shots you have accuracy. Any form of single-handed pistol in a game should have, at the least, significant accuracy penalties, especially for the 2nd, 3rd, etc shot. The first shot would have less, but its a lot easier to get a snap shot with two hands on the pistol than one. Having dual wielding is a negative mark to me for immersiveness because it isn't practical. It's completely ficticious. While there are cases when you can use them one-handed, unless you absolutely must use them one-handed it isn't practical. 2) Gameplay Tradeoffs There are practical reasons to use a pistol vs other weapons, but switching weapons or having to switch weapons is a tradeoff. Using a repair tool or a healing-gun-thing is a decision. You chose to equip that item and use it with the consequence of not being able to defend yourself while using it. The option to dual wield such things negates the consequence or risk in using the device. It also opens up other possible balance issues, like self healing while running around with a scat-pistol. Immersion and Tradeoffs - both take a hit with dual wielding. |
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2011-09-19, 08:08 PM | [Ignore Me] #124 | |||
Colonel
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Sigh, why am I making another post in this thread...
Not that I really care anymore, but DWing has nothing to do with "immersiveness " in a game like Planetside. Maybe it isn't realistic, sure. Since when is this kind of game supposed to have realism? It's supposed to be fun, and maybe some people will find DWing fun. Gameplay tradeoffs - who gives a shit. If someone wants to use a DWed gun over something more effective, more power to them.
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2011-09-19, 08:22 PM | [Ignore Me] #125 | ||
Contributor PlanetSide 2
Game Designer |
There's a difference between creative imagination and absurdity. Being someone in the technology industry, I like to think things like Fusion power and hover-tanks will one day be a reality that offers real benefits and has practical applications. Dual wielding pistols is neither.
Dual wielding has no benefits. If you want more firepower, you make it automatic. If you want to fire more bullets before reloading, you get a bigger magazine. At no point does maintaining two pistols become a more effective option. It's purely an unrealistic, impractical thing that looks-good in movies and to waste my time responding to forums about it. |
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2011-09-19, 08:44 PM | [Ignore Me] #126 | |||
I've been staying out of this thread, cause it's stupid (and the title reminds me of porno)... but i just gotta have a go at trolling you too, Malorn.
besides... even cheech marin looks cool dual-weilding... |
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2011-09-19, 09:13 PM | [Ignore Me] #127 | |||
Master Sergeant
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Most games with akimbo give you one recticle for two pistols, which is inbalanced because it doubles your rate of fire at the cost of accuracy which is irrelevant, a point brought up earlier. If you had a recticle for each gun however, you have all the upsides and all the downsides, it would just be impossible to implement. |
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2011-09-19, 09:21 PM | [Ignore Me] #128 | ||
Lieutenant Colonel
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The key is to just make you look cool and make you feel like you own. Stats-wise it could be made just the same as your standard rifle:
Same DPS as standard rifle + Same accuracy as standard rifle + Same rate of fire as standard rifle = TR prestige weapon I don't see the problem ? --> shop item for next year Edit: Ok, the range/damage over distance would need to be adjusted. But it's ok ! It's mainly to look cool and it will bring money to sony ! Myself, I wouldnt mind playing a medic avatar with an Ivory plated handgun. Last edited by sylphaen; 2011-09-19 at 09:26 PM. |
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2011-09-19, 10:04 PM | [Ignore Me] #130 | |||
First Lieutenant
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Even then, his posing picture he sent to the news had him holding both guns, I don't know if he actually walked around like that. There's a big difference between some asshole walking around with two guns shooting unarmed, unsuspecting friends and colleagues in a confined area then a soldier engaging an armed, trained and suspecting enemy combatant whose also underwent proper training. *Edit* He didn't use both weapons at once, he used his Glock 19 and fired 170 shots. It was also a pretty disgusting event to read about. Last edited by 2coolforu; 2011-09-19 at 10:10 PM. |
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2011-09-19, 10:39 PM | [Ignore Me] #131 | ||||
Colonel
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Indeed, self-healing would need to be handled. Can a medic even do it? If so does it require both hands to use that mode? Those are the kinds of things that can be balanced and would then be a trade-off. When you hold a med app in one holster and a pistol in the other you're already performing a trade-off by not choosing another holster item.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-19 at 10:40 PM. |
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2011-09-20, 04:03 PM | [Ignore Me] #132 | ||
Contributor PlanetSide 2
Game Designer |
Shooting two targets at the same time, as Sirisian states would require two reticules, not to mention it is extremely hard to do simultanteous shots and what people actually do is alternate between using guns in one hand vs another.
And still, a single gun does the job better. Just look at what this guy can do with a single gun. Don't need to dual wield - you just need skill. He shoots faster than the framerate of the camera. |
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