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Old 2012-03-10, 09:11 PM   [Ignore Me] #1
basti
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What we need for command


Just as said on the AGN, what do we need?

WE had plattons in PS1, and thats pretty much it. Everything else was manually done via /c, /sl and voice stuff like Teamspeak.

But the big quesiton really is: What do we need to be effective? What coult potentially make platoons obsolete? Or should platoons be evolved in order to serve their purpose better?


Firs of all, lets analyze what we did in Planetside 1 to figure out what would be useful, and then get some ideas going. So, this is a community wide brainstorm session.



GO! I join after the AGN :P
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Old 2012-03-10, 09:15 PM   [Ignore Me] #2
sylphaen
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Re: What we need for command


There was an old discussion about it, I'll try to bring some stuff back in. Mostly, it was first about flexible structures for groups. That idea comes back in many discussions about command.
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Old 2012-03-10, 09:47 PM   [Ignore Me] #3
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Question Planetside CR5 abuse coming to Planetside 2?


My biggest concerns right now is the Command system being abused by idiotic players that are doing the whole "Popularity Contest" thing that caused so many issues in among the Empires on Planetside.

It was just discussed on the AGN Broadcast tonight about the same issue a couple of our community members(Basti especially ) did suggest that there should be NO reward or skills for being a Commander. I think that would help manage the ability to keep the douches from causing issues again that is still a hazard to this day on Planetside.
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Old 2012-03-10, 10:05 PM   [Ignore Me] #4
nomotog
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Re: Planetside CR5 abuse coming to Planetside 2?


As I understand it, the commander skills are skills you train for just like skills for your gun. I think I agree with you about one thing. You don't need to actually give out powers based on how many followers you have. Getting followers is it's own reward because it means you have more people who follow you and are willing to complete missions for you.
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Old 2012-03-10, 10:09 PM   [Ignore Me] #5
Tom Peters
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Re: Planetside CR5 abuse coming to Planetside 2?


We can all be the most popular commander. I believe it!
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Old 2012-03-10, 10:16 PM   [Ignore Me] #6
EVILPIG
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Re: Planetside CR5 abuse coming to Planetside 2?


What was described on the broadcast was not accurate to what I understand of the system. What I understand is that you will subscribe to commanders and that will simply allow you to see their Command Tools. You'll see their chat, their waypoints and missions, etc. Then, when you complete the missions, the commander gets XP. Bad commander, bad missions: No XP. Good commander, good missions: They get XP.

If this was a real military structure, we'd have no choice. We'd be given our commanders and we'd have to follow their orders. Planetside let's us choose.
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Old 2012-03-10, 10:18 PM   [Ignore Me] #7
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Re: Planetside CR5 abuse coming to Planetside 2?


Honestly, if there's points or not, followers or not, I'm still not going to follow missions from a crappy commander, nor follow one because they spammed "follow me bro" on their youtube videos.
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Old 2012-03-10, 10:27 PM   [Ignore Me] #8
Whalenator
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Re: Planetside CR5 abuse coming to Planetside 2?


ಠ_ಠ
There's already a thread about the exact same thing guys.
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Old 2012-03-11, 12:00 AM   [Ignore Me] #9
Skitrel
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Re: What we need for command


Oh man, why is this a topic? It was covered more than enough in the AGN and chat. We just need to wait til beta, see how this missions and follower system holds up with hundreds of players, if it doesn't work they'll fix it or revert to a more tried and tested system. Simple

Either way, the overruling thing here is "wait til beta".
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Old 2012-03-11, 12:35 AM   [Ignore Me] #10
Deathshot
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Re: Planetside CR5 abuse coming to Planetside 2?


Originally Posted by EVILPIG View Post
What was described on the broadcast was not accurate to what I understand of the system. What I understand is that you will subscribe to commanders and that will simply allow you to see their Command Tools. You'll see their chat, their waypoints and missions, etc. Then, when you complete the missions, the commander gets XP. Bad commander, bad missions: No XP. Good commander, good missions: They get XP.

If this was a real military structure, we'd have no choice. We'd be given our commanders and we'd have to follow their orders. Planetside let's us choose.
Ah, I see your point there. Then again, I like to see better commanders finally coming out of the woodwork and making a great impact in either Empires in Planetside 2.

The ones that project real leadership skills that change the tide of the battle.
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Old 2012-03-11, 01:27 AM   [Ignore Me] #11
Blitzkri
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Re: What we need for command


What are the leadership tools anyways? A CUD? lol
If anyone knows where i can find it. lemme know.
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Old 2012-03-11, 01:45 AM   [Ignore Me] #12
EVILPIG
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Re: What we need for command


What you need is to find and outfit with players who know how to organize. We did it before any of these mechanisms were in place.
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Old 2012-03-11, 01:54 AM   [Ignore Me] #13
StumpyTheOzzie
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Re: What we need for command


I'm very interested to know how they're going to work the "twitter feed" command orders system.

When I give orders that are obeyed, I will get XP as well as the grunts who carried out those orders. If there is no cost involved in issuing orders, it'll be a spamfest.

Turn left [lots of XP for everyone] Turn right [Lots of XP for everyone] shoulder arms [lots of xp for everyone]
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Click here to go to the next VIP post in this thread.   Old 2012-03-11, 04:14 AM   [Ignore Me] #14
Malorn
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Re: What we need for command


I firmly believe command and communication should be based on people who actually have people TO command - namely squad leaders and platoon leaders.

It's organic that way and allows people who are running squads and platoons and the means to communicate with one another and organize. Nitwits that are off solo shouldn't get a voice. It needs to scale with squad/platoon size.

I need to think more on it but I like it being organic and based on current squads/platoons.

If someone has 30 people at their command, they certainly have more power to influence and coordinate than someone with 2.

It would encourage people to squad up and organize also.
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Old 2012-03-11, 04:46 AM   [Ignore Me] #15
StumpyTheOzzie
Second Lieutenant
 
Re: What we need for command


How do you decide who is just the squad leader and who is platoon leader or company leader?

In an outfit this is usually handled internally but it looks like you're talking about the zerg squads there.
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