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2012-03-18, 12:28 AM | [Ignore Me] #227 | |||
Sergeant
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There are a thousand better things to work on that don't have the massive risk of ruining the game forever, and the devs have enough on their plate making some of the biggest battles in FPS history actually work without having to cater to every autistic 12 year old and his Gundam fetish. |
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2012-03-18, 02:29 AM | [Ignore Me] #229 | ||
Corporal
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[QUOTE=Vancha;657800]Who said they have to be big?
Here y'go. Anti Air Fire support Respawning Re-equipping Deploying mines Digging foxholes (temporary) Deploying structures Becoming a structure Spawning ATVs Attachment swapping for vehicles Base repairs ANT-equivalent role Short-term benefits to nearby vehicles or troops. Blocking resources Stealing resources Walking bombs Remote camera (perhaps commanders could see what the mech sees) Salvaging Providing enhanced/unique mission options Providing proximity VOIP Supply drops Tapping into enemy VOIP/Chat Spotting targets Scanning for targets Incoming OS detection Incoming drop pod detection OS targetting/refined OS targetting Showing recent tank tracks/air paths Enemy mission intel Showing enemies on radar (similar to PS1 mossie) Blocking itself from radar (Harasser) Blocking others from radar Show fake allies on enemy radar Blocking lock-on from enemy AV "Markerlight" enemies (allows something that wouldn't usually lock-on, to lock-on. Rocklet attachment perhaps?) Electronic countermeasures Drop-poddable itself Ability to cross bodies of water Better camouflaged Better access to vantage points Some are roles, some are abilities - some are good, some are probably less good. This is just what I could think of off the top of my head while trolling over the logistics and intelligence sections of Wikipedia. Apart from AA, fire support or blowing itself up, I didn't even consider offensive roles (assuming it were to have any). Do you need to utilize my imagination for that as well, or do you have an imagination too? Out-arguing people doesn't make you right. For example, your "SIZE AND SHAPE MATTER" post assumed too much about the shape of the mech in regards to it's ability to protect troops, and while you rightly explained that something bigger is easier to hit, your argument only applies to a mech that arbitrarily has to be exactly durable as a tank. Nor did you explain why any health compensation for their height would automatically make them overpowered, and when Cutter called you on it you avoided the question entirely. Post #110, You tell him he agrees that there's a large number of roles mechs can't fill, which isn't what he's said at all. You make an irrelevant comment about other vehicles that fill a similar role and you basically say that you can't see the use in being able to reach vantage points that are unavailable to other ground vehicles... Your arguments were terrible, you just weren't called out on them. m And yes, the appropriate response to every comment about what's practical or what the army would want or what the military would approve of is "this is a game and it'd be cool". all you did was list a much of military use's for the mech. and you did not go into detail on how it would make the game more fun to play, or even on how it would be used just throwing a bunch of shit up there. tell me you dont know how it would help or be fun in the game. other than o look it has two legs like me ant that cool, o look i can make it any weapon in the game which would make it a super weapon which would make the game unfun to play. any other vehicle in the game then instead of calling it ps2 we will call it run around in mech's and shoot each other. because that's all people would use since you have them defining ever role in the game. if you were smart you would use your brain and come up with a role that doe's not yet exist. And tell me in detail on how it is and would be put in the game list your role and in "detail" list how it would be used other than ever weapon in the game if you came up with something, then i would be surprised. |
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2012-03-18, 02:36 AM | [Ignore Me] #230 | ||
Corporal
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Some are roles, some are abilities - some are good, some are probably less good. This is just what I could think of off the top of my head while trolling over the logistics and intelligence sections of Wikipedia. Apart from AA, fire support or blowing itself up, I didn't even consider offensive roles (assuming it were to have any). Do you need to utilize my imagination for that as well, or do you have an imagination too?
