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2011-10-03, 05:32 AM | [Ignore Me] #16 | ||
Major
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United with one goal.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-10-03, 12:53 PM | [Ignore Me] #17 | |||
Brigadier General
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2011-10-03, 02:22 PM | [Ignore Me] #20 | ||
Scale and persistence.
It's the only real differentiator from any other FPS title. You can find everything else to suit your tastes in the plethora of other sci-fi shooters.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-10-03, 05:45 PM | [Ignore Me] #21 | ||
Brigadier General
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Based on the responses in this thread, here's a simplified list of what seems to be most important to various players:
- Scale/Persistence - Teamplay/Combined Arms - Empire Diversity - Extensive Support Roles - Planetside 1 Style Game Mechanics - Rock-Paper-Scissors Ballance I'm not sure if I can add a poll to the thread after the fact. Maybe a mod could help me out. Also, is there any option on these forums to give multiple answers to a poll? That could be useful here. |
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2011-10-03, 08:08 PM | [Ignore Me] #24 | ||||
Brigadier General
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how about summing it up this way: - Gameplay that's exactly the same as the first Planetside The "don't change anything but the graphics and the netcode" demographic. |
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2011-10-03, 08:16 PM | [Ignore Me] #25 | |||
Wow. Okay, how about "A larger population"? Can we at least agree on that? To attract them, it might help to tweak things here and there. And lets improve on this over here... but if we do that, then we should do this... and so on and so on. And now you've gone from "Planetside Next" to "Planetside 2". Imagine that. I suspect that's pretty much a nutshell around the PS:N to PS:2 evolution. |
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2011-10-03, 08:33 PM | [Ignore Me] #26 | |||
Brigadier General
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I feel like if most of us can agree on certain core concepts being paramount, that a lot of the debates could be kept more civil and level headed. So far, just from the written answers, it looks like scale is the most frequent answer with teamplay being an extremely close second. This actually isn't very surprising, considering that many of the debates on things such as tanks has been centered around people who think things like soloable tanks will destroy teamwork and dumb down the game, versus people who think they will help attract new players and wont dumb down the game. |
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2011-10-03, 09:08 PM | [Ignore Me] #27 | ||
Sergeant Major
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Large scale combined arms relying on player skill (FPS) in factional warfare set in a persistent future world.
Regarding team play since I didn't mention it. This too often means grouped play in peoples minds, which I do not agree that every player needs to participate in. The essential part is in the team work of all working towards the goals of your Empire/faction whether grouped with other players or not. edit: just to clarify... before I get misunderstood. I do think certain vehicles should require multiple players, my comments on team play aren't advocating making everything possible solo. Last edited by Helwyr; 2011-10-03 at 09:13 PM. |
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2011-10-03, 10:32 PM | [Ignore Me] #28 | |||
Brigadier General
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Obviously some people will never be happy with PS2 and there is nothing that can be done about that. For the rest of us, hopefully we can vocally contribute to the development of the game to help make it the biggest, deepest, most bad ass team oriented FPS in history. |
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2011-10-04, 04:06 AM | [Ignore Me] #30 | ||
Contributor PlanetSide 2
Game Designer |
IMO it is the persistent world that is the most important. Every other shooter other than WWII online has instanced maps that repeat ad infinitum. Planetside has a persistent world and you can go anywhere, do anything, and the turf you fight for is yours until someone takes it back.
Teamplay is a close second, but good teamplay is not unique to Planetside, while the persistent world is. I would argue even the "massive" numbers of people are not as important as the persistent world, since 32v32 can seem quite "massive" in a fast paced shooter in a confined map area. When you factor in respawn time and re-acquring vehicles many PS engagements were about that size. But knowing that your conquests are permanent and not something that resets at the buzzer and that the world you are in is entirely conquerable and explorable is truly "massive" in my mind. |
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