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Old 2011-08-07, 11:23 PM   [Ignore Me] #16
Talek Krell
Lieutenant Colonel
 
Re: Physics, Ground Vehicles, and Mowing


As long as the game doesn't rubberband me back so that I can get hit by the tank I dodged a few seconds ago, then go go magmower.
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Click here to go to the next VIP post in this thread.   Old 2012-03-07, 05:25 AM   [Ignore Me] #17
Malorn
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PlanetSide 2
Game Designer
 
Re: Physics, Ground Vehicles, and Mowing


Just wanted to add that in the recently released footage, Higby gets run over by a magrider.

I was happy to see that returned to the game and it didn't look like it impacted the magrider at all.

He also mentioned nearly getting run over by a friendly tank as well.

Awesome to see these core aspects of Planetside alive and well. Infantry should learn to use terrain to avoid being run over, and friendly fire is important.

Great to see on both accounts.
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Old 2012-03-07, 05:34 AM   [Ignore Me] #18
Coreldan
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Re: Physics, Ground Vehicles, and Mowing


Did you guys seriously think that they wouldve let you get run over by a tank and not be harmed?

Would've been an unlikely scenario IMO
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Click here to go to the next VIP post in this thread.   Old 2012-03-07, 01:52 PM   [Ignore Me] #19
Malorn
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PlanetSide 2
Game Designer
 
Re: Physics, Ground Vehicles, and Mowing


An unlikely scenario that occurred in PS1.
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Old 2012-03-08, 09:59 AM   [Ignore Me] #20
Warborn
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Re: Physics, Ground Vehicles, and Mowing


Mowing was a pretty bad part of the original, and I wouldn't want to see it become a real thing. It fucks with balance if people in vehicles can just instantly kill infantry simply by moving into them, and it really just isn't any fun to deal with as an infantry guy. Limiting the power of hitting infantry was a good decision the original game made, and it's one that should be revisited in PS2.
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Old 2012-03-08, 10:11 AM   [Ignore Me] #21
JimSolo
Private
 
Re: Physics, Ground Vehicles, and Mowing


You would not be powerless my friend!

Let me introduce you to...
The landmine and its big brother the remotely detonated charge.

DONT FEAR THE MOW!

[JimSolo Approved]
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This is the last VIP post in this thread.   Old 2012-03-08, 02:45 PM   [Ignore Me] #22
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Physics, Ground Vehicles, and Mowing


Originally Posted by JimSolo View Post
You would not be powerless my friend!

Let me introduce you to...
The landmine and its big brother the remotely detonated charge.

DONT FEAR THE MOW!

[JimSolo Approved]
There's also things called 'cover', like rocks, and trees, and rough terrain that make it difficult for a tank to run over infantry. Its common in other FPS games that infantry avoid running in wide open roads where they are exposed to gunfire and easily run over and stick to terrain that is more favorable to them.

I see mowing as an instrument of natural selection. People will either adapt and play better and play smarter, or they will pad others' kill counts with their badness. In the case of the latter, the're probably also having troubles with many other parts of the game.
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Old 2012-03-09, 11:12 AM   [Ignore Me] #23
Warborn
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Re: Physics, Ground Vehicles, and Mowing


Someone needs to vent this thread for smug before it explodes.

Tactics which don't place any significant demands for skill upon the player should reward the player for doing them accordingly.
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