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Old 2012-03-10, 11:08 PM   [Ignore Me] #16
Kriegson
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Re: Door Width


I'm not really seeing an issue here, the various structures appear to have multiple entrances and exits and we aren't being forced into indoor facilities. Sure, the capture room is probably one structure people will have to get into, but it appears to have at least six doors.

Not sure if we have seen the barracks yet (Where troops will spawn) but I imagine it at least has to be large enough for a MAX to exit, and will likely have multiple doors.
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Old 2012-03-11, 06:43 AM   [Ignore Me] #17
Hmr85
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Re: Door Width


I'm not to worried about it. Here is a couple reasons why. We already know these facility's are going to be huge.

1.) There will be multiple spawn points through out the facility. We will no longer be confined to just one area to spawn at. I would expect will probably see 2 or maybe 3 areas where spawn tubes are located inside the facility's. This will help spread the players out. So crowding isn't going to be as big of a issues as you think.

2.) Even if we get confined to 1 area to spawn at. There will be multiple exits from which you can leave. Just looking at the GDC footage you could see 4 doors from which you could exit. There where 2 down stairs on the lower floor and 2 upstairs on the upper floor.

My overall opinion about it is. Don't worry it will be fine. Besides, it will help provide some natural choke points for combat. The way I look at spawn rooms like the one we saw in the GDC footage is that they will end up being the new tower fights of PS2.
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Old 2012-03-11, 09:13 AM   [Ignore Me] #18
megamold
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Re: Door Width


Originally Posted by Hmr85 View Post
they will end up being the new tower fights of PS2.
i am actually really curious about the new actual tower fights, or what a smaller capture point fight looks/feels/plays like.
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Old 2012-03-11, 11:40 AM   [Ignore Me] #19
Rumblepit
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Re: Door Width


this has been something ive been thinking about for a long time. hallways, doorways and player v player collision .
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Old 2012-03-11, 11:45 AM   [Ignore Me] #20
BigBossMonkey
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Re: Door Width


Originally Posted by Mastachief View Post
Yeh Higby said that about the numbers. I think they under estimate the magnetic attraction of certain groups of players to a single base.

However even if there are only 200 people defending a base have single width doors will cause problems.

To further my point about the amount of players in an area what happens when you are pushed back to your final base then you have 666(if pcgamer have it right) people in one base spawn.
You are aware that bases have multiple spawn rooms, right?
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Old 2012-03-11, 04:44 PM   [Ignore Me] #21
StumpyTheOzzie
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Re: Door Width


But... But...

If you can fit 3 people through a door at once, there's going to be less reason to doorway dance!

If you can fit 5 people through.. well... then people might just run into the base! What fun would that be?

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Old 2012-03-11, 05:04 PM   [Ignore Me] #22
Mastachief
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Re: Door Width


Originally Posted by BigBossMonkey View Post
You are aware that bases have multiple spawn rooms, right?
I was not.

Where has this information come from?

I'm still concerned but i will await full beta populations.
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Old 2012-03-11, 05:15 PM   [Ignore Me] #23
megamold
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Re: Door Width


Originally Posted by StumpyTheOzzie View Post
But... But...

If you can fit 3 people through a door at once, there's going to be less reason to doorway dance!

If you can fit 5 people through.. well... then people might just run into the base! What fun would that be?

i always tought blocking a door with a max was a valid tactic

@mastachief: i believe it was from theverge interview,i could be wrong but he did mention it somewhere
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Old 2012-03-11, 08:00 PM   [Ignore Me] #24
Sardus
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Re: Door Width


Originally Posted by Mastachief View Post
After seeing the videos, is any one else concerned with the width of the doors for buildings?

With potentially up to 2000 people on a continent having single width doorways for internal buildings is going to get messy.
As long as they have plenty of doors it should not be a problem. But I agree, the back door in PS1 for example, just wasn't enough. Each base should have MULTIPLE entrances, and I think that is what they are shooting for this time.
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Old 2012-03-11, 08:01 PM   [Ignore Me] #25
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Re: Door Width


Originally Posted by megamold View Post
i always tought blocking a door with a max was a valid tactic

@mastachief: i believe it was from theverge interview,i could be wrong but he did mention it somewhere
It was a damn fun tactic
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Old 2012-03-12, 01:06 AM   [Ignore Me] #26
cellinaire
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Re: Door Width


I think I remember someone on this board posted a thread about the 'Collision' issue a while back......or last year.


What did Higby and his team say about the 'Collision' and "Friendly shot' at the GDC?

Last edited by cellinaire; 2012-03-12 at 01:09 AM.
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Old 2012-03-12, 01:10 AM   [Ignore Me] #27
NCLynx
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Re: Door Width


Originally Posted by cellinaire View Post
I think I remember someone on this board posted a thread about the 'Collision' issue a while back......or last year.


What did Higby and his team say about the 'Collision' and "Friendly shot' at the GDC?
That my very well have been me.

http://www.planetside-universe.com/f...ad.php?t=37357

Look familiar at all?
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Old 2012-03-12, 01:50 AM   [Ignore Me] #28
Cosmical
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Re: Door Width


I'm all for discussion... but door width? Hahaha.

If your really that bothered, picture this scenario. Youre in a base alone, your spawn has just blown, and you have to hold out for a minute while your squad gets another spawn up.

Do you want a wide door for 10 people to shoot you through? Or do you want a nice bottleneck that you can hold by yourself?

There are two sides to each fight remember. The only issue in my opinion is with friendly fire, we all know FPS players are not the most patient, and they all think theyre the star of the show. I foresee getting shot in the back of the head by my own team alot.

Maybe impliment a slight lean system for holding doors, that way the two either side are the guys who are holding. And the straffers in between deserve to get shot.

Last edited by Cosmical; 2012-03-12 at 01:53 AM.
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This is the last VIP post in this thread.   Old 2012-03-12, 01:58 AM   [Ignore Me] #29
Malorn
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Re: Door Width


Originally Posted by HtSgtMAD View Post
all I care about concerning doors is that the damn door bug is finally gone
Door bug owned many a squad.
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Old 2012-03-12, 02:19 AM   [Ignore Me] #30
StumpyTheOzzie
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Re: Door Width


Originally Posted by Cosmical View Post
I'm all for discussion... but door width? Hahaha.

There are two sides to each fight remember.

Maybe impliment a slight lean system for holding doors, that way the two either side are the guys who are holding. And the straffers in between deserve to get shot.
You can deal with defence, I'll deal with offence.

Wider doors please.
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