Out-arguing people doesn't make you right. For example, your "SIZE AND SHAPE MATTER" post assumed too much about the shape of the mech in regards to it's ability to protect troops, and while you rightly explained that something bigger is easier to hit, your argument only applies to a mech that arbitrarily has to be exactly durable as a tank. Nor did you explain why any health compensation for their height would automatically make them overpowered, and when Cutter called you on it you avoided the question entirely. Post #110, You tell him he agrees that there's a large number of roles mechs can't fill, which isn't what he's said at all. You make an irrelevant comment about other vehicles that fill a similar role and you basically say that you can't see the use in being able to reach vantage points that are unavailable to other ground vehicles... Your arguments were terrible, you just weren't called out on them. And yes, the appropriate response to every comment about what's practical or what the army would want or what the military would approve of is "this is a game and it'd be cool". Maybe you'd feel like answering my question regarding all the other aspects of Planetside that cast aside logic and practicality for the sake of coolness?[/quote] [QUOTE=Vancha;657826]He asked for them. No i asked for One good role and define and tell me how it would make the game better since i have asked this i get more talking about me and shit then i do get a answer i never asked for a list telling me you dont know what they would be used for and you can't defend that can you i'am still reading all the new post but come on give me a good answer that's all iam asking seem's to me all you mech head's want some kind of gundam which can walk around and fly shoot laser in the base door and ever other kind of weapon you can hook on there. Last edited by Roradan; 2012-03-18 at 02:37 AM. |
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2012-03-18, 02:48 AM | [Ignore Me] #232 | |||
Colonel
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You bring up a good point though. Some people find transforming "cool" but are against it because they think it would make vehicles favored over others that are "lame". That's one of the reasons I prefer each vehicle to have abilities and a high level of customization so people that specialize them have a lot of choices. That is always a problem when introducing something subjectively "cool" into the game. However, it should also be mentioned that a lot of people find that stuff you find cool extremely lame and wouldn't use it which is nice in a game to add variety. Like people that find tanks cool and hate mechs. They don't want to see mechs that are cooler than tanks. Which is exactly why I've always proposed they have weaker weapons between a lightning and a tank. You don't want the developers to favor something for balance either. Keeping it as a simple vehicle is much easier to deal with.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-18 at 02:58 AM. |
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2012-03-18, 04:05 AM | [Ignore Me] #235 | |||
Colonel
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Jesus christ Roradan, learn to quote.
Can someone make his replies readable? Anything longer than a line defeats my patience.
Two pneumatic legs and a cockpit (if they were to even have legs), is a hell of a lot simpler than resurrection. Last edited by Vancha; 2012-03-18 at 04:09 AM. |
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2012-03-18, 04:21 AM | [Ignore Me] #236 | ||
Sergeant Major
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IMO again, if you want walkers to work the only way they could be balanced is if they are like sentinels(Light to medium armor walkers with one weapon from AI or AT) from 40k. They don't have to be op or gods on the battlefield.
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2012-03-18, 04:28 AM | [Ignore Me] #237 | |||
Captain
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To be perfectly frank I think that there are rather few fun roles for a mech unit that doesn't overlap with a role another vehicle is capable of. Aside from artillery. I think it would be awesome to have a somewhat slow but terrain eating vehicle that can hunker down in an opportune position (possibly unreachable or difficult to reach by other tracked or wheeled vehicles), deploy, and let loose a volley of INSTAGIB NUCLEAR GIGATON QUANTUM NUKLEAR BAWMBSZ. Or some artillery. Up to the devs I guess. |
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2012-03-18, 05:23 AM | [Ignore Me] #238 | ||
First Sergeant
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you are wasting you time discussing this as bfrs will not be added to ps2 because of how badly they ruined ps1 and that smed confirmed a long time ago that they wouldn't make an appearance.
Hamma, do everyone a favour and lock/delete this thread as it is completely pointless. |
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2012-03-18, 05:24 AM | [Ignore Me] #239 | |||
Colonel
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