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Click here to go to the next VIP post in this thread.   Old 2012-03-10, 11:00 PM   [Ignore Me] #106
Malorn
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Re: AI in 5 Year Plan


They need to reveal more than just "its in the 5 year plan", specifically why it is in the 5 year plan and what they want to do with it.

Just stating it by itself isn't helpful.

Especially considering Higby's been toting the "players are the content" line lately, this tweet seems particularly confusing.
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Old 2012-03-10, 11:13 PM   [Ignore Me] #107
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Re: AI in 5 Year Plan


I wouldn't mind an ancient VANU invasion in the next five years
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Old 2012-03-10, 11:31 PM   [Ignore Me] #108
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Re: AI in 5 Year Plan


Awesome, I can't wait.

I hope it's some sort of indigenous life I can kill, like those blue hippies from Avatar.
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Old 2012-03-11, 07:01 AM   [Ignore Me] #109
megamold
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Re: AI in 5 Year Plan


maybe some AI cows , that way we could get a catapult and launch some cows over the enemy's walls!
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Old 2012-03-11, 07:09 AM   [Ignore Me] #110
Bruttal
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Re: AI in 5 Year Plan


Only AI acceptable to me would be Event's and maybe base Drones that are shot down quick as heck, and there main function is to alart the base of enemys


Event's such as The real vanu race returning in there mothership and you have to destroy there smaller vehicles and mothership before they can Absorb all the Nantes in auraxis.

Drones would be just the same as engineering turrets but can hover and travel a pre-designated path, the pathing must be short and the engineer has to set it before the drone becomes active
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Old 2012-03-11, 09:47 AM   [Ignore Me] #111
Lonehunter
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Re: AI in 5 Year Plan


I can't believe so many people are taking SOE's word about a game addition that is YEARS away lol.

Not specifically bashing SOE, can't believe anyone would do that for any company lol. Luckily we have
"AI in 5 years is just an option, we'll see when we get there" on file now to calm us down.

AI beyond auto turrets, I can see for a special event but still don't really want it as a constant feature
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And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

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Old 2012-03-11, 01:24 PM   [Ignore Me] #112
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Re: AI in 5 Year Plan


No thanks.
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Old 2012-03-11, 09:01 PM   [Ignore Me] #113
SKYeXile
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Re: AI in 5 Year Plan


i think we need more information that just "we're going to add AI" i think it could be a good addition to the game, it could certainly attract more players to the game. people need to open their minds alittle, even slightly.

"removing people from pvp" arguments aside.

i think stuff like:
Survival mode

instanced PVE, see global agenda or really any FPS, they could even have a ranking system like aion or a score/leaderboard system. base on clear time and efficiency.

they could have raid type scenarios


rewards would be XP(much less than pvp)
cosmetic items
titles?

however i would stay way from anything that combines pvp and pve in some mythic pvpve clusterfuck of aids filled abortions.
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Old 2012-03-22, 06:34 PM   [Ignore Me] #114
Skitrel
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AI as a fourth faction


Originally Posted by Higby
We have LONG term plans to add AI in the form of a fourth faction, we'll see if that pans out, but it should be pretty cool. Auto-turrets are something we could do right now but we just aren't - we want defense to be player-active, not passive. Might change in the future if necessary.
That's an interesting idea and I think it warrants it's own thread. I'm pro AI in this kind of format, sounds like it would make for a very interesting mechanic. Bearing in mind AI was originally mentioned as a part of their long term plan.

Thoughts on what said fourth faction might be? Their influence on gameplay, how it should/would be implemented.
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Last edited by Skitrel; 2012-03-22 at 06:36 PM.
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Old 2012-03-22, 06:37 PM   [Ignore Me] #115
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Re: AI as a fourth faction


Wow i almost wish they forget about PS2 after release and dont make any content patches, so they dont ruin good game with stupid AI faction.
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Old 2012-03-22, 06:38 PM   [Ignore Me] #116
Magpie
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Re: AI as a fourth faction


WELLCOME TO THE NEW BLACK OPS!!!! DON DON DONNNNNN
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Old 2012-03-22, 06:43 PM   [Ignore Me] #117
Bags
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Re: AI as a fourth faction


Originally Posted by ThGlump View Post
Wow i almost wish they forget about PS2 after release and dont make any content patches, so they dont ruin good game with stupid AI faction.
This, hahah.

What a dumb idea. I'm speechless they're even considering this down the line.
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Old 2012-03-22, 06:43 PM   [Ignore Me] #118
Zulthus
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Re: AI as a fourth faction


My thoughts? Don't implement AI into Planetside.
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Old 2012-03-22, 06:46 PM   [Ignore Me] #119
Whalenator
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Re: AI as a fourth faction


Hoho let's add AI to a game we market as "Player-Driven"
Also guys hasn't this been talked about before?
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Last edited by Whalenator; 2012-03-22 at 06:50 PM.
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Old 2012-03-22, 06:49 PM   [Ignore Me] #120
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Re: AI in 5 Year Plan


I've merged this since we have had the discussion before and no read to rehash the entire thing from square one again
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