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PSU: Friendly fire - isn't.
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2012-03-07, 02:32 PM | [Ignore Me] #316 | |||
Second Lieutenant
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so he's a step ahead of us on this Last edited by megamold; 2012-03-07 at 02:33 PM. |
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2012-03-07, 02:48 PM | [Ignore Me] #317 | ||
I didn't pay much attention to the videos some sort of shooting game it seems. But someone mentioned a free bar?
OH YES YES YES YES YES YES YES. YOU BEAUTY! Looks stunning. The vans in convoy was a really ace moment. Being a tad nerdy I'm also hugely keen on the XML feeds. I must admit the kill cam needs some tweaking at the least. Need to see yourself die for a little bit to remove the confusion. |
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2012-03-07, 03:13 PM | [Ignore Me] #319 | |||
Second Lieutenant
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but when thinking about it, that would be the most logical setup you might be able to only cary half the passengers in 1 go as a penalty or tradeoff but you cant "half spawn" and when it would be specced like a spawner then it wouldnt need the passenger space, since it wont be dropping anything. rather trying to be stealthy to find a good spot for it and once landed its most likely there untill destroyed,overrun,retreat or victory so yeah, i'm just a positive guy |
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2012-03-07, 04:13 PM | [Ignore Me] #321 | |||
Colonel
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2012-03-07, 05:26 PM | [Ignore Me] #322 | ||
Master Sergeant
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Chiming in at the 11th hour here but I have just got to say....
Devs - you have completely nailed this; absolutely bloody amazing, well done!! I'm completely blown away by what I've seen...surpassed all my expectations and I never thought we'd see the day of an actual Planetside 2. I have been a massive fan of the original and played for several years from the open beta onwards. Despite dabbling with other games, it's be an on/off relationship like some kind of ex-girlfriend I've kept coming back to time and time again and never been able to get over :P This game has distinctive look and feel of the original but you've bought it up to 2012 in spectacular fashion and I think you will be very, very successful this time around - makes me proud to still be an avid PC gamer! As others have said, the performance of PCs and the internet in terms of communications, media coverage, bandwidth etc... are all fit for purpose. I love the battlelog-type out-of-game interface and I can see this being very popular. As Higby said, with a persistent world, this means so much more when people can check in on the train, at work etc... and see the progress of the battle they were participating in 10-12 hours earlier before they went to sleep etc... I'd also like to make a special mention to the UI you have created - it is so clean, smooth and detailed which looks a delight to use and a massive improvement over the original. Apart from the obvious, and Alpha-stage expected lag in the vehicles, everything I've seen just looks brilliant. Only thing I would say (and I'll await the beta to make a better judgment on this) is the infantry fighting TTK, IMHO, it looks a little quick at the moment for a Planetside game. I was under the impression it would be rather akin to BF:BC2 when you were wearing the body armour perk and the enemy wasn't using magnum rounds - currently it looks fairly COD ish which maybe a little fast. As a regular medic, I could see their use (combined with the fast respawn) a little more limited or unnecessary compared with the original but we'll see. Would have loved to have seen some MAX action (I'm guessing the art assets aren't fully ready for these yet) but by the pace of the combat I'm thinking these will be 100% less frustrating to use on a regular basis than the original. I was a little surprised to see the Reaver flight model looked very similar (hovering very still) in some videos to the original Planetside - I was thinking this was going to be more like flying an attack helicopter in BF3. Finally, hope I'm wrong on this one, as an NC player Higby opened the store and there were other faction-specific weapons available for purchase - we won't be able to trade station cash or resources to buy other factions weapons will we? Anyway...small fry, the game is looking totally amazing and you should be very proud of your achievement so far. |
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2012-03-07, 05:35 PM | [Ignore Me] #323 | ||
Second Lieutenant
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another preview for you guys , this one is from pcgamer (not the article from the mag)
http://www.pcgamer.com/previews/planetside-2-preview-4/ |
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2012-03-07, 09:39 PM | [Ignore Me] #324 | ||
Private
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Looks good, things I don't like'
Kill Cam. Bit 50/50 on this. No enter/exit animations Draw distance : looks very short.. like planetside 1 on a low draw distance setting. Small continents .. I dunno that map looks tiny compared to say a, Ceryshen.. TTK is a bit short, that plus faster gameplay will only make things less balanced for oceanic players ;( Last edited by noodz; 2012-03-07 at 09:45 PM. |
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2012-03-07, 09:50 PM | [Ignore Me] #325 | |||
Second Lieutenant
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As for the maps I love the attention to detail but damn that terrain changes quickly. Flying over it I feared he would crash time and time again. It's not very smooth terrain and has an unnatural feeling to it, but hell maybe that's just the theme of the continent.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-07, 11:06 PM | [Ignore Me] #327 | ||
Contributor Corporal
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Well, this is absolutly f**ing amazing!!!
Here are the things I prefer would change: -like many, killcam. No thanks! -Tank driver is gunner. I'm one of those that prefered dedicated roles. The driver was busy enough already, he had to deal with the tank's HP, tactics (flanking, retreating, taking cover etc), give good enough shooting angle to the gunner, teamplay! The gunner had to shoot and be good at it, which in itself is enough considering a moving tank going in many different directions, hitting bumps etc. It feels a bit BF with the tank, I would love more dedicated roles. -Enter/Exit animations. This is a huge point to me. It adds so much to realism. If you see your char having to climb up ladders about 3 times the actual player's height just to get in the galaxy, well you're about to drive something big! Same for the tank. Instant in/out feels once again too much arcadish, simple, dumbed down, BF like. It also feels like a botched implementation, to me it shows that animations was too hard to make, took too much time and that willpower was lacking. Its like finding a problem and rather than fixing it, one would just use some workaround and skip it entirely. This is not meant to bash the staff, but this is how I see the implementation of instant in/out of vehicles. -Darker nighttime, however that last video posted a few pages back showing the guy shooting from the roof seems generally darker, this seems better. -TTL, slightly slower. Its fast, but a little too fast but not that much, almost got it right there. Overall tho, this game is gonna be awesome, no doubt there. Graphics are great, base layouts are very well thought out (maybe a little bit more indoor fight?), the bio lab is just jaw dropping! You name it! Nice work! |
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2012-03-08, 02:34 AM | [Ignore Me] #329 | ||
Private
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I'm absolutely thrilled about playing it. I LOVED the night time battle, and all the particle effects.
My one complaint is: the continent looked way too small. It had 4 bases from the looks of it... =/ That will kinda destroy the epicness of the original Planetside.
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2012-03-08, 06:33 AM | [Ignore Me] #330 | |||
Colonel
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There has been some discussion about this before, but not sure where Also, they have intentionally moved the focus away from base fights, cos now all land is up for capture. Yes, the barren desert right there is an area you can capture that gives you resources. So is the forest next to it
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